Kenshi
Not enough ratings
Northern Unknown
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.073 MB
4 Jan, 2019 @ 12:58pm
5 Jan, 2019 @ 3:29pm
5 Change Notes ( view )

Subscribe to download
Northern Unknown

Description
This mod is currently a work in progress. I am revealing the bare bones of the mod so far just to have certain things tested.

My Goal:
I have introduced a new main faction and it will be stroy driven. I am currently working on all of the script for each individual character. This will add life to the northern part of the map where not much goes on during the main game. The player will learn all new in depth lore, meet new personalities and above all, craft a story out of choices. There will be multiple ways of finishing the campaign for replayability.

This mod is directed at those who would like a story driven DLC implimented into their adventures. The Northern Unknown will be totally optional, will not interfere with any co-existing factions AND should be compatible with every mod, INCLUDING "Reactive World"

All details and lore will be added via a progression system. The more you progress through the compaign, the more history will be available to you. Currently set as a bar patron, the Historian will act as both a progression hub, and a means for usefull infortmation involving each objective.
16 Comments
Sheek  [author] 16 Aug, 2023 @ 1:44pm 
The creator at the time was nearly finished that portion of the mod and became ill, could no longer work on or finish the project. I am sorry for the inconvenience as the mod was originally very ambitious.
Juice 16 Aug, 2023 @ 10:39am 
Where is the location to the west that is referenced right after delivering the bounty
Sheek  [author] 9 Mar, 2023 @ 5:54am 
This mod is no longer under development. I have put my time and resources into my other Kenshi mod called "Shek Expanded" A LOT of work has been put into my other mod. Feel free to check it out and offer future feedback!! Thank you for your support!!
Sheek  [author] 29 May, 2019 @ 11:43am 
Hello everyone and sorry for the long wait. The creator of this mod has become ill and has not been able to work on any of their projects. He is willing to discuss a transfer of the project to someone equally ambitious. He cannot express enough how sorry he is for the lack of content and the lack of progress. Please accept his apology and if anyone is interested in the task, you can leave a comment or message us directly. This was going to be a massive project with hours upon hours of additional content to give players more of a story arc. Sorry again, and thank you everyone for your support.
WaKKO151 23 May, 2019 @ 12:02am 
i hate getting arrested for having meat on me but at the same time its kinda nice to see things like this added into the game.
AimAce 25 Apr, 2019 @ 9:29pm 
Any update on progress for the mod?
onebadgamerx10 29 Jan, 2019 @ 1:07pm 
@sheek send me a message and i may have someone for you. My partner actaully works in animations and design. Would be a fun little project. Send me a message and we can link up.
Sheek  [author] 28 Jan, 2019 @ 10:53am 
The move is complete. I am very sorry for the wait. I will be getting back to work on this mod on the 30th. In the works is two additional missions which will conclude the introduction to the compaign.
I am currently in search of an individual with animation experience. I will be giving the Shekkar their own mesh/animations. I truly want to deliver a unique experience to the game in the form of Story missions. Any additional advice and or assistance would be much appreciated.
Looking forward to to REALLY kick starting this thing and with the help of the community, maybe we can make this great :)
onebadgamerx10 13 Jan, 2019 @ 12:19pm 
@sheek I am excited to see what you bring more to this mod! Thanks for giving players a great mod and dedication :D goodluck with your move!
Sheek  [author] 11 Jan, 2019 @ 10:13pm 
onebadgamerx Thank you for your words and support. I am sorry to hear that you are having difficulties with what seems to be compatability. I personally only ever use a select amount of mods together for that reason and am very patient with implimenting them. I am sure you know what you are doing based on the amount of mods that you use and seem rather experienced :)

I am currently in the process of a move but will be getting back to work on the mod in the next week or so. I seem to be writing dialogue and new ideas in my note pad though regularly when I am out and about and I will be taking this mod very seriously. This is my new big project and an ambitious one.