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Een vertaalprobleem melden
whenever i install this mod it appears in game client untill i start the game. the moment i turn it off and on again the mod dissapers from mod list, but steam shows it is subscribed
I wish this version worked with achievements, i want to try it, it looks amazying.
Hope this gate updated, this is one of the few mods i run.
Also, anyone know of a mod good mods or one that goes good with this? I just hate battles in Vanilla.
Ps* U have 2 turn on and off guardian spawning after turning off long battles :3
This mod + a few other mods that change fleet/weapons stuff are conflicting.
My own Realspace+BSB campaign was unplayable with ASB in the mix. My solution is simple:
Only ONE ship component mod per playset. I switched to ASBIronman, and all of my fleet size, corvette issues and inability to shoot asteroids problems went away.
I am NOT saying ASB is the culprit, but in conjunction, it + others misbehave, badly.
I have encountered a problem: when the autocannon fires, it shows yellow stripes instead of effects. I am using it with another mod (Sin of the Prophet). The game is set to version 3.14.
I deleted the mod, unsubscribed and then resubscribed. However, no matter where I place the mod in the load order, the error keeps appearing only with this one effect. All the other effects work correctly.
While I love the fleet fight side of this (tactical as we say over in Xcom gaming), the problem for me is that mouse control is really SUS, and the UI (what UI? LOL) for the ship fighting is a cluttered mess without serious messing around. For the more "casual", the bling is enough without more headache.
Also, get ready for an avalanche of new patches as PDX is dropping 4.22 release next week.
With the RS- ship in scale mod this will getting worse because your fleet will stuck in this battle FOREVER as their weapon range to far to firing, so is there any solution or patch to this issue?
My solution was to install ASBIronman. The bling is still there, but now the ships do what they are supposed to. (As far as I can tell anyway. Camera control is kinda' lame for this stuff.)
After hitting the target, the energy sphere will stay in place for a few seconds before disappearing.