Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
most matches are decided by who can produce more ghosts almost all other units are non concerns. please this one unit really ruins pvp if it goes beyond early game cause no other strats are better than ghost spam hit and run tactics.
if anything please make a unit that breaks ghost stealth.
its not a huge deal but id love if something else heck even experimental spider could build the hover builder.
also awesome mod its why im even asking for a change..
Seems like nothing can build the hover builders and even then the hover builders can't build all your mod's buildings/turrets.
Regardless of that issue, I took a thorough look at all the stuff in sandbox editor.
The concept and all the stuff you've added is really neat. I hope you plan on adding more when the issue for building the stuff is fixed.