Rusted Warfare - RTS
More Machines | v3.4 Long range arsenal!
Комментариев: 26
blayt_man 20 мая. 2024 г. в 7:38 
i could'nt get it to work am i missing something
Ax0sTierIX_Deluxe 22 авг. 2023 г. в 23:00 
So do I
Ax0sTierIX_Deluxe 22 авг. 2023 г. в 22:59 
Bots keeps spamming Alpha Rails on harder difficulty
sesoras 17 дек. 2021 г. в 11:14 
also as iv played i agree with hangover. the ghost is way too overpowered. i find myself and my opponent going exclusively for ghosts because there so brokenly strong because of invisibility stat. that or they need to be way way more expensive like 10k.

most matches are decided by who can produce more ghosts almost all other units are non concerns. please this one unit really ruins pvp if it goes beyond early game cause no other strats are better than ghost spam hit and run tactics.

if anything please make a unit that breaks ghost stealth.
sesoras 16 дек. 2021 г. в 17:49 
hey i noticed the only way to access these units is to build the hover builder. can u please make it where the hover builder can be built by more factories than just the command center? please? i really like using the acu mods far ur starting units and i also love this mod so im so conflicted.

its not a huge deal but id love if something else heck even experimental spider could build the hover builder.

also awesome mod its why im even asking for a change..
hankman25 9 фев. 2021 г. в 13:54 
for some reason, when i make a match with only AIs and me spectating, these units are in the game even though i never subscribed to the mod and have never heard of it before.
Hangover. 2 фев. 2021 г. в 20:26 
Please rework "Ghost" unit. Invisibility lasts way too long and there is no counter to them.
Essential Strategy  [создатель] 19 янв. 2021 г. в 13:22 
Thanks lol, I hope I can update it some day.
pigpigs 18 янв. 2021 г. в 17:19 
Love the mod man, these are the reason I keep coming back to the game.
Essential Strategy  [создатель] 22 сен. 2020 г. в 7:29 
Of course, I've planning a lot of changes.
Archivist Grim 18 сен. 2020 г. в 23:06 
So quick question, will you make it where units can be produced in a special type of high tier factory built by a special combat engineer built-in tier 2 factory to construct your buildings and units since when you are using mods like EK and Moo makes it where a lot of units are unavailable, well at least make a version of it which makes it seperate
Overseer 10 авг. 2020 г. в 22:05 
oh ok i hope your other projects are going well as i loved this one because of the creativity and extensive selection of units.
Essential Strategy  [создатель] 10 авг. 2020 г. в 20:15 
I paused this project to work on some others, but I'm planning an update.
Overseer 10 авг. 2020 г. в 17:29 
is this complete or still in progress?
Essential Strategy  [создатель] 5 мая. 2020 г. в 9:08 
Thanks, all suggestions are taken into account.
OwenVSH 16 апр. 2020 г. в 16:15 
Some great units in here and some fantastic deffensive structures. Nice work.
Bullet 19 мар. 2020 г. в 16:19 
An advanced repair bay would be great! (also when can we make hover builders from the land factory?)
Oliver Clothesoff 18 дек. 2019 г. в 22:51 
The reason that some people can't see the Hover Builder is that a mod you're using is altering your Command Center. An example of this would be the THEM! 2 mod. A good way to check is see if your command center's defensive attack is altered in any way.
Essential Strategy  [создатель] 16 июл. 2019 г. в 8:41 
Hover Builders can be built from the Command as I said, I will add them to Land Factories too.
Blosma OctaByte 21 июн. 2019 г. в 7:59 
I cant find the hover builder
Selicia 18 июн. 2019 г. в 6:20 
Oh that would explain it. I use the MCV mod with builders too. RIP
Bullet 17 июн. 2019 г. в 20:07 
Also, the hover builder creates the DEFENDER-VX from another mod, I am guessing its a unit name conflict.
Bullet 17 июн. 2019 г. в 20:05 
Make the hover builder buildable from the land factory please. I'm using the MCV with builders mod, that would help.
Essential Strategy  [создатель] 17 июн. 2019 г. в 18:40 
Hover Builders can be built from the Command, and all the buildings can be built from the Hover Builder...
Selicia 17 июн. 2019 г. в 7:29 
You might want to check where you can create the builder units for your mod stuff.

Seems like nothing can build the hover builders and even then the hover builders can't build all your mod's buildings/turrets.

Regardless of that issue, I took a thorough look at all the stuff in sandbox editor.

The concept and all the stuff you've added is really neat. I hope you plan on adding more when the issue for building the stuff is fixed.
Essential Strategy  [создатель] 15 июн. 2019 г. в 18:58 
The bad news is that I had to re-publish the mod, the good news is that now the latest version is on Steam.