Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
101 Comments
Stephen  [author] 27 Jul, 2023 @ 3:10am 
I would work through your mod list and only load this with radious and my main mod to eliminate those first.
UnholySniper 26 Jul, 2023 @ 9:31pm 
Im using this with the radious mods and some others that have the green check mark by them but everytime I try to load the game it keeps crashing.
sotirispsilas 5 Feb, 2022 @ 12:15pm 
thanks a lot m friend!!!!
Stephen  [author] 5 Feb, 2022 @ 4:05am 
@sotirispsilas Thanks! Grave Guard can only be recruited from the Raise Dead pool, and there are skills from the four special Dynasty Lords that provide capacity for them.
sotirispsilas 4 Feb, 2022 @ 3:41pm 
hello nice mod-work, i have a simple question,
why i can't find the building that i can recruit grave guards?
thanks!
Stephen  [author] 18 Jan, 2022 @ 11:54am 
@DireRaven I can certainly patch it back in if you use Radious or SFO yeah.
DireRaven 18 Jan, 2022 @ 11:06am 
@Stephen Hiya mate, great mod. :) Do you know when barracks will be patched back into Radious?
Stephen  [author] 12 Jan, 2022 @ 3:02pm 
@MagPoke26 I did yeah. I'll have a look at this tomorrow when I'm back from work.
MagPoke26 12 Jan, 2022 @ 2:48pm 
@Stephen did you romove the barracks from the game with your mod? Mine don't show up...kinda neeeded them for some of Radious units only available there.
Stephen  [author] 6 Jan, 2022 @ 2:15pm 
Please use this link to download the previous version of the mod if you need to complete campaigns here. [drive.google.com]
Stephen  [author] 6 Jan, 2022 @ 12:48pm 
Main mod has now been updated to patch 2.4. Please changelog for a list of changes.
FaDoPeZz 30 Nov, 2021 @ 11:55am 
Isnt it possible to remove the vanilla ones?
Stephen  [author] 30 Nov, 2021 @ 10:58am 
@FaDoPeZz Just a downside of me adding unique versions of Arkhan's units. I'll try and find a way to hide those in the future. It's more of a role playing aspect anyway, otherwise you can choose to ignore them.
FaDoPeZz 30 Nov, 2021 @ 10:52am 
So why do I have 2 spearmen and 2 swordman units with the exactly same stats?
Stephen  [author] 16 Oct, 2021 @ 6:02am 
You can play the Bloodline submod, but currently that mod isn't balanced for any overhaul until I sort out some sort of other submod.
Malasuky 16 Oct, 2021 @ 4:22am 
So, Can I Play it with submod of bloodlines?
Stephen  [author] 27 Jul, 2021 @ 5:19am 
Patch 2.3 is now live. Please not that this mod has been made into an actual submod, and thus requires the base Arkhan the Black: Expanded mod to function. You can find the link under 'Required Items' in the right hand column. Please do let me know if you come across any issues or bugs!
Stephen  [author] 4 Jul, 2021 @ 8:35am 
@brown pach It will be yeah. I'm currently working on the final update that will be released alongside the last DLC. I'll probably have a few small content patches before Warhammer 3 comes out.
Arron 4 Jul, 2021 @ 8:25am 
will this be updated for silence and the fury
Stephen  [author] 8 Apr, 2021 @ 5:38am 
Update 2.2 has just hit! Please see the changelog for a full list of changes and tweaks. For those of you who still need to complete campaigns you can find an old version of the mod here: https://drive.google.com/file/d/1Gv97R67Cvd6rI1UtqyB9cRGANb6u8MqP/view?usp=sharing
Stephen  [author] 7 Apr, 2021 @ 9:01am 
Should have the 2.2 update out tomorrow. I'll also be providing a link to the previous version for anyone who needs to complete campaigns.
Stephen  [author] 3 Apr, 2021 @ 5:14pm 
Won't be too much longer now.
WestonG 3 Apr, 2021 @ 2:35pm 
Awaiting an update.
Arron 23 Mar, 2021 @ 9:52am 
thanks
Stephen  [author] 23 Mar, 2021 @ 9:50am 
This will be updated once I've finished the overhaul for the vanilla mod, which shouldn't be too far off.
Arron 23 Mar, 2021 @ 9:46am 
update
Stephen  [author] 28 Jan, 2021 @ 12:30pm 
@Kail You might be better off just using the vanilla version of this mod to see if it works with the other mods you've mentioned.
Stephen  [author] 28 Jan, 2021 @ 12:26pm 
@Kail Have fun :)
Kail 28 Jan, 2021 @ 12:25pm 
hmmmm
sounds fun, I'll try it :D
Stephen  [author] 30 Dec, 2020 @ 12:22pm 
Version 2.1.6 is now live. Please see changelog for a list of updates.
Stephen  [author] 14 Dec, 2020 @ 5:55am 
Version 2.1 is now live. A new save game is recommended and the full list of changes can be found in the changelog.
Stephen  [author] 12 Dec, 2020 @ 8:31am 
I'll get this updated later this evening/tomorrow morning as the new Radious update is now live.
Stephen  [author] 10 Jul, 2020 @ 5:13am 
Changelog Version 2.0.6a

