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If you don't need to, then try to avoid mods outside Recommended Mods List.
Modders have limited access to code and some things are hardcoded so at some point experimenting and less testing end with unstable game.
Do you know how to properly lock certain resource?
All of my mods are designed to work with core game mechanics but if you are using mods not listed at Recommended Mods List I can't help you with your issue.
https://gtm.steamproxy.vip/groups/forestvillagegameandmodssupport
Please recheck your Mods List and make some changes. Many mods at Workshop are breaking game mechanics and can make your game unstable.
Messing up with core game mechanics won't help you either so try to avoid mods that change human behavior.
Then I tried demolishing the Poultry and re-build it, now it's not producing Poultry even though I didn't change anything in the mod options to make it stop producing Poltry. Now I am confused.
Usually "transport issues" are present when player messes up with villagers carry weight setting and similar ones and uses not compatible game mechanics breaking mods which Steam Workshop has many.
It only happens if clicking on things that are behind or to the side, not clicking on something very close but in front of the poultry house.
Rotating the camera to put the poultryhouse behind whatever I want to click on has become a reflex so there's no big issue, but still something weird going on :)
It was reported many times as faulty one by many mods users. Try to avoid mods that are not posted in Recommended Mods List. Not all of Workshop content was made properly. Some mods work only partly and they crash game. This is why Recommended Mods List was created - to avoid such mods.
Lua Error:mods/943965147/hint_fixes.lua:119: attempt to concatenate local 'profession' (a nil value)
Find this mod using it's number 943965147 in core game folder called "mods" and remove it from your Mods List, It's not working with current game version and it's not compatible with recommended tested mods posted in here
https://www.dropbox.com/s/8mgypdz1jd0o87r/Life%20is%20feudal%20-%20mod%20order.xlsx?dl=0
Guide on how to send log file is posted in my profile in guides tab.
Then it becomes like an indoor farmhouse (at the end of the day, Chicken inside that house producing eggs need to eat and drink, and Grain would be a substitute for the Oats found in the coop - after all, Chicken do eat grains of all sorts)
Thoughts?
Also please read carefully mod description once again. It doesn't only give eggs.*