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VCZ Multifloor Cargo Elevator
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
13.317 MB
13 Apr, 2019 @ 3:03pm
10 Jun, 2019 @ 5:31am
6 Change Notes ( view )

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VCZ Multifloor Cargo Elevator

Description

VCZ Multifloor Cargo Elevator is a bigger elevator than my Multifloor Elevator. It can be used to transport grids, players and floating objects.

Key features:
+ Remote Control Script for operation from another grid (like a vehicle approaching the elevator)
+ Has Toolbar Actions to send to each floor or to stop it.
+ Size of 5x5 width and depth giving a transport area of about 4 large blocks (20 small blocks).
+ Up to 9 floors per elevator (of course can be as little as 2).
+ Up to 200 blocks height (or 500 meters).
+ Standard Floor even with regular blocks
+ Half Floor (it's actually 2 blocks high) even with half blocks.
+ Modular construction.
+ Filler blocks up to 4 blocks tall for the space between floors.
+ A Shaft Door block
(so you can close the shaft when the elevator is on another floor).
+ Entirely based on a Piston Block gives a lot of advantages like:
* You can select specific speed without having to rebuild the base;
* You can build blocks on the moving platform like seats, sensors, button panels, etc.;
* Precise stopping position AND the platform will remain where it last stopped after reload.

+ Custom sound when the elevator is moving (there will be no elevator music for this one).
+ Lights on the platform with controls for Color, Range and Intensity. Lights will also show if the platform is clear to move.
+ Lovely models created by AutoMcDonough (A couple of blocks still need a little work but they will be updated as soon as they are ready)

Blocks included:
Elevator Base:
VCZ Cargo Elevator Piston - this is the base block which moves the platform. Can't have an elevator without it. ;)

Floor blocks:
VCZ Cargo Elevator Floor - The standard floor block for even stopping with regular blocks;
VCZ Cargo Elevator Floor Half - Double height floor block for even stopping with half blocks;

Filler blocks and Shaft Door:
VCZ Cargo Elevator Filler 1 through 4 - These are the blocks that make up the elevator shaft. They are a required block for proper operation and floor detection. They are 4 blocks ranging from 1 block high to 4 blocks high.
VCZ Cargo Elevator Shaft Door - This is the Shaft Door for closing your elevator shafts. You can place as many of these as you want but keep in mind they are automatically controlled and open ONLY when the elevator needs to pass trough. Also if they are too close next to each other the elevator will have to hold in place to wait for some of them to open.

How to find the blocks:
All blocks are available in the G-Menu in a separate group called "VCZ Mod Blocks".
Also you should be able to find the Base block in the main (All Blocks) G-Menu screen. It should appear on the same line with the doors (unless you are using other mods that use the same place). All other blocks are grouped in it.

How to build it:
1. Start with the Elevator Base - VCZ Cargo Elevator Piston.
Make sure the base is NOT intersecting with voxels, especially in it's center!
2. After the base is built set a slow positive speed so the platform can move up. When it has cleared enough space you can add a floor or filler block. After that set the speed back to negative values so the platform can return and you can continue building.
3. Place Fillers, Shaft Doors and Floors until you reach your top floor (or the maximum height).
4. Please, keep in mind that only 9 floors will be detected so if you continue building floors after that they will not work. The elevator will only go to the 9th floor.
5. That's it! Hop in and start riding your new elevator. ;)

If you want to change the floor you are going to while using the elevator or just want to stop it in place use the STOP button and then select your new floor.
If the elevator gets stuck for some reason and can't move, try stopping it, select a new floor in the opposite direction to where it was going and after it moves a little repeat going back in your original direction.


Varied construction components for different blocks.


The Elevator Base has a standby power consumption of 40kW and operational consumption of 1MW.

The Floors and Shaft Doors are controlled by a script. If you are using any type of script for automatic door control either as a Programmable block version or as a mod version, please refer to it's documentation and find the tag that's used to exclude doors from being controlled (usually [Excluded] or something similar) and add it to the name of all Floor and Shaft Door blocks.

Please report any bugs you may encounter in the Bug Reports section.
I have tested it thoroughly and in various different situations but I am sure I may have missed something.


VCZ Multifloor Cargo Elevator
VCZ Small Ship Production
VCZ Modular Cockpits with Dashboard Indicators
VCZ Multifloor Elevator
VCZ Gravity Plates and Catwalks
VCZ Doors
VCZ Medium Reactor
VCZ Medical Station
VCZ Gas Tanks

As always, comments and suggestions are welcomed and appreciated.


Big THANK YOU to:
AutoMcDonough for the lovely models he made!
Shaostoul for his modding tutorial series on YouTube and his extensive thread[forums.keenswh.com] on KEEN’s forum!
Harag for his plugin for Blender![harag-on-steam.github.io]
Popular Discussions View All (2)
87
20 Sep, 2022 @ 3:42pm
Bug Reports
Vicizlat
2
6 Jun, 2023 @ 1:23pm
Modular Sizing
Vrishnak92™
432 Comments
*****PunkMall 4 May, 2023 @ 11:48am 
Hello, I might have a work around for you that seems to work for me.
Place everything backwards!
Sounds daft but start at you top level, place the floors, shaft doors and filler blocks.
Then last of all place the elevator base in a 5x5 hole that you have left in the lowest level for it
and . . . . . . . . . it seems to work.
It's happy moving up and down to the correct floors, the shaft door opens with the correct timing etc.
Hope this helps, as I have sent a few hours battling to get this to work but now my WIP Base has cargo levels that my forklift can access easily !!!!!
[I-I]-[BC] Asmodeus 2 May, 2023 @ 5:58am 
can anyone help? I have set the base elevator down and i have my runners and floors set. It has power etc and when i hit 1 for floor 1 it does not move. Unless i change the velocity in the control panel. Is this working still or broken as i have used this before? Cheers in advance.
Fire_breath 2 Mar, 2023 @ 8:35am 
@Grog, many thanks for sharing this solution. Cheers!
Lunalphabet 16 Nov, 2022 @ 12:47pm 
Hello

can we increase the max height of the elevator ?
and if yes how ?

I have try of modifying the max height in the mod files and it try to reach a higher height
Grog 25 Jun, 2022 @ 12:51am 
Still need to change the line 142 of VCZ_MultifloorCargoElevator.cs with the notepad.

#1 go to:
...steamapps\workshop\content\244850\1711861968\Data\Scripts\MultifloorCargoElevator\VCZ_MultifloorCargoElevator.cs

#2 edit and go to line 142:
Replace the line:
if (!Elevator_block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 1.15f)) return;

By:
if (Elevator_block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) != 1) return;
Katarina [WolfCraft Industries] 24 Jun, 2022 @ 6:38pm 
this mod is confirmed to be broken. there are some fixed version out there on the workshop i think
AprilsRealm 24 Jun, 2022 @ 2:53pm 
Does this still work? or does it need fixing?
[RU]Nner 9 May, 2022 @ 6:00pm 
Is it possible to make shaft door airtight somehow?
Grog 20 Apr, 2022 @ 10:51am 
To work the elevator need the script.
Since the update, the function "IsPowerAvailable" does not work anymore.
Edition of line 142 in the script to replace the use of "IsPowerAvailable" by the use of "SuppliedRatioByType" function make it work again.

@AutoMcDonough: as you've been added to authors list, is it possible to republish the mod with the script line corrected ? :steamhappy: