Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Historical Objectives for Rome - DEI
71 Comments
Takarazuka  [author] 29 May, 2024 @ 7:57am 
@naifu that is outside the scope of this mod
Naifu 14 May, 2024 @ 11:54am 
can you please also adjust reform dates to be historically accurate??
Takarazuka  [author] 14 Mar, 2024 @ 6:09pm 
@Leondas sorry but that is not something I have the time to really do. There is also the issue with finding enough historical expansion or events happening for most major factions in DEI other than a few like Pontus, Parthia, and maybe Egypt (barely). Most of the factions in this time period were doing small border conflicts or just trying not to get swallowed up by Rome.
Leondas 14 Mar, 2024 @ 7:56am 
Hello Takarazuka can you make more of this mods for other factions!
Thanks!!
Takarazuka  [author] 12 Mar, 2024 @ 5:13pm 
Small update to main objective reward amounts.
Winston Spencer Churchill 28 Jan, 2024 @ 9:40am 
Ah alright thank you for the response
Takarazuka  [author] 28 Jan, 2024 @ 9:03am 
No, I won't be making one for vanilla, but it's pretty easy to modify and do this.
Winston Spencer Churchill 13 Jan, 2024 @ 1:28pm 
Would it be possible for this to be for vanilla aswell?
jjpunk 28 Aug, 2023 @ 10:31pm 
Wondeful mod! an absolute must have for a rome playthrough.
May I ask for a version with 5.000 for each objective or something more substantial to go alongside the mods that increases costs like the popular 12tpy mods etc.
Takarazuka  [author] 9 May, 2023 @ 5:24am 
Minor update to account for other faction chapter objectives that were updated in 1.3.2 that I missed. These have nothing to do with the Roman faction, but need to be updated regardless.
marcomads 8 May, 2023 @ 11:59am 
you are the best mate!
Waro 7 May, 2023 @ 10:35am 
thanks!
Takarazuka  [author] 7 May, 2023 @ 7:42am 
Apologies for the absurdly long delay.. I might have forgotten this existed as I haven't played in a long time. Mod is updated to DEI version 1.3.2 and working.
SPOODERMAN 11 Apr, 2023 @ 1:46pm 
update your mod
Waro 8 Oct, 2022 @ 5:01am 
is there any hope for a update?
ZombieBunny 12 Jun, 2022 @ 6:46pm 
I've played this before and was a brilliant way to play rome, so i hope you are able to update soon as well
Ragnar 11 Jun, 2022 @ 11:53am 
Hoping for an update soon to...
magborg 28 Mar, 2022 @ 9:41am 
I am also waiting for the update. I wish to play as authentic as possible because I love the era. I can only presume the creator is working on it. I hope he is as the creator has not made a comment yet. I am running DEI 1.3 stable and this mod is not working.
John Wick 15 Mar, 2022 @ 8:18am 
Need update!
John Wick 15 Mar, 2022 @ 8:18am 
Devuu, +
Devuu 15 Feb, 2022 @ 6:03pm 
Not working in 1.3 beta for me, anyone else having this issue?
Danse Pied-Tendre 23 Nov, 2021 @ 12:41am 
Thank you very much for your work. This mod is great and should be part of any historical game (at least as an option to play historically).
However it did work for me before your update so I'm curious about what were the incompatibility issues?
Takarazuka  [author] 21 Nov, 2021 @ 5:10pm 
Updated for 1.2.8a and tested.. working as intended. Be sure it is loaded higher priority than DEI.

@warriordude - I doubt I will do anything for other factions. It takes a LOT of time and work to put together and that is just something I do not have.
F23 14 Nov, 2020 @ 6:58am 
@Shaggoth wait so this is incompatible all of the sudden?
jjpunk 21 Sep, 2020 @ 4:09am 
A wonderful mod, revisited this DeI after the update and the campaign just isn't the same as with this mod. Would play the campaign in a heartbeat if this mod updated to go with it. Along with an alternative economy (the official dei submod) version which essentially would only be adding a 0 to any sum give from objectives as everything costs more.
ShaggothChampion 19 Jul, 2020 @ 1:41am 
Hey, would you be willing to update this beautiful mod for DEI 1.2.6?
Warriordude 2 May, 2020 @ 4:04pm 
I just found this sub mod. Now I'll have something to focus on. I was wondering are you planning on making something similar for other factions like?.
Varus the Great 17 Apr, 2020 @ 3:19am 
@Takarazuka - Does this mod actively make the AI go after these objectives and thus making the faction development much more historically accurate or is it rather a nice submod to have when playing Rome yourself? Thanks in advance.
Takarazuka  [author] 7 Oct, 2019 @ 4:41pm 
Ok let me check things out. Give me a bit of time though. I am remodeling my new house and have some other things that are primary focus right now.
jjpunk 7 Oct, 2019 @ 6:30am 
Can confirm objectives does not work if the needed region is held by a client or military ally.
I have samnite, etruscan, phyrrus wars, and beneventum is held by a client state.

