Sid Meier's Civilization V

Sid Meier's Civilization V

Principality of Gallia - Valkyria Chronicles 1
19 Comments
Anime-rwk 8 Oct, 2020 @ 12:57am 
Awesome mod thank you
Gavador 14 Jul, 2020 @ 11:49pm 
Help mod is not showing up in mod directory.
Archivum 5 Jun, 2020 @ 9:43am 
This is really good mod. Thanks!
olit 14 Dec, 2019 @ 3:58pm 
Just a minor issue, but Cordelia is named as male in my game ("Lord", etc.)
nicovallejos 18 Sep, 2019 @ 12:05am 
@Kira Takemi
@Chiisai-Icchi

@Erikmeister ceased to be modding in Civ V anymore since he is too busy in CSGO, PUBG and Overwatch. I guess his Gallia mod that is led by Welkin is no longer supported, so thus, the fate of his mod is uncertain at least. We are not sure if his unique unit, the Edelweiss tank, would be due to be inherited by Cordelia.
Kira Takemi 29 Aug, 2019 @ 1:35pm 
This is actually a really good mode! I had a ton of fun with it! I kinda wish the Valkyrurs got added.
Seriouslu though, good job!
HistoricHippos 29 Aug, 2019 @ 11:05am 
@indeo2004
Against civs that have more cities than you.
indeo2004 29 Aug, 2019 @ 10:54am 
What's the trigger for fighting larger civs? Is it number of cities, total score, military strength score?
Chiisai-Icchi  [author] 27 Aug, 2019 @ 7:22am 
Yes, since these unique units with promotions are designed as (potentially powerful) alternatives to the riflemen/great war infantry/infantry. Their lower cost and the high amount of starting promotions if you build up Fort Amatriain to max level would make the promotions carrying over just overpowered. The idea is to allow these units to dominate industrial and modern era war, but be sufficient to counter infantry at maximum promotions. It's more advisable to build new infantry directly to access vanilla promotions (since these uniques do not replace any units).
ArchRanger 26 Aug, 2019 @ 7:23pm 
Is it intended that the militia units lose their promotions when they're upgraded to Infantry? It sorta severely hampers their effectiveness when you progress past them.
Roof Salesman  [author] 26 Aug, 2019 @ 12:04pm 
@Gavador
Hey, thanks for stopping by! Don't worry about Valkyria Chronicles 2, I'm working on that right now. :)
Chiisai-Icchi  [author] 26 Aug, 2019 @ 6:32am 
You can check out MooncatXVI's Valkyria Chronicle Civs, they contain the Atlantic Federation (focus of the 4th game) and the Imperials, both Civs also had their big updates recently.
Fedaration:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1190626068
Imperials:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1113631178
Gavador 26 Aug, 2019 @ 6:27am 
Still, great mod, there really is no other factions in Valkyria Chronicles Universe is there. Well except for the faction from the civil war in the second game and the factions from Valkyria Chronicles Revolution. Not that I've played them anyway.
Chiisai-Icchi  [author] 26 Aug, 2019 @ 6:06am 
Yes, the custom units do not have attack animations since I do not believe the models contain them.
Gavador 26 Aug, 2019 @ 12:58am 
Do all the custom unit lack an attack animation or is it a problem on my end?
nicovallejos 22 Aug, 2019 @ 12:27am 
@Jacques Cartier

Yeah. The militia would be at times supported by the regular army with tanks and artillery, and airstrikes, particularly during the war with the EEIA.

Gallia is mostly allied with the Federation since they are under attack by the EEIA as well.
Jacques Cartier 21 Aug, 2019 @ 4:31pm 
It would be cool to have a version of this using soldiers from the Gallian Army rather than the Militia. Still a good mod, though.
Chiisai-Icchi  [author] 21 Aug, 2019 @ 1:40pm 
Scout at rifling, Shocktrooper and Engineer at steam power, Lancer at dynamite.
PantherHardraad 21 Aug, 2019 @ 11:04am 
What technology unlocks each unit?