Surviving Mars

Surviving Mars

Universal Depot Defaults
24 Comments
ChoGGi  [author] 4 Nov, 2021 @ 6:29pm 
Sure, I'll add it to the list
Crian Box 3 Nov, 2021 @ 9:35pm 
This is wonderful. All your mods are excellent. Thank you. If you are still taking requests the default desired level would be great for the individual depots as well as the universal. My fingers ache with moving the sliders so often.
ChoGGi  [author] 16 Nov, 2020 @ 7:35am 
Oh, it was clamping to the original max amount. Updated
OldGamer 15 Nov, 2020 @ 7:29pm 
I'm really sorry to bother you, but the mod doesn't work properly. It does not matter the specified amount, if I specify 75 or any other amount above, it only goes up to 33, although if I put less than that amount it works ...
ChoGGi  [author] 14 Nov, 2020 @ 11:09am 
Erm on the ECM page or git I guess?
ChoGGi  [author] 14 Nov, 2020 @ 11:08am 
Just good timing :) I was already working on another mod
OldGamer 14 Nov, 2020 @ 11:05am 
Thank you very much for responding so quickly to my comments, less than an hour of response time. Are you human or an 'Artificial Intelligence' addicted to games? I have some requests for new mods or additions to 'ECM' but I can't find (on Steam) the right place to post them, I'll keep looking ...
ChoGGi  [author] 14 Nov, 2020 @ 10:50am 
Done
OldGamer 14 Nov, 2020 @ 9:45am 
Great mod, but in my opinion it has a small flaw (forgetting?), It specifies the default amount of the universal depot without taking into account that with your 'ECM' mod this amount can be changed, as I have changed it to 250 per item.
wolphin5 2 Sep, 2020 @ 3:22pm 
boy do I feel silly now....
ChoGGi  [author] 2 Sep, 2020 @ 10:09am 
Green Planet?
wolphin5 2 Sep, 2020 @ 10:03am 
You reference "GP dlc" for the seeds on the universal. I haven't been able to find that one, and would love to have seeds on the universal, so I don't need to have a separate seed depot beside it! Could I get the direct link for it, please?
ChoGGi  [author] 4 Jun, 2020 @ 8:46pm 
I'll need to see the whole log: pastebin.com or email@choggi.org
ParallaxMurderer 4 Jun, 2020 @ 5:05pm 
I'm seeing many thousands (137967 instances in the last two hours) of
[LUA ERROR] l_GetSpotBeginIndex:
PackedMods/1812669986/Code/Script.lua(131): method GetSpotBeginIndex
Mars/Lua/Units/Unit.lua(423): <>
Mars/Lua/Units/Drone.lua(797): method ApproachWrapper
Mars/Lua/Units/Drone.lua(929): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
in the log over the whole game.
ChoGGi  [author] 15 Jan, 2020 @ 12:48pm 
easy enough fix, we were both overriding the same table so
konzacelt 15 Jan, 2020 @ 8:36am 
Wow, that was fast! O.o
ChoGGi  [author] 15 Jan, 2020 @ 6:10am 
Yeah it does, updated.
konzacelt 14 Jan, 2020 @ 10:46pm 
Does this mod conflict with LukeH's New Resources? When both are active, only metals show up as an option for the depot. :-/
Jon321 20 Aug, 2019 @ 3:38am 
I had to uncheck and check the tick box for the seeds for drones to pick up seeds. They delivered them though.
ChoGGi  [author] 7 Aug, 2019 @ 1:02pm 
The game hasn't updated since the Cernan patch, you're having some other issue.
https://gtm.steamproxy.vip/app/464920/discussions/0/1640919103667317497
Naxx 7 Aug, 2019 @ 6:09am 
I can't live without this mod and the game just updated so now the mod won't work is there a way to revert patches?
ChoGGi  [author] 24 Jul, 2019 @ 12:15pm 
Farm one is easy enough, I wouldn't be surprised if someone already did that security one.
I'll see about the renegade one. Probably not doing the cable one.
ChoGGi  [author] 23 Jul, 2019 @ 1:05am 
This doesn't add a new uni depot, it edits the existing cls obj, so it's not like those mods that add a new building.
Any existing uni depots will remain the same till you delete and rebuild them.
ChoGGi  [author] 23 Jul, 2019 @ 12:50am 
It'll still have whatever it has till you remove it, so it should be fine.