Starbound
Shellguard: Starbound Expansion Remastered
Комментариев: 2 000
Gary Volkovich 25 авг в 6:40 
Im grown ass man and elevator made me cry.

[2000 th comment]
Travelling Merchant  [создатель] 18 авг в 7:45 
@MoaiGaming

This is a known bug that sadly cannot be fixed. It can be circumvented by killing the fortress core's phases slightly slower. The issue generally occurs when it's phases die too fast for it to switch. (For instance, if you're using a modded weapon that does too high damage, or similar.)
MoaiGaming 17 авг в 20:12 
I'm also having issue when fighting the fortress core. reaching third phase the game "freezes" and i have to forceful close down starbound. commands do not work and i do not have rpg growth so idk what happening here. Any command to skip the mission? i had to redo the whole thing 4 time because of the bug and it really annoying.
ultragamin 2 авг в 18:50 
is the spec ops texas red suposed to spin with the players flips in it's sword mode alt attack?
cause it stopped doeing that if it is
Travelling Merchant  [создатель] 21 июл в 2:21 
@Hoakin Blackforge I am glad you like it!

Quite a bit of music was made for the mod, including the survivors theme. I'm afraid it isn't uploaded anywhere - but you could download the track from the github or take it from the mod files.
Hoakin Blackforge 21 июл в 1:56 
Where would I find the soundtrack? The survivor's theme is roaming in my head and I'm searching for it.
maryevangelinemartins 29 июн в 18:46 
how have i lived my life without this
Travelling Merchant  [создатель] 26 июн в 4:21 
@thenewguyinred

They can be replayed from the main teleporter in the Shellguard Hub.
Thenewguyinred 25 июн в 18:16 
Am I able to replay all the missions I previously completed? Is so, where?
Travelling Merchant  [создатель] 23 июн в 2:13 
@Tmbcyberman

The missions start at tier 5, progressing to tier six. After the main campaign there's another optional tier 10 mini campaign.
TMBCyberman the meme dealer 23 июн в 2:05 
What tiers are the missions?
tim 19 июн в 11:58 
nevermind, stocks and grips are the same thing. we need to have an example gun sold in the place where you get gun parts
tim 19 июн в 11:26 
How do you use the weapon modification station?
Travelling Merchant  [создатель] 17 июн в 19:23 
@lifesbrink
It is!
lifesbrink 17 июн в 18:08 
Is this compatible with Frackin?
nvm i found a solution for my problem :steamthumbsup:. Sorry for bothering u with this tho
Travelling Merchant  [создатель] 9 июн в 4:45 
@Vixen

Sorry, please could you rephrase? I'm not sure I understand the question.
If you're struggling to find the initial shop, make sure it's a Tier 3 inventors table.
i cant anything the shop of the mod in the crafting station, does it mean i need to create a new character or smth?
Travelling Merchant  [создатель] 8 июн в 9:41 
@Myt0

I *believe* that bug is RPG growth. I think you can bypass it by using a weaker gun to kill it slower, if I'm remembering correctly? Something to do with whatever happens when that phase is one shot/killed two quickly.
myt0 8 июн в 9:38 
I'm having an issue with the fortress boss... After a certain number of stages, the boss "closes" and turns off gravity.

But from this point onwards, nothing happens. The fight gets stuck in this no gravity void stage. It's like the game freezes.

Also, when the gravity goes off, commands like /admin or /help don't work. As in, I type them in the chatbox and I receive no output or error line. Simply nothing happens.

I tried to read the log, but there is absolutely nothing. Not a single warning or error.

