Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Leaving that aside, do you plan to add more melee weapons or create others as "DLC" (meaning, ones that aren't in the mod but require it to work, like a vj/Drgbase nextbot), or are these all there will be?
respect for supporting this for this long
-Option to use generic hit effects (BloodImpact)
-Option to disable bleeding decals
-Animation improvements
-Code optimization
-Better guarding feedback
-Hits are now delayed for better hit feedback
Report bugs if new ones pop up! Seemed okay in multiplayer testing
ave maria o7
-Stun/hit fx improved
-New staff combo ui (toggleable)
-Staffs now reset combo on being blocked
-Weapons made faster across the board
-Reduced file size
-Hitting a wall with a charged attack will now stun you
This will probably be the last of new changes, anything else will be bug fixes or small improvements.