Source Filmmaker

Source Filmmaker

Grapple Pilot (Titanfall 2)
48 comentarios
cheater cheater pumpkin eater 17 MAR 2024 a las 2:50 
Oh nvm I see the stretching now
cheater cheater pumpkin eater 17 MAR 2024 a las 2:45 
You need to copy it to the non IK friendly model
Guardian Hoot 3 OCT 2023 a las 18:36 
P.s This also includes when I bend the spine bones over so the pilot is a little hunched over like how he is in the main menu in multiplayer
Guardian Hoot 3 OCT 2023 a las 18:32 
Hi, I want to pose the pilot but every time I move around the arms or something, the elbow pad stretches out and I don't know how to fix it.

Thanks
Guardian Hoot 3 OCT 2023 a las 16:39 
nvm I did it :D
Guardian Hoot 3 OCT 2023 a las 3:46 
Hi I'm new to SFM and I was wondering how do I change the red details on the pilot suit to blue? Thanks!
Crazy Diamond 22 JUN 2022 a las 12:51 
It's still red for me even after I change the skin, is there a way to fix this?
Val Ociraptor 20 MAY 2022 a las 13:59 
sent it to the artwork discussion ^-^
CGI Slam  [autor] 20 MAY 2022 a las 1:17 
yes
Val Ociraptor 2 ABR 2022 a las 1:24 
Howdy! I used your 4th display picture of the female grapple pilot for a piece of artwork and i was wondering if youd like to see it/ i could get permission to post it with credit to you.
... 29 DIC 2021 a las 8:25 
I was able to load the models, but I couldn't get the textures. Can you please tell me in which program you can get them and how?
CGI Slam  [autor] 26 DIC 2021 a las 22:31 
you hit the green subscribe button
... 12 DIC 2021 a las 2:33 
How can I download these files?
PALEBLUE 6 MAY 2021 a las 10:24 
appreciate it man!
CGI Slam  [autor] 6 MAY 2021 a las 8:56 
this is why i included the "ikfriendly" variant. Basically, you lock the normal model to the ik model, so that when you move the ik model, it moves the normal model. Hide the visibility of the IK model, hide the selection of the normal model, then apply your autorig to the ik model. It'll work perfectly.

The reason the elbowpads dont move with the rest of the arm is because I deleted the "shoulder mid" bone on the ik variant so that it could be rigged (it was breaking the ik chain).
PALEBLUE 5 MAY 2021 a las 19:50 
Great model but for the life of me I cant get the arms IK rigged. The shoulder/elbow pads don't move with the rigged arms. I might just be stupid but maybe some visual help could help.
Spectre Pilot-301 8 ENE 2021 a las 7:50 
is there a way to get the face models you used? im unable to get them since the link is telling me its unsafe
M16A1 From Girls' Frontline 8 DIC 2020 a las 18:06 
I see, thanks mate.
CGI Slam  [autor] 22 NOV 2020 a las 18:26 
inverse kinimatic. It basically lets you move the model like you would a puppet
M16A1 From Girls' Frontline 20 NOV 2020 a las 11:26 
What IS an IK rig?
CGI Slam  [autor] 27 JUL 2019 a las 21:00 
the weights are straight from the game, I dont have any hand in that because I know jack about anything involving armatures, so i cant help with that
Domi3D 27 JUL 2019 a las 13:32 
The weighting seems to be off, I used autorigger on the ik friendly model and the weighting keeps messing up.
Atlas 6 MAR 2019 a las 15:17 
would it be possible to add a body group for the jumpkit so we can get rid of it or move it around plz?
CGI Slam  [autor] 18 FEB 2019 a las 23:51 
@Qira Asete IK friendly allows you to use Autorigger to create an ik rig for the model. The other model has a shouldermid bone that prevents that from working. The tradeoff is that the area of the said bone doesnt follow with the arm on IK friendly.

I know it isn't ideal, but I didnt know how to change the armature's heirarchy, and still dont.
Qira Asete 18 FEB 2019 a las 23:33 
what do you mean by ik friendly?
CGI Slam  [autor] 12 FEB 2019 a las 12:41 
well, it works. But it probably wont work well, since the armor isnt white
XBXR 12 FEB 2019 a las 8:34 
1# does this work with modelcoloring_theta script, and 2# Grapple Pilot best Pilot
CGI Slam  [autor] 29 DIC 2018 a las 10:06 
prob some particle in l4d2 to do that, you just gotta mount it
Falling93 28 DIC 2018 a las 21:29 
I meant a big fire (big enough to surround Scorch)
CGI Slam  [autor] 28 DIC 2018 a las 21:26 
tacomans campfire particle is good
Falling93 28 DIC 2018 a las 21:12 
Might not be a good place to ask this, but does anyone here know any good fire particles?
oddwun 27 DIC 2018 a las 13:25 
thanks
oddwun 26 DIC 2018 a las 17:23 
would you happen to have a link to the mirror void map?
Atlas 26 DIC 2018 a las 15:41 
ok thanks
CGI Slam  [autor] 26 DIC 2018 a las 9:02 
mirror void
Atlas 26 DIC 2018 a las 8:51 
what map did you use for that second picture?
Atlas 25 DIC 2018 a las 1:21 
you too :)
CGI Slam  [autor] 24 DIC 2018 a las 15:30 
happy new years
Atlas 24 DIC 2018 a las 15:10 
ok thanks. I got the normal pilot working so that's awesome. Merry Christmas :p
CGI Slam  [autor] 24 DIC 2018 a las 9:07 
Also, if you're having an issue with the "IKfriendly" model's elbow not working correctly (in the sense that part of the mesh doesnt move with the rest) see the note at the bottom of the description. I can't actually fix it because the original rig includes a shouldermid bone
CGI Slam  [autor] 24 DIC 2018 a las 9:05 
Huh, I guess the Flatline was unlisted from the workshop. Prob made private. I'd ask the guy who ported the titanfall 2 weapons if he's got it.
Atlas 24 DIC 2018 a las 5:53 
there is a little bug I found where the pilot's shoulderpads stretch when there is a rig attached. Would you be able to fix this plz?
Atlas 24 DIC 2018 a las 5:43 
how did you get the flatline?
Atlas 24 DIC 2018 a las 0:28 
YEE
CGI Slam  [autor] 23 DIC 2018 a las 20:42 
Holo pilot's next
Atlas 23 DIC 2018 a las 19:32 
epic as always
Rowller 23 DIC 2018 a las 17:34 
Noice my guy, any idea for whats coming next?