Bugfixes

- necrotect capacity increase now actually increases capacity
Stephen  [author] 9 Jul, 2020 @ 11:14am 
Changelog Version 2.0.6

Bugfixes

- Nagashizzar now adds the -5 recruitment duration to all of Arkhan's new units
Stephen  [author] 8 Jul, 2020 @ 1:48am 
Thanks man. Really appreciate it. Perhaps I could friend request you so I could also make use of it?No worries if not.
RazorChain 7 Jul, 2020 @ 3:35pm 
I think it's also better to have it as a separate mod, less conflicts if people want to use different upgrade mods. I've already have it set up for me privately with your units, just have to make upgrades that match the flavour of the VC units. Just keep up your excellent work on your Arkhan mod, I really enjoy using it.
Stephen  [author] 7 Jul, 2020 @ 1:53pm 
Oh nice! It might actually save me having to finish mine off as I'm lacking motivation for it, haha.
RazorChain 7 Jul, 2020 @ 1:17pm 
Cool, I'm adapting my scrap mod to yours, going to throw in some VC scrap upgrades for the VC units and then publish a submods, I never play Tomb Kings without your mod anyway
Stephen  [author] 7 Jul, 2020 @ 11:34am 
So you'll find them from Arkhan's Black Tower, Black Pyramid of Nagash, Nagashizzar etc :)
RazorChain 7 Jul, 2020 @ 11:28am 
Ah that explains it. I fired up a new game and didnt find those buildings :)
Stephen  [author] 7 Jul, 2020 @ 5:04am 
Ohhhhh nice! I shall have a look!
Stephen  [author] 7 Jul, 2020 @ 5:04am 
@razorchain I removed those building chains in the current build. You get recruitment of Vargheists and Crypt Horrors from certain landmarks now.
RazorChain 7 Jul, 2020 @ 4:12am 
Oh yeah, I got impatient and made an upgrade mod for the TK
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2155949910

RazorChain 7 Jul, 2020 @ 4:06am 
I have an issue, seems like the Vhargulf lair is gone as well as the beast lair where you can hire Vhargeist and Crypt Ghouls. Pretty sure it's not a mod conflict as I don't have anything that touches TK buildings. Also I don't know if it's intended or not but I'm both getting the Wall upgrades from both your mod and Radious.
Stephen  [author] 9 Jun, 2020 @ 9:42am 
Changelog Version 2.0.5

Bugfixes

- Bloodlines script updated to now also work in the Vortex campaign
Stephen  [author] 1 Jun, 2020 @ 6:57am 
I've just uploaded a skill dump submod which can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2115796538

This will apply the skill dumps to the new Bloodline Lords and the Wight King hero.
Stephen  [author] 31 May, 2020 @ 12:49pm 
Changelog Version 2.0.4

- Zombies Armour reduced to 10
- Grave Guard Halberd stat adjustments
Stephen  [author] 31 May, 2020 @ 5:00am 
Update 2.0.0 with extra bug fixes is now live! Please see the changelog at the top of the page as there is far too much to fit in the comments box below.

I'm also keen to get any bugs that I may have missed ironed out, and balance suggestions of the Grave Guard Halberd unit.
Stephen  [author] 22 Apr, 2020 @ 6:18am 
Just a quick update: I wanted to release the next batch of content sooner, but I wasn't happy with the way the Bloodline Lords were recruitable via buildings. I've manged to reverse-engineer the Vampire Coast script, so they can now be unlocked via technology like the Dynasty Lords. This makes it so much easier to implement them and keeps with the same feeling of unlocking new lords via research. I'll get the Lords added and tested and then I'll get the update out as soon as I can.
Stephen  [author] 12 Jan, 2020 @ 5:59am 
- animation fix for the Lahmian Lord mounted on a Zombie Dragon