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I added the fire mage spell school to the legendary wizard and let her start with magic missile. I greatly increased the cost of animated swords, armours and contraptions to make sure there is still a purpose for the rest of the minions. I marked the cleric as (easy) in the character selection screen.
Cheers
Soft
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1936027024
* I started with the "legendary wizard" over the "mage" because I thought she'd be stronger but instead I died about 8 times before I got anywhere with her. The mage gets way better spells way earlier
* Elementalist is fun but a bit basic and once you have contraptions there's literally no reason to use anything else. Murdering a huge keep of dwarves by dumping a firewall in their living room and literally cooking them on their own beds is great though
* Cleric is ridiculously strong. You've got so many heals, defense buffs and summons that you'll barely even take damage. I went to one (up to then unbeaten) Goblin fort and killed close to a thousand goblins without ever really being in danger of dying.
...Mainly because I want to be Squishy Fishys....
https://discordapp.com/channels/467527431247495169/467527916117426177
The bonus feature mod team: SoftMonster and RighteousSinner, Acre, 8bit, and Logodum
Thank you for responding so quickly though.
C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\data_free\game_config\Alpha29BonusDev
Then, try downloading it again. I have the sprite file, which you can copy into place but I would much rather work out what is happening.
all high level necromancer minions (dragons, lords, banshees) dies permanently, and dont migrate after death. necromancer cannot summon minoins like elementalist. necromancer dont have laboratory workers.