安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3033398824
Place everything backwards!
Sounds daft but start at you top level, place the floors, shaft doors and filler blocks.
Then last of all place the elevator base in a 5x5 hole that you have left in the lowest level for it
and . . . . . . . . . it seems to work.
It's happy moving up and down to the correct floors, the shaft door opens with the correct timing etc.
Hope this helps, as I have sent a few hours battling to get this to work but now my WIP Base has cargo levels that my forklift can access easily !!!!!
can we increase the max height of the elevator ?
and if yes how ?
I have try of modifying the max height in the mod files and it try to reach a higher height
#1 go to:
...steamapps\workshop\content\244850\1711861968\Data\Scripts\MultifloorCargoElevator\VCZ_MultifloorCargoElevator.cs
#2 edit and go to line 142:
Replace the line:
if (!Elevator_block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 1.15f)) return;
By:
if (Elevator_block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) != 1) return;
Since the update, the function "IsPowerAvailable" does not work anymore.
Edition of line 142 in the script to replace the use of "IsPowerAvailable" by the use of "SuppliedRatioByType" function make it work again.
@AutoMcDonough: as you've been added to authors list, is it possible to republish the mod with the script line corrected ?
#1 go to:
...steamapps\workshop\content\244850\1711861968\Data\Scripts\MultifloorCargoElevator\VCZ_MultifloorCargoElevator.cs
#2 edit and go to line 142:
Replace the line:
if (!Elevator_block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 1.15f)) return;
By:
if (Elevator_block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) != 1) return;
Gray 37 minutes ago
@Sheeeeeeeeeeeesh Well i give up. I put the base piston down, both on the flat surface of my ship and also free floating in space. Raised the platform at least 20m up and then scrolled through each and every floor and filler and am unable to place any. I can however, place a normal block all around the top edge of the base. The info in the control panel of the base states below:
Attached
Current Position: 20.8m
[>Base Status<]: Not Ready!
[>Platform Status<]: Ready!
Elevator Height: 0 Blocks
Floors Count: 0
Go to Program Files(x86)/steamapps/workshop/content/244850/1711861968/Data/Scripts/MultifloorCargoElevator/VCZ_MultifloorCargoElevator.cs
then open in notepad or notepad++ and change line 142,
you should find this,
if (!Elevator_block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 1.15f)) return;
Change to this,
if (Elevator_block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) != 1) return;
Hope someone can fix this mod for version 1.199, it works in version 1.98.033
Go to line 81 and replace this code:
public void CheckPower()
{
IsPowered = Block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 0.10f);
if (IsPowered != oldIsPowered) Block.RefreshCustomInfo();
JustGotPower = IsPowered != oldIsPowered && IsPowered;
oldIsPowered = IsPowered;
}
with this code:
public void CheckPower()
{
IsPowered = true;
}
Go to line 81 with the method "public void CheckPower() and change IsPowered = True. Its only a quick fix and gets rid of that important code, but its an easy fix.
I currently have two of each in one of my servers built and have been fully functional for a long time. Recently in the latest updates to space engineers, I now find them inoperable. I tried rebuilding and still no result. Do you have any idea what might have caused this or a fix i need to do? I tried uninstalling the mod and reinstalling. Tried rebuilding all movable components, tried building a new one and nothing seems to happen with the piston to recognize the floors.
I have cargo elevators in a station which has many floors plus at the upper end of the elevator a gate to space. So I would like to have the station across all floors not depressurized each time the top gate opens and leaves a spacecraft to start from the elevator. An airtight shaft door would reduce the depressurized area to just the top floor. Same applies to side gates, shaft doors to next levels would keep other floors still pressurized. You see, many good reasons for that request.
Thank you.
thanks