Source Filmmaker

Source Filmmaker

Grapple Pilot (Titanfall 2)
48 kommentarer
the evil wicked witch 17. mar. 2024 kl. 2:50 
Oh nvm I see the stretching now
the evil wicked witch 17. mar. 2024 kl. 2:45 
You need to copy it to the non IK friendly model
Guardian Hoot 3. okt. 2023 kl. 18:36 
P.s This also includes when I bend the spine bones over so the pilot is a little hunched over like how he is in the main menu in multiplayer
Guardian Hoot 3. okt. 2023 kl. 18:32 
Hi, I want to pose the pilot but every time I move around the arms or something, the elbow pad stretches out and I don't know how to fix it.

Thanks
Guardian Hoot 3. okt. 2023 kl. 16:39 
nvm I did it :D
Guardian Hoot 3. okt. 2023 kl. 3:46 
Hi I'm new to SFM and I was wondering how do I change the red details on the pilot suit to blue? Thanks!
Crazy Diamond 22. juni 2022 kl. 12:51 
It's still red for me even after I change the skin, is there a way to fix this?
Val Ociraptor 20. maj 2022 kl. 13:59 
sent it to the artwork discussion ^-^
CGI Slam  [ophavsmand] 20. maj 2022 kl. 1:17 
yes
Val Ociraptor 2. apr. 2022 kl. 1:24 
Howdy! I used your 4th display picture of the female grapple pilot for a piece of artwork and i was wondering if youd like to see it/ i could get permission to post it with credit to you.
... 29. dec. 2021 kl. 8:25 
I was able to load the models, but I couldn't get the textures. Can you please tell me in which program you can get them and how?
CGI Slam  [ophavsmand] 26. dec. 2021 kl. 22:31 
you hit the green subscribe button
... 12. dec. 2021 kl. 2:33 
How can I download these files?
PALEBLUE 6. maj 2021 kl. 10:24 
appreciate it man!
CGI Slam  [ophavsmand] 6. maj 2021 kl. 8:56 
this is why i included the "ikfriendly" variant. Basically, you lock the normal model to the ik model, so that when you move the ik model, it moves the normal model. Hide the visibility of the IK model, hide the selection of the normal model, then apply your autorig to the ik model. It'll work perfectly.

The reason the elbowpads dont move with the rest of the arm is because I deleted the "shoulder mid" bone on the ik variant so that it could be rigged (it was breaking the ik chain).
PALEBLUE 5. maj 2021 kl. 19:50 
Great model but for the life of me I cant get the arms IK rigged. The shoulder/elbow pads don't move with the rigged arms. I might just be stupid but maybe some visual help could help.
Spectre Pilot-301 8. jan. 2021 kl. 7:50 
is there a way to get the face models you used? im unable to get them since the link is telling me its unsafe
M16A1 From Girls' Frontline 8. dec. 2020 kl. 18:06 
I see, thanks mate.
CGI Slam  [ophavsmand] 22. nov. 2020 kl. 18:26 
inverse kinimatic. It basically lets you move the model like you would a puppet
M16A1 From Girls' Frontline 20. nov. 2020 kl. 11:26 
What IS an IK rig?
CGI Slam  [ophavsmand] 27. juli 2019 kl. 21:00 
the weights are straight from the game, I dont have any hand in that because I know jack about anything involving armatures, so i cant help with that
Domi3D 27. juli 2019 kl. 13:32 
The weighting seems to be off, I used autorigger on the ik friendly model and the weighting keeps messing up.
Atlas 6. mar. 2019 kl. 15:17 
would it be possible to add a body group for the jumpkit so we can get rid of it or move it around plz?
CGI Slam  [ophavsmand] 18. feb. 2019 kl. 23:51 
@Qira Asete IK friendly allows you to use Autorigger to create an ik rig for the model. The other model has a shouldermid bone that prevents that from working. The tradeoff is that the area of the said bone doesnt follow with the arm on IK friendly.

I know it isn't ideal, but I didnt know how to change the armature's heirarchy, and still dont.
Qira Asete 18. feb. 2019 kl. 23:33 
what do you mean by ik friendly?
CGI Slam  [ophavsmand] 12. feb. 2019 kl. 12:41 
well, it works. But it probably wont work well, since the armor isnt white
XBXR 12. feb. 2019 kl. 8:34 
1# does this work with modelcoloring_theta script, and 2# Grapple Pilot best Pilot
CGI Slam  [ophavsmand] 29. dec. 2018 kl. 10:06 
prob some particle in l4d2 to do that, you just gotta mount it
Falling93 28. dec. 2018 kl. 21:29 
I meant a big fire (big enough to surround Scorch)
CGI Slam  [ophavsmand] 28. dec. 2018 kl. 21:26 
tacomans campfire particle is good
Falling93 28. dec. 2018 kl. 21:12 
Might not be a good place to ask this, but does anyone here know any good fire particles?
oddwun 27. dec. 2018 kl. 13:25 
thanks
oddwun 26. dec. 2018 kl. 17:23 
would you happen to have a link to the mirror void map?
Atlas 26. dec. 2018 kl. 15:41 
ok thanks
CGI Slam  [ophavsmand] 26. dec. 2018 kl. 9:02 
mirror void
Atlas 26. dec. 2018 kl. 8:51 
what map did you use for that second picture?
Atlas 25. dec. 2018 kl. 1:21 
you too :)
CGI Slam  [ophavsmand] 24. dec. 2018 kl. 15:30 
happy new years
Atlas 24. dec. 2018 kl. 15:10 
ok thanks. I got the normal pilot working so that's awesome. Merry Christmas :p
CGI Slam  [ophavsmand] 24. dec. 2018 kl. 9:07 
Also, if you're having an issue with the "IKfriendly" model's elbow not working correctly (in the sense that part of the mesh doesnt move with the rest) see the note at the bottom of the description. I can't actually fix it because the original rig includes a shouldermid bone
CGI Slam  [ophavsmand] 24. dec. 2018 kl. 9:05 
Huh, I guess the Flatline was unlisted from the workshop. Prob made private. I'd ask the guy who ported the titanfall 2 weapons if he's got it.
Atlas 24. dec. 2018 kl. 5:53 
there is a little bug I found where the pilot's shoulderpads stretch when there is a rig attached. Would you be able to fix this plz?
Atlas 24. dec. 2018 kl. 5:43 
how did you get the flatline?
Atlas 24. dec. 2018 kl. 0:28 
YEE
CGI Slam  [ophavsmand] 23. dec. 2018 kl. 20:42 
Holo pilot's next
Atlas 23. dec. 2018 kl. 19:32 
epic as always
Rowller 23. dec. 2018 kl. 17:34 
Noice my guy, any idea for whats coming next?