Life is Feudal: Forest Village

Life is Feudal: Forest Village

132 ratings
Small Poultry House
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File Size
Posted
Updated
1.042 MB
17 Aug, 2019 @ 4:18pm
18 Aug, 2019 @ 10:19am
3 Change Notes ( view )

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Small Poultry House

In 2 collections by eien no shikaku 永遠の刺客
LIF Forest Village "Newbies" Collection
103 items
LIF Forest Village Food Variety
26 items
Description
This mod introduces to the core game new building, Small Poultry House, inspired by medieval Vikings structures. It will give your villagers an additional source of delicious and nutritious eggs all year round and for players using at the same time Enhanced Husbandry MOD, an additional supply of poultry. Fully random decorated and furnished. Designed as independent, stand-alone mod. It can be placed anywhere in your preferred Mod List.

NEW RESOURCES
N/A.

NEW RECIPES
N/A.

NEW BUILDING
Small Poultry House. 2 workers. Herdsmen. Footprint less than 4x4.

LOCATION IN GAME MENU
Food production -> Additional food -> Small Poultry House

LOAD ORDER
Designed as independent mod. It can be placed anywhere in your Mod List. When using Enhanced Husbandry MOD remember to place Small Poultry House below Enhanced Husbandry.


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://gtm.steamproxy.vip/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897463097
Popular Discussions View All (1)
0
16 Sep, 2019 @ 11:51am
PINNED: Bugs reports
eien no shikaku 永遠の刺客
51 Comments
Cardinal Grey 22 Jan, 2022 @ 1:50am 
This poultry house has saved my peasants from starvation several times! :steamhappy:
cumberbatchfrog 26 Sep, 2020 @ 11:18am 
Great job, I love your mods!
eien no shikaku 永遠の刺客  [author] 21 Sep, 2020 @ 9:54am 
It's all about proper management, you don't even need mods to achieve that. :winter2019happyyul:
eien no shikaku 永遠の刺客  [author] 21 Sep, 2020 @ 9:52am 
Functional Trade Fair was made by in main part by dominuskevin and all of his other mods were practically removed from Steam Workshop due to continuous issues with mods from Recommended Mods List. There was even a time when I had each day a lot of reports from different players, at least it stopped after his mods were removed. :winter2019happyyul:
If you don't need to, then try to avoid mods outside Recommended Mods List.
Modders have limited access to code and some things are hardcoded so at some point experimenting and less testing end with unstable game.
Darmondmazual 21 Sep, 2020 @ 9:42am 
, kinda used to this whole dance though from running other games heavily modded sometimes you gotta play a while to find the weird behaviors. Thanks again the community here is lucky to have you on their side
Darmondmazual 21 Sep, 2020 @ 9:42am 
thanks I will remove it then I hadn't noticed it acting negatively orogrinally and saw Megadori was one of the creators and people still useing it , so I thought it might still work ok, however I also noticed it didnt seem to do anything in game at the time so I didnt bother removeing it since it seemed harmless. However since its interfering with your mods I will remove it as its not adding anything to my game and seems to be detreacting. I will keep an eye out if I spot any other weird behaviors and I will take a quick glance through my mods list I think I only have a few mods not on it things like removing cooldown from tree planting in FPV (waiting for that is like grinding my own teeth its painful) however most of my mods seem to be from your list so I shouldn't run into too many more problems
eien no shikaku 永遠の刺客  [author] 21 Sep, 2020 @ 2:48am 
What is happening with your eggs is because of Functional trade fair MOD. It was made when there weren't many mods in the Workshop and people didn't care much about compatibility with other mods or core game mechanics... It became more important later but not every mod was reprogrammed for that purpose. This is one of the reason why I've created Recommended Mods List and why I know every mod on that list. :winter2019happyyul:
eien no shikaku 永遠の刺客  [author] 21 Sep, 2020 @ 2:43am 
You can try to lock eggs and then they will be only used in production buildings.
Do you know how to properly lock certain resource?
eien no shikaku 永遠の刺客  [author] 21 Sep, 2020 @ 2:41am 
Darmondmazual, I would advise against using mods that aren't listed at Recommended Mods List. Functional trade fair is not on that list for a reason and because it's not compatible with other mods.
All of my mods are designed to work with core game mechanics but if you are using mods not listed at Recommended Mods List I can't help you with your issue.
Darmondmazual 21 Sep, 2020 @ 12:57am 
so I may have come across an interesting issue however I am not sure if its this mod or another mod interacting with it (however I don't think I have any that would do this) basically my other villagers are constantly raiding the eggs for themselves so eggs are never collected by the Herdsmen never go to the barn and thing needing eggs to cook doesn't get cooked. not sure why my villagers are able to do that not seen them do that with any of the gardens or fish farms, just the poultry house. Not sure if this is a core game behavior or not tbh and only thing I think I have that edit behaviors is functional trade fair. Its not game breaking or anything as if I have enough other foods they eventually leave the eggs alone its just a little odd they can steal the food (once I have enough markets I am hoping this stops entirely tbh but I am not at that point yet)