Sid Meier's Civilization V

Sid Meier's Civilization V

42 ratings
Principality of Gallia - Valkyria Chronicles 1
   
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File Size
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30.288 MB
20 Aug, 2019 @ 2:31pm
26 Aug, 2019 @ 6:28am
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Principality of Gallia - Valkyria Chronicles 1

Description
Adds Principality of Gallia from Valkyria Chronicles 1 to the game as a civilization, led by Cordelia.



Details regarding the mod can be found in the ReadMe[drive.google.com] file in the mod's folder.

Special thanks to SEGA for releasing Valkyria Chronicles.
Special thanks to Danrell for his unit model conversions used in this mod.
Mod Authors: Lordplane and MooncatXVI.
Beta Tester: HistoricHippos.
Music: All music are from Valkyria Chronicles.
19 Comments
Anime-rwk 8 Oct, 2020 @ 12:57am 
Awesome mod thank you
Gavador 14 Jul, 2020 @ 11:49pm 
Help mod is not showing up in mod directory.
Archivum 5 Jun, 2020 @ 9:43am 
This is really good mod. Thanks!
olit 14 Dec, 2019 @ 3:58pm 
Just a minor issue, but Cordelia is named as male in my game ("Lord", etc.)
nicovallejos 18 Sep, 2019 @ 12:05am 
@Kira Takemi
@Chiisai-Icchi

@Erikmeister ceased to be modding in Civ V anymore since he is too busy in CSGO, PUBG and Overwatch. I guess his Gallia mod that is led by Welkin is no longer supported, so thus, the fate of his mod is uncertain at least. We are not sure if his unique unit, the Edelweiss tank, would be due to be inherited by Cordelia.
Kira Takemi 29 Aug, 2019 @ 1:35pm 
This is actually a really good mode! I had a ton of fun with it! I kinda wish the Valkyrurs got added.
Seriouslu though, good job!
HistoricHippos 29 Aug, 2019 @ 11:05am 
@indeo2004
Against civs that have more cities than you.
indeo2004 29 Aug, 2019 @ 10:54am 
What's the trigger for fighting larger civs? Is it number of cities, total score, military strength score?
Chiisai-Icchi  [author] 27 Aug, 2019 @ 7:22am 
Yes, since these unique units with promotions are designed as (potentially powerful) alternatives to the riflemen/great war infantry/infantry. Their lower cost and the high amount of starting promotions if you build up Fort Amatriain to max level would make the promotions carrying over just overpowered. The idea is to allow these units to dominate industrial and modern era war, but be sufficient to counter infantry at maximum promotions. It's more advisable to build new infantry directly to access vanilla promotions (since these uniques do not replace any units).
ArchRanger 26 Aug, 2019 @ 7:23pm 
Is it intended that the militia units lose their promotions when they're upgraded to Infantry? It sorta severely hampers their effectiveness when you progress past them.