I have many mods installed, but I don't know what could be causing this conflict. Do you have any ideas? There is one mod called RPG Growth: AI that rewrites monsterprimary.lua, could it have something to do with this?
Travelling Merchant  [создатель] 8 июн в 9:24 
@Blunderpuss

It does not! It's safe to use with most mods, including XS Mechs.
Blunderpuss 8 июн в 9:22 
This looks pretty cool? Does it conflict with XS Mechs?
GeekyRaptorStudios 4 июн в 7:53 
SUB WIZ that idea is terrible.
[SUB] WIZ 27 мая в 7:44 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Azinta 27 мая в 6:17 
how do i get ironwatch gear like armor
LiminalDoggo 25 мая в 3:03 
What is the best way to find weapon parts for the modular guns? There is the engineer dude at the top of the shellguard outpost who sells some basic ones and ive had luck finding some in weapon crates in Shellguard dungeons randomly on planets but is there more? if not what is the best way to find the random outposts so i can find more juicy parts lol
Orifan1 22 апр в 21:13 
it is yeah. they ported the SS13 faction deadass.

...i think travmerch actually created the SS13 faction
Second Gayest Glue Eater 22 апр в 21:09 
is this mod in some way a reference to space station 13 they had a same faction depending on the server you play in
Chalupa Supreme® 14 апр в 10:43 
Peak, I can't describe this mod any other way without talking too much.
Azinta 1 апр в 9:36 
how much damage does the shotgun do
BEcuase iused it only and killed the final boss of frackin with it
rserpell 25 мар в 12:42 
i have a question, will we ever be able to have the giant mechs you see after the engineer and weapon parts shop? me want to.
Azinta 15 мар в 9:35 
I did i completed the entire Ironwatch dudes thing and beat it and cant find it
Travelling Merchant  [создатель] 15 мар в 6:30 
@azinta

Progress through the mods storyline until the ironwatch segement.
Azinta 14 мар в 9:37 
how do get crab vehicle
Travelling Merchant  [создатель] 20 фев в 2:18 
Development has finished I'm afraid, it's a feature complete mod.
Azinta 19 фев в 20:12 
Is this finished or not
i would like to see more of the survivor
Marek1shtar 12 фев в 19:03 
Gotcha thanks for the info gonna install it
Travelling Merchant  [создатель] 12 фев в 12:40 
@marek1shtar

For the most part, it's entirely self contained. There are a couple extremely rare microdungeons that can spawn on mid tier planets, but there are no biomes.
Marek1shtar 12 фев в 5:24 
Does this mod Change planet generation such as adding microdungeons and biomes or is it 100% self contained to the teleporter hub world?
oub13 15 янв в 11:29 
btw this is the best starbound mod very good work making this mod you deserve to be in the top 25 starbound mods
also happy new year (i know its a bit late for that but still...)
oub13 15 янв в 11:26 
hi will this mod ever get a update or is it done?
Orifan1 3 янв в 22:58 
has anyone considered porting the weapons from this to project 45?
Travelling Merchant  [создатель] 11 дек. 2024 г. в 22:08 
@Ayzenhauer

Yes! Missions can be replayed at the main teleporter in the SG hub.
AYZENHAUER 11 дек. 2024 г. в 19:55 
Can I redo missions that have already been completed?
Travelling Merchant  [создатель] 7 дек. 2024 г. в 12:14 
@Lithoboli

Sure! That's absolutely fine!
Lithoboli 7 дек. 2024 г. в 1:22 
Hey, I wanted to ask permission to include one of the weapon .lua files (nebsenhancedchargefire) from Shellguard in a mod I am contributing to.
More than happy to credit Neb and the Shellguard mod itself.
WindsFury 5 ноя. 2024 г. в 16:51 
Nevermind I figured it out,Thanks for helping. I love this mod
WindsFury 5 ноя. 2024 г. в 16:46 
Okay I know now I just need to learn about the Insert key thing.Also thank you for helping
Travelling Merchant  [создатель] 5 ноя. 2024 г. в 4:18 
@Space Space Space Space Space

Progress through the Shellguard story quests. You can obtain them near the end.
WindsFury 4 ноя. 2024 г. в 20:27 
How do i get spider mech please.