Stellaris

Stellaris

81 ratings
Compact Armadas (Better performance!)
10
3
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.790 MB
28 Sep @ 12:32pm
3 Oct @ 9:26am
14 Change Notes ( view )

Subscribe to download
Compact Armadas (Better performance!)

Description
🌌 Compact Armadas – Fewer Ships, Greater Weight

In vanilla Stellaris, late-game fleets often balloon into tens of thousands of ships. The result: messy battles, lag, and the feeling that ships are just disposable cannon fodder.
This mod changes that fundamentally:

⚔️ Core Concept

Every ship is 10× stronger and 10× more costly – Corvettes, Destroyers, Cruisers & beyond consume far more Naval Capacity but also pack far greater power. (Fauna isnt touched)

Defense platforms are scaled to match – Platforms have been boosted accordingly, so fortified chokepoints remain relevant against fewer but stronger fleets.

Fleets are smaller, but more meaningful – Fleet Command Limit has been raised so a fleet may look smaller in numbers but carries far more strategic weight.

Technologies, Traditions, and Perks affecting fleet cap have been rebalanced (values tripled) to fit into the new system.

Federation fleets & laws also scale accordingly, keeping balance intact in both singleplayer and multiplayer.

🚀 What This Brings

Better performance: Instead of 10,000 tiny ships crawling across the map in the late game, you’ll see ~1,000 powerful units → noticeably less lag in big wars.

Clearer battles: Engagements feel “heavier” and less like a blob of corvettes crashing into each other.

Strategic weight: Losses hurt more. Building ships is a real decision.

Balanced defenses: With platforms scaled up as well, starbases remain valuable anchors in galactic warfare.

Balance mostly preserved: All relevant techs, traditions, and federation laws have been tuned to match the new scale.

New Juggernaut Shipyard Policy: Choose whether to allow your juggernauts to construct new military ships

📊 Compatibility

- Works with all vanilla DLC.

- Not Ironman-compatible (checksum is altered).

- May conflict with mods that overwrite ship_sizes, Defines (NGameplay), Ascension Perks, Federation laws, or system initializers for Marauders/Crises.

- Fully compatible with Amazing space battle via the fix ASB to use with Compact Armadas
Please check the fix’s Workshop page for recommended load order and further details.

💡 Who Is This For?

Players tired of late-game lag.

Commanders who prefer smaller, more meaningful fleets over endless cannon fodder.

Anyone who wants Stellaris to feel more strategic, with every ship and platforms counting 10× more.

⚖️ Balance Changes

Build caps per naval cap for Titans / Colossi / Juggernauts set to 1k / 1.6k / 1.6k naval capacity (≈5x instead of 10x).

Battleships, titans and juggernauts have more build options.

Riddle Escort nerf: naval cap increased from 20 to 30 (Vanilla = 2) to prevent escort spam only
(Don’t like it? Edit ...\steamapps\workshop\content\common\3576670054\common\ship_sizes\999_C_A_cosmogenesis.txt → change size_multiplier from 30 to 20 for Vanilla x10 balance)

📝 Update Section

➡️ See Changelog for details.

❗ Note

Everything scaled to the new level.
Some events may still spawn fleets that are too large, i fixed many, but you never know.
If you find one:
Report the exact event
I patch it.
Reload before spawn of that fleet.
Play like nothing happened
(If you locate the event file yourself, it speeds up fixing a lot!)

⚙️ Performance

25-year test:
Vanilla → 2224 in ~10 min
Mod → 2225 in ~10 min
Already ~1 year ahead in early game performance.

All languages supported
146 Comments
Starne Just now 
How compatible would this mod be with mods that add new types/tiers of ship components like ESC?
DefactoAle 10 minutes ago 
A NSC3 patch would be amazing
Craghorn 21 minutes ago 
Top mod thank you, can you please do a patch for NSC? <3
Reiklandraider 22 minutes ago 
@Raidboss_L with the way the starports are set up you cant use the titan beam platforms anymore, is that intentional?
xdTechniker25 40 minutes ago 
Hey I found an issue, I can´t equip any armor of shields etc on Deep Space Citadels. It tells me that I can´t save the design wehn using Vanilla aror due to "is NOT of the Depp Space Citadel I / II / III size".

As in because large slot armor and shields being limited to starbases I can´t equip them on the Deep Space Citadel.

Otherwise I have been really enjoying your mod. Interested how it will solve my endgame lag.
Raidboss_L  [author] 48 minutes ago 
@Baron Porkface do you think its too unbalanced that way? It should actually be kind of 1to1 vanilla state with everything set up x10 and the limit of ships you can get that way, hardlimited to 1
Raidboss_L  [author] 49 minutes ago 
@Si O'son ehm thanks i guess.. xD i hope it really works now so you can enjoy and not have that spacefauna eat up your earlygame
Raidboss_L  [author] 51 minutes ago 
@EkzoKex ty i use that page very often actually but i couldnt find much about cutholids. Its also not always that up to date if you search for soemthign atlast i think so
Si O'son 1 hour ago 
Lowkey love you raidboss
EkzoKex 1 hour ago 
@Raidboss_L Use https://stellaris.paradoxwikis.com/Stellaris_Wiki , if you don't know about some aspects of the game). It helps me often.