Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
101 kommentarer
Stephen  [ophavsmand] 27. juli 2023 kl. 3:10 
I would work through your mod list and only load this with radious and my main mod to eliminate those first.
UnholySniper 26. juli 2023 kl. 21:31 
Im using this with the radious mods and some others that have the green check mark by them but everytime I try to load the game it keeps crashing.
sotirispsilas 5. feb. 2022 kl. 12:15 
thanks a lot m friend!!!!
Stephen  [ophavsmand] 5. feb. 2022 kl. 4:05 
@sotirispsilas Thanks! Grave Guard can only be recruited from the Raise Dead pool, and there are skills from the four special Dynasty Lords that provide capacity for them.
sotirispsilas 4. feb. 2022 kl. 15:41 
hello nice mod-work, i have a simple question,
why i can't find the building that i can recruit grave guards?
thanks!
Stephen  [ophavsmand] 18. jan. 2022 kl. 11:54 
@DireRaven I can certainly patch it back in if you use Radious or SFO yeah.
DireRaven 18. jan. 2022 kl. 11:06 
@Stephen Hiya mate, great mod. :) Do you know when barracks will be patched back into Radious?
Stephen  [ophavsmand] 12. jan. 2022 kl. 15:02 
@MagPoke26 I did yeah. I'll have a look at this tomorrow when I'm back from work.
MagPoke26 12. jan. 2022 kl. 14:48 
@Stephen did you romove the barracks from the game with your mod? Mine don't show up...kinda neeeded them for some of Radious units only available there.
Stephen  [ophavsmand] 6. jan. 2022 kl. 14:15 
Please use this link to download the previous version of the mod if you need to complete campaigns here. [drive.google.com]
Stephen  [ophavsmand] 6. jan. 2022 kl. 12:48 
Main mod has now been updated to patch 2.4. Please changelog for a list of changes.
FaDoPeZz 30. nov. 2021 kl. 11:55 
Isnt it possible to remove the vanilla ones?
Stephen  [ophavsmand] 30. nov. 2021 kl. 10:58 
@FaDoPeZz Just a downside of me adding unique versions of Arkhan's units. I'll try and find a way to hide those in the future. It's more of a role playing aspect anyway, otherwise you can choose to ignore them.
FaDoPeZz 30. nov. 2021 kl. 10:52 
So why do I have 2 spearmen and 2 swordman units with the exactly same stats?
Stephen  [ophavsmand] 16. okt. 2021 kl. 6:02 
You can play the Bloodline submod, but currently that mod isn't balanced for any overhaul until I sort out some sort of other submod.
Malasuky 16. okt. 2021 kl. 4:22 
So, Can I Play it with submod of bloodlines?
Stephen  [ophavsmand] 27. juli 2021 kl. 5:19 
Patch 2.3 is now live. Please not that this mod has been made into an actual submod, and thus requires the base Arkhan the Black: Expanded mod to function. You can find the link under 'Required Items' in the right hand column. Please do let me know if you come across any issues or bugs!
Stephen  [ophavsmand] 4. juli 2021 kl. 8:35 
@brown pach It will be yeah. I'm currently working on the final update that will be released alongside the last DLC. I'll probably have a few small content patches before Warhammer 3 comes out.
Arron 4. juli 2021 kl. 8:25 
will this be updated for silence and the fury
Stephen  [ophavsmand] 8. apr. 2021 kl. 5:38 
Update 2.2 has just hit! Please see the changelog for a full list of changes and tweaks. For those of you who still need to complete campaigns you can find an old version of the mod here: https://drive.google.com/file/d/1Gv97R67Cvd6rI1UtqyB9cRGANb6u8MqP/view?usp=sharing
Stephen  [ophavsmand] 7. apr. 2021 kl. 9:01 
Should have the 2.2 update out tomorrow. I'll also be providing a link to the previous version for anyone who needs to complete campaigns.
Stephen  [ophavsmand] 3. apr. 2021 kl. 17:14 
Won't be too much longer now.
WestonG 3. apr. 2021 kl. 14:35 
Awaiting an update.
Arron 23. mar. 2021 kl. 9:52 
thanks
Stephen  [ophavsmand] 23. mar. 2021 kl. 9:50 
This will be updated once I've finished the overhaul for the vanilla mod, which shouldn't be too far off.
Arron 23. mar. 2021 kl. 9:46 
update
Stephen  [ophavsmand] 28. jan. 2021 kl. 12:30 
@Kail You might be better off just using the vanilla version of this mod to see if it works with the other mods you've mentioned.
Stephen  [ophavsmand] 28. jan. 2021 kl. 12:26 
@Kail Have fun :)
Kail 28. jan. 2021 kl. 12:25 
hmmmm
sounds fun, I'll try it :D
Stephen  [ophavsmand] 30. dec. 2020 kl. 12:22 
Version 2.1.6 is now live. Please see changelog for a list of updates.
Stephen  [ophavsmand] 14. dec. 2020 kl. 5:55 
Version 2.1 is now live. A new save game is recommended and the full list of changes can be found in the changelog.
Stephen  [ophavsmand] 12. dec. 2020 kl. 8:31 
I'll get this updated later this evening/tomorrow morning as the new Radious update is now live.
Stephen  [ophavsmand] 10. juli 2020 kl. 5:13 
Changelog Version 2.0.6a

