Source Filmmaker

Source Filmmaker

Grapple Pilot (Titanfall 2)
48 Comments
the evil wicked witch 17 Mar, 2024 @ 2:50am 
Oh nvm I see the stretching now
the evil wicked witch 17 Mar, 2024 @ 2:45am 
You need to copy it to the non IK friendly model
Guardian Hoot 3 Oct, 2023 @ 6:36pm 
P.s This also includes when I bend the spine bones over so the pilot is a little hunched over like how he is in the main menu in multiplayer
Guardian Hoot 3 Oct, 2023 @ 6:32pm 
Hi, I want to pose the pilot but every time I move around the arms or something, the elbow pad stretches out and I don't know how to fix it.

Thanks
Guardian Hoot 3 Oct, 2023 @ 4:39pm 
nvm I did it :D
Guardian Hoot 3 Oct, 2023 @ 3:46am 
Hi I'm new to SFM and I was wondering how do I change the red details on the pilot suit to blue? Thanks!
Crazy Diamond 22 Jun, 2022 @ 12:51pm 
It's still red for me even after I change the skin, is there a way to fix this?
Val Ociraptor 20 May, 2022 @ 1:59pm 
sent it to the artwork discussion ^-^
CGI Slam  [author] 20 May, 2022 @ 1:17am 
yes
Val Ociraptor 2 Apr, 2022 @ 1:24am 
Howdy! I used your 4th display picture of the female grapple pilot for a piece of artwork and i was wondering if youd like to see it/ i could get permission to post it with credit to you.
... 29 Dec, 2021 @ 8:25am 
I was able to load the models, but I couldn't get the textures. Can you please tell me in which program you can get them and how?
CGI Slam  [author] 26 Dec, 2021 @ 10:31pm 
you hit the green subscribe button
... 12 Dec, 2021 @ 2:33am 
How can I download these files?
PALEBLUE 6 May, 2021 @ 10:24am 
appreciate it man!
CGI Slam  [author] 6 May, 2021 @ 8:56am 
this is why i included the "ikfriendly" variant. Basically, you lock the normal model to the ik model, so that when you move the ik model, it moves the normal model. Hide the visibility of the IK model, hide the selection of the normal model, then apply your autorig to the ik model. It'll work perfectly.

The reason the elbowpads dont move with the rest of the arm is because I deleted the "shoulder mid" bone on the ik variant so that it could be rigged (it was breaking the ik chain).
PALEBLUE 5 May, 2021 @ 7:50pm 
Great model but for the life of me I cant get the arms IK rigged. The shoulder/elbow pads don't move with the rigged arms. I might just be stupid but maybe some visual help could help.
Spectre Pilot-301 8 Jan, 2021 @ 7:50am 
is there a way to get the face models you used? im unable to get them since the link is telling me its unsafe
M16A1 From Girls' Frontline 8 Dec, 2020 @ 6:06pm 
I see, thanks mate.
CGI Slam  [author] 22 Nov, 2020 @ 6:26pm 
inverse kinimatic. It basically lets you move the model like you would a puppet
M16A1 From Girls' Frontline 20 Nov, 2020 @ 11:26am 
What IS an IK rig?
CGI Slam  [author] 27 Jul, 2019 @ 9:00pm 
the weights are straight from the game, I dont have any hand in that because I know jack about anything involving armatures, so i cant help with that
Domi3D 27 Jul, 2019 @ 1:32pm 
The weighting seems to be off, I used autorigger on the ik friendly model and the weighting keeps messing up.
Atlas 6 Mar, 2019 @ 3:17pm 
would it be possible to add a body group for the jumpkit so we can get rid of it or move it around plz?
CGI Slam  [author] 18 Feb, 2019 @ 11:51pm 
@Qira Asete IK friendly allows you to use Autorigger to create an ik rig for the model. The other model has a shouldermid bone that prevents that from working. The tradeoff is that the area of the said bone doesnt follow with the arm on IK friendly.

I know it isn't ideal, but I didnt know how to change the armature's heirarchy, and still dont.
Qira Asete 18 Feb, 2019 @ 11:33pm 
what do you mean by ik friendly?
CGI Slam  [author] 12 Feb, 2019 @ 12:41pm 
well, it works. But it probably wont work well, since the armor isnt white
XBXR 12 Feb, 2019 @ 8:34am 
1# does this work with modelcoloring_theta script, and 2# Grapple Pilot best Pilot
CGI Slam  [author] 29 Dec, 2018 @ 10:06am 
prob some particle in l4d2 to do that, you just gotta mount it
Falling93 28 Dec, 2018 @ 9:29pm 
I meant a big fire (big enough to surround Scorch)
CGI Slam  [author] 28 Dec, 2018 @ 9:26pm 
tacomans campfire particle is good
Falling93 28 Dec, 2018 @ 9:12pm 
Might not be a good place to ask this, but does anyone here know any good fire particles?
oddwun 27 Dec, 2018 @ 1:25pm 
thanks
oddwun 26 Dec, 2018 @ 5:23pm 
would you happen to have a link to the mirror void map?
Atlas 26 Dec, 2018 @ 3:41pm 
ok thanks
CGI Slam  [author] 26 Dec, 2018 @ 9:02am 
mirror void
Atlas 26 Dec, 2018 @ 8:51am 
what map did you use for that second picture?
Atlas 25 Dec, 2018 @ 1:21am 
you too :)
CGI Slam  [author] 24 Dec, 2018 @ 3:30pm 
happy new years
Atlas 24 Dec, 2018 @ 3:10pm 
ok thanks. I got the normal pilot working so that's awesome. Merry Christmas :p
CGI Slam  [author] 24 Dec, 2018 @ 9:07am 
Also, if you're having an issue with the "IKfriendly" model's elbow not working correctly (in the sense that part of the mesh doesnt move with the rest) see the note at the bottom of the description. I can't actually fix it because the original rig includes a shouldermid bone
CGI Slam  [author] 24 Dec, 2018 @ 9:05am 
Huh, I guess the Flatline was unlisted from the workshop. Prob made private. I'd ask the guy who ported the titanfall 2 weapons if he's got it.
Atlas 24 Dec, 2018 @ 5:53am 
there is a little bug I found where the pilot's shoulderpads stretch when there is a rig attached. Would you be able to fix this plz?
Atlas 24 Dec, 2018 @ 5:43am 
how did you get the flatline?
Atlas 24 Dec, 2018 @ 12:28am 
YEE
CGI Slam  [author] 23 Dec, 2018 @ 8:42pm 
Holo pilot's next
Atlas 23 Dec, 2018 @ 7:32pm 
epic as always
Rowller 23 Dec, 2018 @ 5:34pm 
Noice my guy, any idea for whats coming next?