Stellaris

Stellaris

Amazing Space Battles
3,356 則留言
Astralith 19 小時以前 
auto cannons are still bugged. would love to see a fix at some point.
Feenrirr 9 月 29 日 上午 4:15 
I dont see the tail effect of the ships :(
Yuuki 9 月 29 日 上午 3:39 
When will the autocannon issue be fixed? I really like this weapon.
Vulture 9 月 28 日 上午 8:27 
Is autocannon visual bugged? - I do not the see the projectiles but casing shooting around
Garlic Bread 9 月 28 日 上午 7:55 
Is it normal that with the mod active, ships do not maneuver? For example, cruisers with artillery computers just keep moving forward instead of maintaining maximum weapon range. I checked the same battle with and without mod and in vanilla they manouver just fine
SEZER 9 月 28 日 上午 7:08 
just noticed: very strange thing happens...

whenever i install this mod it appears in game client untill i start the game. the moment i turn it off and on again the mod dissapers from mod list, but steam shows it is subscribed
SEZER 9 月 28 日 上午 7:03 
since it changes fleet movment and slows them down - does it also change how hit change is calculated?
Annam 9 月 28 日 上午 5:41 
Is this Compatible with the Star wars: New Dawn?
Chickenhunt  [作者] 9 月 27 日 上午 9:13 
@cafiola screen freezes? Yu sure its the mod? I heard vanilla performance is terrible atm (I have not played stellaris in a while)
NJ97 9 月 27 日 上午 8:35 
@cafiola At least the ironman mode it's working well

I wish this version worked with achievements, i want to try it, it looks amazying.
cafiola 9 月 27 日 上午 8:08 
is this mod dead? Currently is causing screen freezes and bioships are useless. As Invictus said, i hate vanilla battles too, they are so lame and over in 2 secs.
Hope this gate updated, this is one of the few mods i run.
Invictus 9 月 24 日 上午 11:58 
This is the Only Mod I run right now, And the last update has made a lot of my AI's color borders black. Is this a game bug or this mod been updated for it?

Also, anyone know of a mod good mods or one that goes good with this? I just hate battles in Vanilla.
Red Coralian 9 月 22 日 下午 5:46 
i meant asb
Red Coralian 9 月 22 日 下午 5:44 
if this isnt updated then do vanilla particles still appear that dont have a corresponding bsb particle?
WilkuRs 9 月 21 日 上午 2:01 
There are still long bc of that mod, but bc of long battle settings in realspace, ships and guardians spawning with 1 power.
Ps* U have 2 turn on and off guardian spawning after turning off long battles :3
DaViper 9 月 19 日 下午 5:43 
That's a nice solution...that said, I prefer longer battles and am quite happy with BSB+ESC for "custom stuff" with ASBIronman supplying bling. :steamhappy:
WilkuRs 9 月 19 日 上午 8:20 
i found solution @DaViper, turn off long battles in Realspace, and everything (not 1st fleet) change 2 normal numbers
Baron von Silberthal 9 月 19 日 上午 4:34 
Thx for your hard work. This is the most essential stellaris mod for me. Would love to support, buy me a coffee only has card though...
DaViper 9 月 17 日 上午 9:44 
@WiluRs @tudodmit420:

This mod + a few other mods that change fleet/weapons stuff are conflicting.

My own Realspace+BSB campaign was unplayable with ASB in the mix. My solution is simple:

Only ONE ship component mod per playset. I switched to ASBIronman, and all of my fleet size, corvette issues and inability to shoot asteroids problems went away. :steamhappy:

I am NOT saying ASB is the culprit, but in conjunction, it + others misbehave, badly.
WilkuRs 9 月 17 日 上午 6:58 
Still ships have 3 power and negative dmg... why? im using realspace and extra ship components, doesnt work without both. why? ofc mod on top.
tudodmit420 9 月 16 日 上午 10:17 
i see others have also mentioned this, but what's the deal with the fleet power bug? sometimes the fleet power is equal to the number of ships in the fleet (so if i have 25 corvettes, the fleet power will be 25) and sometimes that is not the case. are there any known incompatibilities which might result in such behavior?
Remulus 9 月 16 日 上午 9:54 
Is it compatable with Legacy of the old Republci? Thank you for your time!
BlackBeard 9 月 16 日 上午 3:24 
Dear creator!
I have encountered a problem: when the autocannon fires, it shows yellow stripes instead of effects. I am using it with another mod (Sin of the Prophet). The game is set to version 3.14.
I deleted the mod, unsubscribed and then resubscribed. However, no matter where I place the mod in the load order, the error keeps appearing only with this one effect. All the other effects work correctly.
Chickenhunt  [作者] 9 月 13 日 上午 11:09 
@kroganwar22 hi there, yes that is alright, yu can use whatever you want from asb :)
kroganwar22 9 月 13 日 上午 10:46 
Hey @Chickenhunt I was wondering if I could implement ASB into Mass Effect A New Destiny. I'd absolutely credit you for your hard work but I also understand if you aren't comfortable with that. Just thought I would ask. Thanks for your time in advance.
Zock Zeleon 9 月 8 日 下午 9:18 
not sure why, but when using the fauna ships, there fire rate randomly went down to -105%. disabling this mod fixed it.
B2TheW 9 月 6 日 上午 9:51 
i have two fleets of corvets, 25 in each. One fleet has military power of 320 other has military power of 25
Westheimer 8 月 31 日 上午 1:07 
Greetings, I wanted to ask. I seem to have set all the mods correctly in the loading order, but my fighters are still falling out of the ship in batches and flying in circles. What could be the reason for this?
LCRstem 8 月 29 日 上午 3:29 
is it supports 4.0.21?thanks
I tickle fat chicks 8 月 28 日 下午 2:48 
i cant tell if this is working or not for me not personally
دانيال أيفان مولا 8 月 28 日 下午 12:50 
thanks!!!
Chickenhunt  [作者] 8 月 28 日 上午 6:45 
@دانيال أيفان مولا I am changing the autocannons graphics next update
超级大喵咕 8 月 28 日 上午 6:32 
crush, need update
Possibly Kim 8 月 27 日 上午 6:32 
yes multiple people told him including me, but it has been like this for months now
دانيال أيفان مولا 8 月 26 日 下午 5:44 
actually i think is a bug perhaps? autocannons used to fire as the gifs you put here and they had shells like coming out like if was a machinegun, now it fires the shells, they rotate towards the enemy ship, let me see if can send a link with pic
دانيال أيفان مولا 8 月 26 日 下午 3:23 
damn, did u change autocannon graphics? they dont look as the pics you posted, the pics you posted look way betterrr
Noble 8 月 21 日 下午 5:25 
i dont like asking mod creators for updates since its free content done out of volunteering but is it gonna be updated:steamsad:
alma17 8 月 18 日 下午 1:40 
sorry to ask, but could you do anything about the strike craft guns, i think their weapons are to big
Angvard 8 月 17 日 上午 10:01 
Small balance note: the Knights of the Toxic God final boss fight becomes extremely difficult due to the bosses aura (% hull damage over time) combined with the slowed down speed of combat/combat movement. Fleets that are consistently able to beat the final boss on vanilla die with ASB because they get killed by the attrition effect before they can even engage. Perhaps reducing the % damage of the aura to match the slower speed of combat movement would fix this?
Benzaï 8 月 16 日 上午 8:11 
@Urukkubar I have the exact same problem in multiplayer, sync issues.
The_doctor2006 8 月 15 日 下午 5:55 
Awesome its like a battlestar galactica battle
Urukkubar 8 月 15 日 下午 1:41 
Does this mod work well in multiplayer? I tried it with a few friends but we were getting a lot of sync problems. We disabled the mod and it ran fine again. Is this a known issue or is it something else? I have no other mods installed.
DaViper 8 月 15 日 下午 12:54 
@Foster. My solution was to switch out ASB for ASB Ironman. All of my issues went away. I can blow up asteroids with corvettes again, and the last big 'real' fight was a beautiful sight to behold...even better as I won it. :steamhappy:

While I love the fleet fight side of this (tactical as we say over in Xcom gaming), the problem for me is that mouse control is really SUS, and the UI (what UI? LOL) for the ship fighting is a cluttered mess without serious messing around. For the more "casual", the bling is enough without more headache.

Also, get ready for an avalanche of new patches as PDX is dropping 4.22 release next week. :steambored:
尤里大人-ule 8 月 15 日 上午 10:34 
Hi, I notice an error on the battle logic when fleet against multiple stations in the system, the fleet will "stuck" between the targets and circling instead dash and fight. normally if your fleet have long range weapon part of ships will firing when rotate in a certain angle.
With the RS- ship in scale mod this will getting worse because your fleet will stuck in this battle FOREVER as their weapon range to far to firing, so is there any solution or patch to this issue?:steamfacepalm:
Foster 8 月 15 日 上午 8:28 
@Daviper I noticed this bug too. it seems sometimes the modifiers from multiple mods stack, resulting in ships have a -100% firerate debuff. My suggestion is to just keep ASB. Mine fixed when removing ships in scaling and related patches, since it seems to have similar modifiers that stack.
Lokki 8 月 12 日 上午 2:21 
I suspect we'll have to wait until Chickenhunt returns. Perhaps he's on vacation?
DaViper 8 月 11 日 下午 12:55 
Between this, RS, and BSB, something keeps misfiring. A short while back there was the standoff and shoot, then there was the combat strength of '1', and then the shooting issue with corvettes...

My solution was to install ASBIronman. The bling is still there, but now the ships do what they are supposed to. (As far as I can tell anyway. Camera control is kinda' lame for this stuff.)
Boruzhiki 8 月 11 日 上午 9:01 
ships attack enemy ships one at a time, whys that?
Starfire 8 月 10 日 上午 8:00 
这个mod会使炮击脑失效,现在它修复了吗?
NiKABE 8 月 8 日 下午 9:09 
It seems that there is something wrong with the animation of Gray Tempest's energy sphere
After hitting the target, the energy sphere will stay in place for a few seconds before disappearing.