Garry's Mod
Melee Arts 2
1.334 comentarios
namje  [autor] 25 AGO a las 14:20 
yea I can add those in a bit, if i forget in like 2 days just remind me
trainchase 25 AGO a las 13:24 
convars to disable the slowdown on chargeup/swing would be nice, right now i can't find anything related to them in the settings/convars
normal coloured sans 21 AGO a las 13:57 
oh wowie holy moly new melee arts mod, what is this, some kind of garrys mod?
namje  [autor] 20 AGO a las 15:55 
@ACTON I won't be adding anything more to this addon. It's easy to make your own with the framework though
ACTON 17 AGO a las 6:42 
will you add medieval long sword?
Maqsud101 14 AGO a las 3:26 
rock paper scissors cool edition.
namje  [autor] 9 AGO a las 11:02 
@Milk in GMod settings
Milk 8 AGO a las 23:55 
how do i bind my walk key?
Patrick the Legendary 4 AGO a las 23:37 
melee combos for real?
namje  [autor] 30 JUL a las 14:52 
they all should be handled in the settings menu, but you can just extract the addon to see them all
idiot with skill issue 29 JUL a las 3:24 
is there a list of cvars
drain damage 26 JUL a las 13:43 
yo the bots are A posing what do i do
Дашино аналище 26 JUL a las 4:13 
Imagine how this would look with tboi skins
I hit jellyfish with hammers 25 JUL a las 14:48 
can you make the hits based on hitgroup? or add a config menu that supports it?
namje  [autor] 22 JUL a las 21:34 
the bots are in entities. They are very old and outdated code so they may not work properly. I'm not supporting them
Shadow 22 JUL a las 21:08 
where to spawn bots or such to test?
namje  [autor] 20 JUL a las 13:26 
pistols and explosives were buggy and not all that related or useful. the armor took up too much filesize for being a gimmick. I don't plan on making DLC, though the framework is simple to use to make your own MA2 melee weapons.
Demonwin 20 JUL a las 1:03 
Hey, the mod is great, one of the best (if not the best) melee weapon mods, but why remove things like the pistol, explosives, and especially the armor?
Leaving that aside, do you plan to add more melee weapons or create others as "DLC" (meaning, ones that aren't in the mod but require it to work, like a vj/Drgbase nextbot), or are these all there will be?
namje  [autor] 19 JUL a las 10:58 
Throwables and the pistol were removed, this is a solely melee addon now
Tr0urodn1_Papa 19 JUL a las 10:57 
and no c4
namje  [autor] 19 JUL a las 10:56 
Your regular pistol? There is no pistol in this addon anymore
Tr0urodn1_Papa 19 JUL a las 7:30 
pistol not shooting ((
namje  [autor] 15 JUL a las 12:07 
Don't want to add any new weapons since there's already a lot. The machete and tanto were replacing older weapons that i felt were too low quality. I might come back and overhaul some other ones when i have the time
Alejolanz 14 JUL a las 20:52 
Love the Machete and Tanto additions! I was going to ask if you were going to add the English Key since there used to be a model for it?
oinko sploinko 14 JUL a las 1:46 
actual king behavior. chef's kiss!
Jimmy_Jimboy117 13 JUL a las 23:20 
The one and only
An AMX-40 Duck 13 JUL a las 21:12 
O_O Melee Arts 2 was already a masterpiece. But we get a revamp after all this time? Now you have my attention
ItsJustVirgil 13 JUL a las 19:14 
THE RETURN?!?
namje  [autor] 12 JUL a las 14:35 
@pyro gaming Use your WALK key, it probably needs to be binded in settings
pyro gaming 12 JUL a las 14:29 
how do i throw
bre 12 JUL a las 13:22 
feels so much better with the hit delay, thanks so much
respect for supporting this for this long
Gensubaru 12 JUL a las 8:17 
I hope this is a bait comment
Rubick Nerbade 12 JUL a las 8:01 
bruh, bro really delete one of the best weapons, its pistol, now pistol cant shoot
Mannytko 12 JUL a las 6:13 
Yay finally revamped:steamhappy:
i got what i wanted :D
namje  [autor] 12 JUL a las 0:18 
This will probably be the actual last update, as I consider the mod finished.
namje  [autor] 12 JUL a las 0:17 
New update pushed:
-Option to use generic hit effects (BloodImpact)
-Option to disable bleeding decals
-Animation improvements
-Code optimization
-Better guarding feedback
-Hits are now delayed for better hit feedback

Report bugs if new ones pop up! Seemed okay in multiplayer testing
Gensubaru 11 JUL a las 20:04 
I swear I'm gonna kill you with your own mod, omg
namje  [autor] 11 JUL a las 18:34 
Okay, hit sync will be released in the next update, though its purpose is mostly just for better hit feedback rather than balancing "slower weapons" since attack charging is the intended balance for those.
namje  [autor] 11 JUL a las 15:26 
Ill look into adding it. It would make some weapons worse than others honestly, but theres probably a way to make them usable
oinko sploinko 11 JUL a las 15:11 
yeah proper hit sync is a must before this mod is finished.
bre 11 JUL a las 3:36 
last update rip, was hoping this would eventually get proper hit delay so that hits would match the animations

ave maria o7
Purple 11 JUL a las 2:47 
YEAHHHH THIS MOD IS STILL ALIVE
namje  [autor] 11 JUL a las 2:23 
Also, brickadia's early access drops today, that game's the most goated sandbox ive seen so yall gotta check it out
namje  [autor] 11 JUL a las 1:57 
Counterattack/stun effects have been fixed, sorry for the wait
namje  [autor] 10 JUL a las 20:49 
Accidentally added a game requirement texture. I will fix it in a bit.
牛栏山辉夜 10 JUL a las 20:47 
In fact, in my opinion, they are purple-black squares
namje  [autor] 10 JUL a las 20:46 
The effect was minimized. Is it too unreadable now?
牛栏山辉夜 10 JUL a las 20:40 
The particle effect of the counterattack spark during defense is lost
namje  [autor] 10 JUL a las 18:07 
New update pushed:
-Stun/hit fx improved
-New staff combo ui (toggleable)
-Staffs now reset combo on being blocked
-Weapons made faster across the board
-Reduced file size
-Hitting a wall with a charged attack will now stun you:steamfacepalm:

This will probably be the last of new changes, anything else will be bug fixes or small improvements.