Kenshi
Northern Unknown
Showing 1-5 of 5 entries
Update: 5 Jan, 2019 @ 3:29pm

Things Added:
-Added first playable campaign mission which acts more as an introduction to the story and will unlock future dialogue for further missions.
-Added missing dialogue to NPC's in town AND elsewhere.

Things Fixed:
-Fixed poor spelling within previously added dialogue packages.
-Fixed issue where player could not initially walk through the new town gate.

Things currently bugged:
-Historian NPC wandering around town shopping instead of intended bar hopping.

Things in progress:
-Currently working on general dialogue packages for inidividual units which will allow further immersion for the players.
-Adding additional NPC's to the town which will act as sub story hubs. These NPC's will occaisonally provide additional missions linked to the story in some way. They will also provide the player with additional history linked with their trade or function. They will be totally optional and will not negatively impact the main story.
-Brainstorming ideas for future missions. I am considering adding a mystery type mission, where the player will need to find clues around the map to fill in the blanks. Without this information, further missions will be locked. This will be a much later campaign mission as it will be A LOT of work for one person. For now, I will work on a couple of less time consuming missions but will still add difficulty, lore, of course, more content :)

Update: 5 Jan, 2019 @ 3:16pm

Update: 5 Jan, 2019 @ 2:50pm

Update: 4 Jan, 2019 @ 2:41pm

Update: 4 Jan, 2019 @ 12:58pm