Kenshi
Conquest! The Hub and Squin
208 Comments
Mr.Unchained 23 Jul @ 4:30pm 
Did you ever found out on your own Zozo?
Zozo 20 Jan @ 9:20am 
also also (with reactive world) is it possible to take squinn aswell without the HN claiming it?
Zozo 20 Jan @ 2:41am 
Small update for those that are curious. As of today the mod still works!
Zozo 20 Jan @ 2:39am 
really enjoy this mod!
Question with reactive mod. Is there a way to keep the hub if I side with the shek?
If I build it up and keep characters there will that stop the override?
Want a long term campaign and want to make the Hub great again!
hickorie 4 Jul, 2022 @ 1:52pm 
Im not that comfortable with this modding reload, but tried to do so with modloader off/on again and shit+F12 ingame to "fix issues" - that what ive found about on similar Hub mods readme's so far.
Howls@TheMoon  [author] 3 Jul, 2022 @ 3:37pm 
My guess is you have another mod that effects the Hub. That is the only scenario that he didn't appear in testing this.
hickorie 3 Jul, 2022 @ 10:20am 
No matter what I do, the slumlord does not appear or I cant find him. May I have to wait a few hours or days? Some buildings seem to be misplaced or blocks entry to a few buildings. Is that correct?
Frission 18 Jan, 2022 @ 5:57pm 
Slum lord shows up but after I killed him nothing happened. Sadge. :<
HeadyShitHead 30 Nov, 2021 @ 6:44pm 
Does not work as of November 2021.
Unfulfilled Desires 12 Nov, 2021 @ 2:26am 
So ive had issues where just loading the game again will duplicate Hub, as well as the heavy majority of other settlements, when i imported, it just doubled everything again, not sure what to do about this, but its worked otherwise, bad luck on my part or is it just too out of date and being buggy?
Capim 31 Aug, 2020 @ 11:00am 
@StrawWagen If you change the city name the game duplicates it.
StrawWagen 2 Apr, 2020 @ 1:15pm 
Mod sort of works, but so far it's caused more headaches than it's worth, something i'm doing is causing duplicate hubs to be created, etc. If I was going to subscribe to this knowing what i do now, I wouldn't have installed it.
Monki 17 Feb, 2020 @ 2:37am 
Mod still works perfectly for me. If it doesnt work for you, make sure the slum lord is dead, not KO'd, put the mod is at the top of your load order and import your save. When you return to the hub, some of the buildings will be rebuilt and there will be more characters roaming the city.
The Wudarian 26 Jan, 2020 @ 1:32pm 
So sad this doesnt work any more :(
Tarsis 21 Jan, 2020 @ 12:44pm 
It remains the same.
Howls@TheMoon  [author] 20 Jan, 2020 @ 5:22pm 
When i made this a year ago all of the city ownership changes or takeovers required leaving the zone completely after the conditions are met, then returning for the change to take place. Not sure if any of that has changed as i haven't played this in a year.
DootMaster64 19 Jan, 2020 @ 7:13pm 
When I kill the slumlord, nothing happens. Am I doing something wrong?
Tarsis 14 Nov, 2019 @ 5:27am 
In a small shack.
worm 13 Nov, 2019 @ 6:53pm 
Hello can anybody tell me the location of the slum lord? I can't find him/her at all.
reeses4brkfst 12 Oct, 2019 @ 9:23pm 
I'm using Reactive Worlds and Expanded Hub mods with this. After I kill Slumlord things go as expected, but after an unknown period of time the ownership of The Hub switches to the Holy Nation. This mod is at the bottom of my load order. I've tried messing around with town placement in the debug menu but it hasn't helped. The main issue is that once this switch occurs, I can't build anything outside anymore. Thoughts?
reeses4brkfst 7 Oct, 2019 @ 7:22pm 
Any guess as to if this will work with the expanded hub mod, which adds buildings and NPCs to the city, if I put it below this mod in the load order?
Tarsis 24 Jul, 2019 @ 2:58pm 
Is that click on a building and click dismantle, or right click on a building and dismantle?
CptYager 24 Jul, 2019 @ 12:37am 
love the idea was a nice mod but sense last update to Kenshi this mod doesnt work as well and as soon as i go to dismantle a building it always pops up an error and crash's game. Keep up the work man! hope to see this mod working again soon.
Skyte100 20 Jul, 2019 @ 10:23pm 
I did.
Howls@TheMoon  [author] 20 Jul, 2019 @ 9:11pm 
After you take over it requires an import for the npcs to show up.
Skyte100 5 Jul, 2019 @ 12:41pm 
In my game EVERYONE despawned from the Hub after taking it over. Despite the description there were no thieves or trade ninja's since those building flipped ownership to me. Removing.
Tarsis 29 Jun, 2019 @ 6:18pm 
Make the override to give you control of the Hub remove the rebel base?
Morndenkainen 29 Jun, 2019 @ 3:51pm 
Ok, I've killed the slumlord and taken over the hub. I've been having issues with the ownership switching to "rebel base" and power issues for several buildings. Is there a way to fix this?
DaCup 25 Jun, 2019 @ 8:07am 
Hey I have a problem now, I imported the game to add a few mods none that affect the hub though when I imported their are new buildings in the hub and all the old ones are now rebuild and say their owned by the "Holy Nation Outlaws" and I cannot remove these buildings. Please any info would help.
Tarsis 14 May, 2019 @ 5:40am 
Leave and come back again. I thought the overrides on game load were fixed now in a recent patch.
Ryke676 14 May, 2019 @ 1:36am 
Hey I run into following problem, first off it seems to work great.
I kill the slumlord, run away and come back and on the map i can see that town marker has now been replaced with a blue outpost cross saying "The Hub".
After some time passes I randomly recive a notification saying "Discoverd: The Hub" and again i check my map to see that the outpostmarker is now overlabeld with the default town marker.
This also seem to restore the Town back with the default Npc's exept they just sit in the center of the town or wander back and forth.
Any idea?
Tarsis 11 May, 2019 @ 2:17am 
Yeah, no. Don't do interior edits on a game you care about. They can work, but not always.
Mike Wazowski 10 May, 2019 @ 6:09pm 
Hey, that worked, thanks!

