Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Napalm Star [OLD]
22 Comments
-={AA}=-Filthy 21 Jan, 2021 @ 3:27pm 
Put this map on server. Checked and dubble checked and didn't miss a part of code. It was visible on admin map cycle, and suddenly vanished as also ripcord did while all data are still in game cache. Any idea?
[PBS] Powerbits 25 Mar, 2020 @ 8:24am 
having issues with your latest update
Murdoch 19 Jun, 2019 @ 7:48pm 
Servers need to run this map again :(
Smol Vietcong GF 11 May, 2019 @ 3:57am 
Not sure what is going on, but when trying to load this specific map I get a CTD with a bugsplat message. It's only on this map, and have never experienced this before on any other map, server or what have you.
Schmerzbold 23 Feb, 2019 @ 3:39am 
This is the best custom map I have played so far. Perfect balance of open range and cover and it looks stunning with the amount of detail it has.
Jägermeister 4 Feb, 2019 @ 10:21pm 
why you use Golden Star Palm for the logo ???
Argilliegod 28 Jan, 2019 @ 3:43pm 
how do i play the map
Zachery Moe 8 Jan, 2019 @ 6:24pm 
I agree with HISlawyer. I must say I'm impressed by the objectives themselves. When I did get to them they were a bunch of fun to fight over and to look at as a fellow mapper and see all of the creativity in their design, but I think that getting to them from either side, especially B, C, D and E, is at best very difficult and at worst hopeless. You don't have to go crazy with the cover, of course, but as things are there's so little cover and so little terrain variation to make up for it that getting past B/C is unlikely and past D/E near impossible. I think that as things are, though, you've got an alright map, and if you tweak it to be less infuriating it could be one of the best maps out there.
HISlawyer 6 Jan, 2019 @ 11:29am 
My playtime on the map revealed that the B, C, D, and E objectives are pretty hard to reach, both for attackers AND defenders. the A objective is particularly fun, but once you start fighting in the rice fields it kinda starts to feel like Cu Chi. I think more cover (crashed planes/helos, trees, flooded craters) would help make those objectives more interesting, and a little easier to reach for both teams.

A really nice looking map though! There's a lot of potential here if you keep tweaking and working at it.
PeeDoor 28 Dec, 2018 @ 5:48pm 
Z V Y O Z D O C H K A
KimchiSmash  [author] 27 Dec, 2018 @ 6:48pm 
Very impressive work, refreshing new buildings and verticality layouts. Just that the obj cap times felt extremely short.
MemeSwat 27 Dec, 2018 @ 11:01am 
так и не смог открыть эту карту
Lord Doggo 26 Dec, 2018 @ 1:26am 
*шутка про то, что ее очень трудно открыть*
RiceBrah 25 Dec, 2018 @ 10:46am 
Charlie don't surf, and we think he should.
Gnubbolo 24 Dec, 2018 @ 9:08am 
the logo of this arttwork is *ucking epic :cozyrealmroyale: :cozyrealmroyale: :cozyrealmroyale:
Caedo 24 Dec, 2018 @ 12:37am 
Are they any helicopters?

This map seems perfect for them. At least for the Loach and Cobra.
[PBS] Powerbits 23 Dec, 2018 @ 11:30pm 
Running on our servers:
POWERBITS GAMETEAM MIXED 60HZ #1 : 145.239.149.56 :58001
POWERBITS GAMETEAM MIXED 60HZ #2 : 145.239.149.56 :58601

PS: Merry Xmas everybody
Harry S. Truman  [author] 23 Dec, 2018 @ 11:11am 
yes the logo is a parody of the cao sao vang balm
ORO 23 Dec, 2018 @ 9:14am 
вроде это мазь звёздочка
Pelmenji 23 Dec, 2018 @ 6:02am 
Works wonders when you have a stuffy nose
Hemmengen 23 Dec, 2018 @ 3:42am 
О БОЖЕ ЭТО ЖЕ МАЗЬ ЗВЕЗДОЧКА
VenyX 22 Dec, 2018 @ 12:07am 
Napalm sticks to kids.