Kenshi
Northern Unknown
16 Comments
Sheek  [author] 16 Aug, 2023 @ 1:44pm 
The creator at the time was nearly finished that portion of the mod and became ill, could no longer work on or finish the project. I am sorry for the inconvenience as the mod was originally very ambitious.
Juice 16 Aug, 2023 @ 10:39am 
Where is the location to the west that is referenced right after delivering the bounty
Sheek  [author] 9 Mar, 2023 @ 5:54am 
This mod is no longer under development. I have put my time and resources into my other Kenshi mod called "Shek Expanded" A LOT of work has been put into my other mod. Feel free to check it out and offer future feedback!! Thank you for your support!!
Sheek  [author] 29 May, 2019 @ 11:43am 
Hello everyone and sorry for the long wait. The creator of this mod has become ill and has not been able to work on any of their projects. He is willing to discuss a transfer of the project to someone equally ambitious. He cannot express enough how sorry he is for the lack of content and the lack of progress. Please accept his apology and if anyone is interested in the task, you can leave a comment or message us directly. This was going to be a massive project with hours upon hours of additional content to give players more of a story arc. Sorry again, and thank you everyone for your support.
WaKKO151 23 May, 2019 @ 12:02am 
i hate getting arrested for having meat on me but at the same time its kinda nice to see things like this added into the game.
AimAce 25 Apr, 2019 @ 9:29pm 
Any update on progress for the mod?
onebadgamerx10 29 Jan, 2019 @ 1:07pm 
@sheek send me a message and i may have someone for you. My partner actaully works in animations and design. Would be a fun little project. Send me a message and we can link up.
Sheek  [author] 28 Jan, 2019 @ 10:53am 
The move is complete. I am very sorry for the wait. I will be getting back to work on this mod on the 30th. In the works is two additional missions which will conclude the introduction to the compaign.
I am currently in search of an individual with animation experience. I will be giving the Shekkar their own mesh/animations. I truly want to deliver a unique experience to the game in the form of Story missions. Any additional advice and or assistance would be much appreciated.
Looking forward to to REALLY kick starting this thing and with the help of the community, maybe we can make this great :)
onebadgamerx10 13 Jan, 2019 @ 12:19pm 
@sheek I am excited to see what you bring more to this mod! Thanks for giving players a great mod and dedication :D goodluck with your move!
Sheek  [author] 11 Jan, 2019 @ 10:13pm 
onebadgamerx Thank you for your words and support. I am sorry to hear that you are having difficulties with what seems to be compatability. I personally only ever use a select amount of mods together for that reason and am very patient with implimenting them. I am sure you know what you are doing based on the amount of mods that you use and seem rather experienced :)

I am currently in the process of a move but will be getting back to work on the mod in the next week or so. I seem to be writing dialogue and new ideas in my note pad though regularly when I am out and about and I will be taking this mod very seriously. This is my new big project and an ambitious one.
onebadgamerx10 11 Jan, 2019 @ 12:29pm 
I was browsing the mods here and i came accross yours. I have not tested nor tried it out yet but seeing your commments and then seeing the last one posted. You are dedicated to this. I am very happy to see someone like yourself who cares about their work and what others find broken and im sure just by going over what you stated. You fixed a whole dialogue system in a night. WOW! good for you man. I want to test it out. I have to find out one of my mods arent working. It keeps killing the game when i save it. Which sucks because lets be honest..... this whole mod manager SUCKS! having to go through the whole list over and over and scrollign down is a big pain in a the ass. You delete a mod save the list and it shoots you to the top again. And being someone who uses 60+ more around 100 mods. They have to come up with a better way for removing and adding mods then the one they have. but anyways... GOOD ON you man for keep up with the work. ITs not easy. I am stoked to try this out.
Sheek  [author] 5 Jan, 2019 @ 2:55pm 
Hello again. Since reading the comments last night, I have since edited all of the text and have played over the dialogue several times to find further mistakes. Text appears to be fixed :)
I have also added the first campaign mission. It is more of an introduction to the story, but I wanted to make sure it was completed for testing. Note that this content is leaned toward mid-end game, difficulty may change upon reviews. Thank you!
Sheek  [author] 5 Jan, 2019 @ 1:25am 
Hello and thank you for your feedback. I will admit that I do not have the best grammar and will have all of the dialogue edited.
This mod adds a new faction which includes a new main town. I would like suggestions on which type of pictures I should reveal for the mod. I would like the pictures to be revealing enough but without many spoilers.
"sEver" thank you VERY much and I will take care of the unprofessional text. I cannot apologize enough for that.
sEver 4 Jan, 2019 @ 4:05pm 
Helpful tips: 2nd screenshot. Uffer and Phillip Dialogue. Two typos: doubled 'and' in "and and tales I have to tell" in the upper dialogue and "KNOCK KOCK" (you meant K N OCK, right?) in the response below. Please be sure to have proofreading of the dialogues made at some point, as sloppily written dialogues destroy the immersion.
Celsus 4 Jan, 2019 @ 3:39pm 
Amazing! Thank you for your work and talent.

Does this add any new towns?
sEver 4 Jan, 2019 @ 3:20pm 
I like what I'm reading so far. Will check out the results.