Yet I do not hold all of italia. Not being picky just bug-reporting :P
Takarazuka  [author] 6 Oct, 2019 @ 6:31am 
@JJpunk - Okay that should be easy enough. I will try to get that uploaded at some point. It will be Roman faction only of course. I wanted to do this same treatment for other major factions, but it's really hard considering the historical timeframe for the game... it's actually impossible since Rome controlled 90% of the game world IRL lol.

Glad you're like the mod! I do this for ALL total war games. Warhammer 2 has the same issue where the first objective is like, control 2 settlements, but the bonus objectives are impossible to meet before then.
jjpunk 6 Oct, 2019 @ 3:17am 
Ah okay, I thought the mission text was keyword based like if it can be military alliance controlled and still count it will show up.

Would be greatly appreciated if a realism version is released, it basically structures the economy around things being 10x more expensive so adding a 0 to all cash bonuses basically evens it all out.

Love the mod btw! always bummed me out I had to stop recruiting before I took corsica etc.

Takarazuka  [author] 5 Oct, 2019 @ 3:44pm 
Oh man... guys I forgot all about this mod! LOL!! No idea what DEI Realism is, but I will look in to it at some point.

@JJPunk - My primary goal was to reflect the final state of the Empire at its height. You can control a given province through either direct ownership, client state controls it, or military allies do. So, while the mission objectives aren't like "Make Armenia a client state", you can control their province by making them one. I did this because smaller factions get wiped out and can cause you to fail a mission objective.
jjpunk 5 Oct, 2019 @ 3:30pm 
Also as it seems now you have to capture every province, i.e you can't have them being military allies or client states? I loved the mod but it is a huge bummer if you have to capture every province and can't make use of military allies, liberation or client states.
Doom 2 Oct, 2019 @ 11:29am 
JJPunk ... u took words from out of mouth ...god knows how much i need this mod to be compatible with DEI Realism ...
jjpunk 2 Oct, 2019 @ 7:43am 
Love this mod! The Rome 2 experience can really be elevated through objectives. I even wish you could have objectives that triggered major events (like the reforms, alliances, political happenings) or that certain things were locked behind objectives that made sense in why it would unlock it.
Like have 50% roman culture in italia to get support from the samnites.

In any case I love the mod but I hope all objective payouts gets an added 0 to them, 10.000 instead of 1.000. As they are incredibly low for everyone who play DeI with alternative economy or DeI realism. Or that someone makes that a submod to this because this mod is great :) !
Euer Hochwürgen 23 Apr, 2019 @ 10:01am 
easy, i just switched to DeI with Testudo (instead of DeI Realism) and it works without problems in that combination :)
Takarazuka  [author] 19 Apr, 2019 @ 3:17pm 
I haven't touched this mod or Rome 2 in awhile haha... lost interest in the game. I will look in to it sometime though.
Euer Hochwürgen 18 Apr, 2019 @ 2:01pm 
+1 for a DeI Realism Version please :) , this Mod is to awesome to not get a Realism suport.
Takarazuka  [author] 1 Mar, 2019 @ 2:15pm 
Great! Glad it worked
deadly 1 Mar, 2019 @ 12:34pm 
Reinstall worked! Thx again!!
deadly 1 Mar, 2019 @ 10:54am 
I know, I tried it for Rome only.
I also tried the Mod Manager, but without any success. I will see what will happen after re-install
Takarazuka  [author] 1 Mar, 2019 @ 10:40am 
I went through all of the objective related stuff for DEI and they have made no changes that would effect my mod. Remember that this is ONLY for the Rome faction.
deadly 1 Mar, 2019 @ 10:38am 
I am also reinstalling completely, I will see what happens. Thanks anyway!
Takarazuka  [author] 1 Mar, 2019 @ 10:37am 
@Doom - I will take a look but no promises. I am not actively playing the game right now.

@Deadly - I am really not sure what to tell you other than get Kaedrin's Mod Manager and see what conflicts it shows for my mod. I just uninstalled everything, reinstalled, downloaded DEI from the workshop (I normally use the direct files from TWC), and booted it up. Works fine. This might be a dumb question, but what faction are you using?
deadly 1 Mar, 2019 @ 9:24am 
I just tried the SCVTVM mod for vanilla and that works :-(
deadly 1 Mar, 2019 @ 8:49am 
I really don't know. I tried to put this mod as No. 1 but nothing, then put all three DEI as 1, 2, 3 and this mod as No. 4, but nothing. I don't run nor have any other mods, but can't get this to work.
When I launch Rome, it shows me 2.4.0 Build. Could that be the problem?
Doom 1 Mar, 2019 @ 8:09am 
can u make a similar one for DEI realism mode ??
Takarazuka  [author] 1 Mar, 2019 @ 7:19am 
Tested and working with 1.2.4a. @deadly - make sure my submod is loading HIGHER in priority than DEI. Another way to see what might be happening for you is to use Kaedrin's Mod Manager. It has a conflicts column and you can see if you have something that might be overwriting my changes.
deadly 1 Mar, 2019 @ 12:35am 
marcomads: Thanks for suggestions, but I checked that already. Since the last patch for Rome II I noticed changed in the launcher and had to "ticked" all the DEI modes again. I also tried to change the order of the mods if anything happens.
But anyway, when I start the New Game, there are those old original Chapter Objectives

Takarazuka: Thank you for checking the mod, I would really love to play this