RimWorld

RimWorld

Use Your Gun!
115 kommenttia
Sui 3.5.2024 klo 18.20 
Update pls T.T This mod is a must. Should be in basegame.
EvilNecroid 27.4.2024 klo 5.07 
why isnt this base game
Dr. Buer 24.4.2024 klo 20.14 
@homi I was hoping to contribute an official update
Homi555 22.4.2024 klo 12.28 
@DocMDeath not needed, the Source is inside the Assemblies folder in the Mod
Dr. Buer 20.4.2024 klo 22.02 
Hey Mate is there a github link hiding somewhere?
good old fox 14.4.2024 klo 22.32 
will this get a update for 1.5 ?
thorman123456789 12.4.2024 klo 18.24 
1.5?
EvilNecroid 11.4.2024 klo 20.25 
update plz???
why isnt this in the base game?
Stellar Harbour 19.3.2024 klo 15.03 
Spam errors on 1.5, waiting for update:spiffo:
danrmiller58 13.12.2023 klo 12.37 
*my 0 melee pawn attempting to fistfight the raider with a chainsaw instead of putting a 9mm in their eye socket*
Ragnarokr 31.7.2023 klo 16.09 
I have to ask: does the same principle apply to bows? I could see any person with two brain cells knowing gun go bang even when someone's right in front of them, but drawing and firing a bow when someone's actively perforating your liver seems a bit far fetched.
cptnoname 6.4.2023 klo 22.02 
I know you've stated that it should be compatible with just about everything, but just wondering if anyone knows if this works with TacticOwl? Being a Roolo-sanctioned performance rewrite of Run And Gun itself, I imagine they share similar code and wondering if they might clash
evil yaoi wizard 25.2.2023 klo 7.43 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
ELLIOTTCABLE on Discord 4.2.2023 klo 22.37 
Some error-handling in the configuration section would be nice - I'm sure the actual culprit is another mod (something must be broken with textures); but whatever the cause, the devlog opens and starts spitting out _thousands_ of errors per second when I attempt to open the UYG config and it tries to render the available guns. Unable to even successfully close the config window, it's just dumping errors and frozen; end up having to reboot the game. )=

Is it possible to catch errors and only print once if any were generated during the loading of mod/gun images? /=
EvilNecroid 23.10.2022 klo 14.45 
YES
VelxraTV 23.10.2022 klo 10.31 
Thank you!
Knight  [tekijä] 23.10.2022 klo 9.25 
Updated to 1.4
EvilNecroid 22.10.2022 klo 2.28 
need 1.4
VelxraTV 21.10.2022 klo 14.20 
Please update to 1.4
Bongo 4.7.2022 klo 22.09 
Awesome
Stellar Harbour 8.1.2022 klo 0.19 
This is the way
Egalexandr 22.11.2021 klo 8.37 
oh finaly I found a mod that's good as addition to hand-to-hand mod
SetArk <Nyanverick 07> 22.9.2021 klo 11.22 
Hoy!
Was going to drop in and see if yah had plans to allow the pawns to automatically keep using the gun in meele.. untill i saw the description >:

So, i'll be the annoying catfaecreature here, there have been any advancement on fixing this?
Just as curiosity!
VelxraTV 4.9.2021 klo 19.18 
the mod that ends all mods
turkler 24.7.2021 klo 4.31 
Thank. I love you.
Knight  [tekijä] 24.7.2021 klo 4.17 
@turkler @Revolus Done.
turkler 23.7.2021 klo 17.13 
Please omit 0harmony.dll from the assemblies. It can cause problem.
Brother Bootius 21.7.2021 klo 6.05 
Thank you!
Barren Soul 20.7.2021 klo 16.46 
Awesome, thanks.
SoirenSkyes 20.7.2021 klo 14.52 
Thank you! Some of these you never know if people intend to update these or not, so I appreciate you letting us know!
Knight  [tekijä] 20.7.2021 klo 13.59 
@Barren Soul On it...
Barren Soul 20.7.2021 klo 13.47 
1.3?
Анатолий 30.6.2021 klo 12.14 
l really like your work!
Please do keep at it:steamthumbsup:
Rocketsocks88 19.1.2021 klo 20.58 
@luneyl the description kind of makes it sound like they will but its good to know its not on my end then "It removes the "(too close)" message when right-clicking an enemy and automatically lets them shoot without your interaction also."
Luneyl 16.1.2021 klo 3.38 
@Rocketsocks88, it is not an issue, they won't shot in melee automatically no matter what.
Rocketsocks88 16.1.2021 klo 1.59 
im able to make pawns shoot in melee but they arent doing it automatically, theyre all allowed weapons btw, anyone else having this issue? (i have a lot of mods so it could be one interfering)
Luneyl 9.1.2021 klo 17.06 
All guns were "Allowed" in settings.
Luneyl 9.1.2021 klo 16.50 
@Knight, tried the game just with this 2 mods. Load order doesn't matter, all weapons from Sparkling Worlds refuse to fire at melee in any case. Also all off them have mortar-like 3x3 no-fire zone near pawn when looking at gun range.
Knight  [tekijä] 9.1.2021 klo 16.12 
@Luneyl play around with the load order and check it's enabled in the settings.
Luneyl 9.1.2021 klo 12.52 
When using "Bulletstorm" SMG from Sparkling Worlds Addon https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2016125368 it still shows "Too close" and dont allow to shoot when target is near pawn.
Knight  [tekijä] 9.1.2021 klo 9.25 
@Patient Ember - it's been a while since I looked at the code but I'm about 95% sure that all pawns use it, yeah. Thanks for helping @Mentat76 out as well.
Patient 9.1.2021 klo 3.27 
which makes me wonder @Knight do AI pawns use this too?
Patient 9.1.2021 klo 3.25 
lol I meant shoot, I swear lol
Patient 9.1.2021 klo 3.24 
remember they don't shit automatically in melee though anyways; you have to give them an order to do that
Patient 9.1.2021 klo 3.22 
@mentat once mod is subscribed and activated, head to mod settings page and scroll to 'use your gun' and from there it's dealer's choice; forbid the guns you don't want to be shot during melee
Mentat76 9.1.2021 klo 1.19 
Nice, but not to go away from the original game balance, would it be possible to add only one hand weapons like pistols to do that and rifles will remain the same? (cn shoot back with pistols but not with rifles)
TANKSAVE 25.10.2020 klo 0.50 
My pawns being "too close" to use a shotgun always bothered me. Thanks for this.
Patient 14.10.2020 klo 11.32 
Oh, of course, no worries! There is more than enough to appreciate here already; thank you for sharing your work with us :)
Knight  [tekijä] 14.10.2020 klo 11.01 
@MoeLester @Patient Ember Yeah, sorry. It's not automatic. I think I briefly looked into it last year when I first released it and it was either convoluted or I didn't find a good solution.
I've been incredibly busy lately (and will continue to be for a while now) but will look into it when I get some free time.

If it's not possible or there isn't a 'clean' way to do it, I'll leave a message here.