Starbound

Starbound

Frackin Universe - Melee Aiming
114 Comments
404_coffee.exe 31 Aug @ 5:42pm 
I just want to say almantuxas you are a god send because this makes the game more enjoyable and made most weapons viable.
WeenoTM 19 Jul @ 8:14am 
And also just flat out overpowered. Completely ignoring the combo limit and rest. Making combat just a spamfest instead of requiring timing and precision.
WeenoTM 19 Jul @ 8:03am 
For some reason my broadsword no longer does the 3 attack combo. just the same attack over and over and it feels like shit. idk if its this mod or not.
Almantuxas  [author] 13 Jun @ 12:37pm 
@Mitios checked your comment, and I have no idea how that could be even happening with a patch-only mod. I could probably add patches to vanilla broadswords and hammers while not breaking the game if both mods are loaded
Mitios 8 Jun @ 2:41pm 
Hi im the guy from 2 years ago the same issue I talked about is still present, is there any comment on that?
Almantuxas  [author] 22 May @ 6:18am 
Not exactly sure why it would not work on servers; does the server and the client have the mod? And did you try with the original Melee Aiming version to see if it does work when this mod does not?
I guess I could take a look some time, but this mod is based on the original, so I'd guess the issue would be happening for both.
榕江 21 May @ 11:38am 
Hey, thanks for making this mod, do you think this would this work on servers? I'm testing it out, and it currently doesn't seem to work.
Salturello 3 Jul, 2023 @ 12:34am 
@Almantuxas Yeah, that one. It's working now, although I had to resubscribe. Thanks for the fix
Almantuxas  [author] 2 Jul, 2023 @ 10:53pm 
@Salturello if you meant the weapon is frozen at an angle in the idle stance (not swinging), the newest update should've fixed it.
Salturello 2 Jul, 2023 @ 7:06am 
possibly quarterstaff too
Salturello 2 Jul, 2023 @ 7:02am 
@Almantuxas I've tested some of the weapons and i'm pretty sure all weapons in (greataxe, scythe, mace, 1h katana, 2h katana) categories are affected. Would suspect something on my end, but since broadswords and hammers from original mod are working fine, i believe something was changed in FU code.
Almantuxas  [author] 2 Jul, 2023 @ 6:12am 
@Salturello could you tell me which exact weapon isn't working?
Salturello 1 Jul, 2023 @ 7:29pm 
For some reason idle aiming doesn't work and after attack weapon just gets stuck in the position it should've aim. Original mod works fine, so it's something with FU weapons
Mitios 27 Mar, 2023 @ 4:15pm 
Is it possible to include broadswords and hammers in this version? Using the original + this + FU causes frame spikes. Removing the original clears up all the frame spikes but you can't aim broadswords and hammers anymore...
Almantuxas  [author] 2 Feb, 2023 @ 12:26am 
I've updated the mod to the latest Frackin' Universe version that was available on the 1st of February; I should probably run the autopatcher once every week.
Path 22 Jul, 2022 @ 2:37am 
Really appreciate the mod. Reckon you could upload to the Chucklefish community forum for non-Steam users? I have both versions so I was able to transfer it just fine.
Lumigosa 21 Sep, 2021 @ 10:35pm 
@Almantuxas You can't aim 2 handed katanas
8 Bit Pyro 11 Sep, 2021 @ 11:03am 
Thanks a ton Miti, I have had that problem for months, even years lol
Miti 8 Aug, 2021 @ 1:15am 
Hi! If you're looking for answers of guns breaking, it's the combination of FU, this mod/any other melee aiming mod and Weapon Stats, i reccomend u unstalling Weapon Stats since it's not compatible with FU
zhpchshc 1 Apr, 2021 @ 9:13am 
жопа
zenithBemusement 10 Mar, 2021 @ 10:25am 
Can't seem to aim 2 handed Katanas
Almantuxas  [author] 18 Dec, 2020 @ 4:27am 
@Kindra This mod only contains the patches for FU's melee weapon types to be aimable, not vanilla's. So yes, you would need the other melee aiming mod for vanilla melee weapon types to be aimable.
Kindra 14 Dec, 2020 @ 10:49pm 
do i need Kais' melee aiming mod for this to work, or does it work on it's own?
i'm using fracken universe, so i just want to know if i need both mods, or just this one, and will it work with fracken's newest update, or do i just have to find out?
Joker 11 Dec, 2020 @ 7:43pm 
then idk which mod breaks solus katana for mechs
Simply a Speck of Dust 22 Nov, 2020 @ 9:35pm 
unless you're my grandfather who "fixes" the not broken toaster, causing it to melt itself and trigger the main breaker
Almantuxas  [author] 16 Nov, 2020 @ 10:26am 
@Joker if the mod doesn't do what it's supposed to (allow the aiming of non-aimable melee weapons (battleaxes, scythes, etc.) from Frackin' Universe), then it is outdated. I don't see Starbound as the game to have mod-breaking updates, especially at this point/state of its development. The only time I'd see this mod break/become outdated is if the Frackin Universe team modified the things that this mod is patching, and I hope they won't in a forever, because no one should fix what isn't broken.
Joker 14 Nov, 2020 @ 9:30am 
is this out dated
Almantuxas  [author] 17 Oct, 2020 @ 12:20pm 
Pushed an update. I had the files go trough Kawa's Starbound linter to check for any stupid mistakes, however PLEASE REPORT IF ANYTHING RELATED TO THE MOD BREAKS.
Almantuxas  [author] 17 Oct, 2020 @ 11:38am 
@Pencil_Cat it's probably because those scythes are new, and, because of that, are yet to be patched by this mod. I'll probably have to unpack Frackin' Universe again just to check how they're called in the files.
Also, I'm currently rewriting the patches with how Khe suggested to have the patches.
D0g3r1up5 14 Oct, 2020 @ 5:54pm 
Wrong again, it was another mod sorry
D0g3r1up5 14 Oct, 2020 @ 4:52pm 
Nvm I had both installed
D0g3r1up5 14 Oct, 2020 @ 3:24pm 
Without the original mod you can't even use melee
болотный671games 11 Oct, 2020 @ 4:41am 
i'm so glad this mod is still updated, thank you.
Pencil_Cat 5 Oct, 2020 @ 10:52am 
I've tested all the scythes in the armory and it's actually just the Cosmic Scythe and Kirhos Scythe
Almantuxas  [author] 5 Oct, 2020 @ 9:30am 
@Pencil_Cat can you tell me what scythe(s) in particular aren't aimable?
@Farsight from the description: "I highly encourage you get the original one aswell unless you want to be unable to aim broadswords and hammers."
NeinDao 4 Oct, 2020 @ 3:22pm 
do you need the melee aiming mod too?
Pencil_Cat 26 Sep, 2020 @ 1:04am 
I still can't aim the scythe for some reason
Khe 23 Jul, 2020 @ 8:27pm 
mod's almost there, but you could use a lil refinement in your test ops. yours are basically
[
<test op> <test op> <repeat til done><replace op><repeat til done>
]
what they should be:
[
[ <test op><replace op>]
<repeat above format til done>
]
if that makes sense. in this way, instead of failing the whole patch if one test fails, it only fails each pair that fails, the rest will continue checking.
Khe 14 Jul, 2020 @ 10:48pm 
yes, and set up includes. :p
Almantuxas  [author] 14 Jul, 2020 @ 10:21am 
@Khe, oh, alright, i guess i'll add test ops then.
Khe 28 Jun, 2020 @ 9:01am 
Also, FU is NOT incompatible with the 'vanilla' melee aim from what I have seen from looking into the patches it uses. If anything, FU might be the source of problems there. Would have to have identified problem cases.
Khe 28 Jun, 2020 @ 8:57am 
"changed the priority of the mod. Should now load after Frackin' Universe (unless the default value given to mods isn't 0). Removed test operations, since why have them if you're supposed to be using FU. This should reduce the size of the mod."