However, there is a new problem. None of the Hub interiors show up anymore when I send characters inside. It's like the character is inside, yea, but it looks as though nobody is inside. Any suggestions? All I've tried so far is interior edit and restarting the game
Tarsis 10 May, 2019 @ 1:41pm 
Try the delete key on your keyboard.
Mike Wazowski 10 May, 2019 @ 11:26am 
Is there a way to actually delete the towns? All I can do is just move the town markers around and that's not helping any.
Tarsis 10 May, 2019 @ 5:30am 
You can press shift-F12, go to the towns menu, and remove the town for Rebel Base every time you load the game.

I haven't taken the time to mess with overrides to see if it can be removed with the same conditions as ownership.
Mike Wazowski 9 May, 2019 @ 8:11pm 
Update: I fixed that problem by reloading, taking my group to Squin and then coming back to the Hub and ownership was restored.

HOWEVER, everything was going fine and peachy until suddenly my engineers wouldn't work, and then none of my jobs would work. I had to build my stone quarries a decent walk away from Hub but they were still close as it worked for awhile, having workers and engineers cart stuff from the quarries and processers to the storage bins in the town. However it randomly broke, all ownership banners went to Rebel Base or back to The Hub. I moved the town banners farther away with the ingame editor, and then it said all the buildings belonged to my faction and I set the marker to where the town was included as well as the stone quarries, however, the problem persists. Any advice?
Mike Wazowski 9 May, 2019 @ 2:54pm 
Well, I killed the slum lord, imported and came back, all The Hub was fixed (I have no mods that do this) but they were all owned by "Rebel Base" and Holy Nation Outlaws
NaokiP 11 Apr, 2019 @ 3:16pm 
Further imports are more likely to break it further in my experience. Try making another round trip to squin with your party. You could also try shift-f12 to delete the hub's city placement marker, but that doesn't actually work for me - it did work for some others.

Or bother the devs to fix the fact that overrides just seem to stop working after a while...?
Floh 11 Apr, 2019 @ 3:13pm 
Got the same issue. Also a new import didn’t help.
L A 9 Apr, 2019 @ 7:13pm 
Now that I have ownership of the Hub, after loading a save it keeps not letting me build inside. It shows the "Can't build near a town" error. Any ideas on how to fix this?
Tarsis 3 Apr, 2019 @ 2:19pm 
No, it's really just the Wild West.
NaokiP 3 Apr, 2019 @ 7:20am 
@Tarsis I'm aware of it, but it never seems to want to apply new additions or even delete pre-existing roads Is there a guide somewhere?
Tarsis 3 Apr, 2019 @ 6:50am 
@NaokiP If you use shift-f12 there is a "roads" section that allows you to mess with them. Keep a backup save before you use the shift-F12 menu though, when you screw something up it's really hard to fix sometimes.
Tarsis 3 Apr, 2019 @ 6:47am 
I wonder if this mod would work better if the rebel base was... removed or destroyed?
NaokiP 3 Apr, 2019 @ 6:14am 
I've got duplicates of the Shinobi Thieves and the Mercenaries, and the northern half of the city is... now apparently part of the Rebel Base. This game is so bizarre. There's also a part of the road north of the Hub that's broken and breaks pathfinding whenever NPCs or even player characters try to use it, as seen here: https://gtm.steamproxy.vip/app/233860/discussions/0/1739980540132897152/

Making extra round trips with the whole party to Squin can fix stuff, but it's not guaranteed sadly.
Jonas Snowpaw 1 Apr, 2019 @ 5:12pm 
so i imported a save for this mod but for some odd reason the npc spawned 2 times and one of this spawns got inslaved the other body kinda just poofed out of the game.
Adamanix 1 Apr, 2019 @ 4:31pm 
right on. That's the ONLY issue I have with this mod. It's great work anyway. I just didn't feel like deleting 80% of the hub every time I needed an import for one reason or another.
Howls@TheMoon  [author] 31 Mar, 2019 @ 10:55am 
The slumlord just has to die and not be disposed of. You can save after he is dead and reload and the transfer should still work granted you get far enough away from the town before returning. Importing before transfer will transfer ownership but you will lose all interiors.
In all my testing I never used shftF12 but didn't have the original Hub reappear. Thank you for mentioning the Slumlord spirit, when making and testing my first player takeover it was nessesary to have that for takeover to work (it might work without it now) I'll test it out soon.
I know the original town popping back in to the game after override is an issue but I think it has to do with the base game and is probably the reason player takeovers aren't in the base game. They have been working on that issue abit,( checking for overrides on import ) hopefully it gets worked out.
NaokiP 31 Mar, 2019 @ 7:52am 
After a while the "original" area will reappear and override the override... No building duplicates, but a dupe on the map and can't place anything outside of owned buildings.
Deleting the two original town placements will delete the duplicate and allow me to place buildings again, but then I can't see inside buildings.
I'm at a loss...