Kenshi
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Conquest! The Hub and Squin
   
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15 Dec, 2018 @ 11:27pm
16 Feb, 2019 @ 11:10pm
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Conquest! The Hub and Squin

Description
Time to takeover the Border Zone!

If taking over the Hub for a player town complete with fully equipped bar and Thieves tower to rebuild for yourself sounds like fun, or working your way up to taking over Squin to rule the Border Zone, then you might want to give this a try.

This mod adds a npc to the Hub (Slumlord) that can be disposed of to take ownership of the Hub as a player town.
If you add this to an existing save it will require an import for the slum lord to show up.

If you are using any mods that rebuild the hub and you put it below this mod in the order list, when you takeover you will most like get most of those building and furniture too. (works that way with bounty quest mod)

After takeover The Hub can have afew bar squads to buy stuff and some mercenary squads to hire. The Thieves guild are also present looking for a place to relax (the Bar). To get these npcs it does require an import after takeover, and you have to return to the Hub first to make sure the takeover took effect.

Also added is an override state to take over Squin. This requires taking out several high lv Shek characters and proceding through multiple vanilla overrides states.

Squin will have a few mercenary squads and the Thieves guild is also present roaming town. All the building and their contents will belong to you to do with as you please.

It works the best when taking Ghost out last who can be found in Squin if the other 3 are taken care of (Esata,Mukai,Flying Bull) but will work either way with an import after all four are dead.

This mod may conflict with other mods that add overrides to the Hub or Squin but if your using something like that let me know and i will see if we can get compatibility.

This mod works fine with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1588210960
which adds a player take over to the small town of Mirage.
208 Comments
Mr.Unchained 23 Jul @ 4:30pm 
Did you ever found out on your own Zozo?
Zozo 20 Jan @ 9:20am 
also also (with reactive world) is it possible to take squinn aswell without the HN claiming it?
Zozo 20 Jan @ 2:41am 
Small update for those that are curious. As of today the mod still works!
Zozo 20 Jan @ 2:39am 
really enjoy this mod!
Question with reactive mod. Is there a way to keep the hub if I side with the shek?
If I build it up and keep characters there will that stop the override?
Want a long term campaign and want to make the Hub great again!
hickorie 4 Jul, 2022 @ 1:52pm 
Im not that comfortable with this modding reload, but tried to do so with modloader off/on again and shit+F12 ingame to "fix issues" - that what ive found about on similar Hub mods readme's so far.
Howls@TheMoon  [author] 3 Jul, 2022 @ 3:37pm 
My guess is you have another mod that effects the Hub. That is the only scenario that he didn't appear in testing this.
hickorie 3 Jul, 2022 @ 10:20am 
No matter what I do, the slumlord does not appear or I cant find him. May I have to wait a few hours or days? Some buildings seem to be misplaced or blocks entry to a few buildings. Is that correct?
Frission 18 Jan, 2022 @ 5:57pm 
Slum lord shows up but after I killed him nothing happened. Sadge. :<
HeadyShitHead 30 Nov, 2021 @ 6:44pm 
Does not work as of November 2021.
Unfulfilled Desires 12 Nov, 2021 @ 2:26am 
So ive had issues where just loading the game again will duplicate Hub, as well as the heavy majority of other settlements, when i imported, it just doubled everything again, not sure what to do about this, but its worked otherwise, bad luck on my part or is it just too out of date and being buggy?