okay, you did a couple things wrong here:
1) always use test ops. ALWAYS. It helps ensure compatibility.
2) you're considering filesize on a mod that's not even a quarter of a megabyte, instead of ensuring compatibility. priorities out of order.
3) use the includes field, don't count on priority. if you use includes, it will tell the game that this mod needs to load after.

If you need help, ask. I can provide. Also, I'm an FU dev, heh.
speeks 17 Jun, 2020 @ 1:36pm 
Unable to aim melee weapons on FU
Hemlock 15 Feb, 2020 @ 1:33am 
It's Weapon Stats that breaks FU guns.
Weapon Stats is specifically listed as not compatible with FU
Almantuxas  [author] 8 Jan, 2020 @ 1:31pm 
@Mr. Moose this does nothing to modify the guns from fu. melee aiming is compatible, it's that it doesn't affect modded weapon typed (like shortspears or alike), which is why i made this mod (it's a glorified patch, really).
Mr. Moose 5 Jan, 2020 @ 9:16am 
Frackin' Universe states it's incompatible with melee aiming- which I found out later in my playthrough when I wasn't able to aim any Frackin' Universe guns. Does this mod change that or something..? Because god I love Melee Aiming but I also wanna be able to shoot the Frackin' Universe guns.
Tiddles 18 Oct, 2019 @ 7:45pm 
Forgot about that detail oops
dr.h17 18 Oct, 2019 @ 8:49am 
Really appreciate the mod. Reckon you could upload to the Chucklefish community forum for non-Steam users? I have both versions so I was able to transfer it just fine.
Almantuxas  [author] 18 Oct, 2019 @ 5:47am 
just like the original "mod", "Note: secondary (right click) attacks are unaffected."
Tiddles 17 Oct, 2019 @ 5:33pm 
This seems to ignore the screw attack alt ability that's on some FU weapons, with melee aiming the weapon during the ability animation will just freeze in place and make the overall animation look odd.