Bugfixes

- necrotect capacity increase now actually increases capacity
Stephen  [ophavsmand] 9. juli 2020 kl. 11:14 
Changelog Version 2.0.6

Bugfixes

- Nagashizzar now adds the -5 recruitment duration to all of Arkhan's new units
Stephen  [ophavsmand] 8. juli 2020 kl. 1:48 
Thanks man. Really appreciate it. Perhaps I could friend request you so I could also make use of it?No worries if not.
RazorChain 7. juli 2020 kl. 15:35 
I think it's also better to have it as a separate mod, less conflicts if people want to use different upgrade mods. I've already have it set up for me privately with your units, just have to make upgrades that match the flavour of the VC units. Just keep up your excellent work on your Arkhan mod, I really enjoy using it.
Stephen  [ophavsmand] 7. juli 2020 kl. 13:53 
Oh nice! It might actually save me having to finish mine off as I'm lacking motivation for it, haha.
RazorChain 7. juli 2020 kl. 13:17 
Cool, I'm adapting my scrap mod to yours, going to throw in some VC scrap upgrades for the VC units and then publish a submods, I never play Tomb Kings without your mod anyway
Stephen  [ophavsmand] 7. juli 2020 kl. 11:34 
So you'll find them from Arkhan's Black Tower, Black Pyramid of Nagash, Nagashizzar etc :)
RazorChain 7. juli 2020 kl. 11:28 
Ah that explains it. I fired up a new game and didnt find those buildings :)
Stephen  [ophavsmand] 7. juli 2020 kl. 5:04 
Ohhhhh nice! I shall have a look!
Stephen  [ophavsmand] 7. juli 2020 kl. 5:04 
@razorchain I removed those building chains in the current build. You get recruitment of Vargheists and Crypt Horrors from certain landmarks now.
RazorChain 7. juli 2020 kl. 4:12 
Oh yeah, I got impatient and made an upgrade mod for the TK
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2155949910

RazorChain 7. juli 2020 kl. 4:06 
I have an issue, seems like the Vhargulf lair is gone as well as the beast lair where you can hire Vhargeist and Crypt Ghouls. Pretty sure it's not a mod conflict as I don't have anything that touches TK buildings. Also I don't know if it's intended or not but I'm both getting the Wall upgrades from both your mod and Radious.
Stephen  [ophavsmand] 9. juni 2020 kl. 9:42 
Changelog Version 2.0.5

Bugfixes

- Bloodlines script updated to now also work in the Vortex campaign
Stephen  [ophavsmand] 1. juni 2020 kl. 6:57 
I've just uploaded a skill dump submod which can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2115796538

This will apply the skill dumps to the new Bloodline Lords and the Wight King hero.
Stephen  [ophavsmand] 31. maj 2020 kl. 12:49 
Changelog Version 2.0.4

- Zombies Armour reduced to 10
- Grave Guard Halberd stat adjustments
Stephen  [ophavsmand] 31. maj 2020 kl. 5:00 
Update 2.0.0 with extra bug fixes is now live! Please see the changelog at the top of the page as there is far too much to fit in the comments box below.

I'm also keen to get any bugs that I may have missed ironed out, and balance suggestions of the Grave Guard Halberd unit.
Stephen  [ophavsmand] 22. apr. 2020 kl. 6:18 
Just a quick update: I wanted to release the next batch of content sooner, but I wasn't happy with the way the Bloodline Lords were recruitable via buildings. I've manged to reverse-engineer the Vampire Coast script, so they can now be unlocked via technology like the Dynasty Lords. This makes it so much easier to implement them and keeps with the same feeling of unlocking new lords via research. I'll get the Lords added and tested and then I'll get the update out as soon as I can.
Stephen  [ophavsmand] 12. jan. 2020 kl. 5:59 
- animation fix for the Lahmian Lord mounted on a Zombie Dragon