Total War: WARHAMMER II

Total War: WARHAMMER II

Better Campaign Difficulty
142 Comments
Layth36 17 Apr, 2024 @ 1:11am 
Tested this mod today in Vortex campaign playing as High Elves and it still works.
OpalGotMyHeart 24 Nov, 2022 @ 10:17am 
been using this mod for like 2 years, still one of the best TW2 mods out there.
Marcuryan 8 Sep, 2022 @ 9:43am 
How about this mod for Warhammer III? This is one of the best mods so far. :steamthumbsup:
Jaeger 17 Jul, 2022 @ 8:54pm 
wasnt aware it costed anything to occupy a city... or do you mean to settle a ruined settlement?
Lampros 5 Sep, 2021 @ 7:18pm 
So this mod gives the AI factions a supply lines system? I thought that couldn't be done?
shoreasy  [author] 4 Sep, 2021 @ 8:41am 
@wappaw all three changes are player exclusive, so it diminishes the endless chase and retreat -giving you some leeway to be more tactical with your movements
Wappaw_CptBlack13 3 Sep, 2021 @ 6:46pm 
" Increases base research speed from 0% to 50%
• Increases stance march speed from 50% to 75%
• Increases stance double time/ full speed ahead from 50% to 100%"

Does the above apply for players and AI? Or only the player
shoreasy  [author] 25 Aug, 2021 @ 11:39am 
Hello @Nikitian:

I'll be honest with in saying I haven't at all kept up-to-date with what the developers have been doing to their game through the updates, as I've been MIA for quite some time.

Originally as I remember it, public order difficulty penalty used to be a progressively negative and flat -X as you moved from normal to hard, very hard and legendary. That's as simple as it used to be; and so what this mod does was change those values on hard, very hard and legendary to match the value of normal difficulty - therefore removing the difficulty penalty.

I hope this clears things up?

Can I ask how CA have changed how public order works?

KR,
Luke
Nikitian 20 Aug, 2021 @ 8:02am 
So what's the public order modifier with this mod? None, i.e. 0, at all difficulties? The description seems a bit unclear.

Also, have you considered revisiting public order now that it has been reworked a few patches ago? As it is now auto-balancing (unless overwhelmingly bad) instead of steadily but inevitably climbing down to rebellion (which prompted the initial removal of public order difficulty penalties in this mod, I assume, long ago) and that might invite a different take on public order modifiers now.

Pretty cool mod, thanks for all the thought you put into it!
Pan Daemonii 12 Aug, 2021 @ 1:17pm 
Hi, shoreasy. Can you help me with campaign difficulty handicap table? There are 5 difficulties in the game but there are 7 divisions in this table. I understand that points -3 through +1 are legendary to easy difficulties. But what are +2 and +3? Are those correspond to very hard and legendary respectively but contain only AI boni?
shoreasy  [author] 31 Jul, 2021 @ 9:34am 
@drahstul hi, i have made this mod so the attrition values are equally harsh for both the player and ai. the idea here was to encourage a faster pace. that being said, my 'slow edition' version of this mod is purely about balance and removes the 'pace' aspects that this mod includes. this suggestion has made me recognise my own idea behind the differentiating versions, and so i will shortly be updating the 'slow edition' to remove the attrition changes this mod includes
drahstul 26 Jul, 2021 @ 7:41am 
Hey - would there be any chance for you to release a mod with just the attrition changes? I can't find anything like that, and it's really annoying watching the AI lose 1 or 2 soldiers while I lose half. I really like the idea of this mod, but for me personally it is just a bit too much.

To be honest, I think a lot of these changes offered as separate mods would be pretty popular. The casualty replenishment being another interesting one. Then again, I know you're doing all of this for free, so obviously just a suggestion. Cheers
shoreasy  [author] 21 Jul, 2021 @ 3:31am 
Updated: 21st/Jul/21 for The Silence & The Fury Update
RivenUK 14 Jul, 2021 @ 11:45pm 
Thank you for this mod. I no longer play without it. :)
Fibrewarrior 9 Jul, 2021 @ 12:31am 
Fantastic mod, it makes the game so much better. Is it possible to customize the values of the mod ? like Public order penalty, recruitment points for the AI, ect ?
Planewalker 4 May, 2021 @ 3:24pm 
:steamhappy:
UndeadKitten 2 Apr, 2021 @ 2:51pm 
Does this work with Rakarth or does it need an update?
shoreasy  [author] 11 Feb, 2021 @ 12:31pm 
you're most welcome, enjoy :chug:
Filthy Pollo 🐔 10 Feb, 2021 @ 10:35pm 
Awesome! thanks for the update.
shoreasy  [author] 8 Feb, 2021 @ 1:52pm 
• Updated description to reflect these changes
shoreasy  [author] 8 Feb, 2021 @ 1:45pm 
Changes to AI settlement occupation cost:

Easy from +200% to -50% (ai reward)
Normal from +200% to 0% (base/ player cost value)
Hard from +200% to +50% (ai reduced punishment, nonetheless added punishment from vanilla values)
Very hard from +200% to +100% (ai reduced punishment, nonetheless added punishment from vanilla values)
Legendary from +200% to +150% (ai reduced punishment, nonetheless added punishment from vanilla values)

p.s thanks to @Filthy Pollo for raising
shoreasy  [author] 8 Feb, 2021 @ 1:31pm 
• Updated for The Twisted & The Twilight Update
shoreasy  [author] 8 Feb, 2021 @ 1:21pm 
@filthy pollo

this is a little confusing but here are my findings:

so looking at the original data tables in comparison to the mod linked and also my own, the base game makes it cost nothing for the ai at -1 on all difficulties, which i can only assume is equal to -100% of the base value of 0.

the mod linked decreases this value further in -.25 increments per difficulty, so actually, it appears to be rewarding the ai for occupying settlements the harder the difficulty gets by +25% of the base cost (OR is capped/ nullified and means the effect won't go past -100% into -+ values regardless).
shoreasy  [author] 8 Feb, 2021 @ 1:21pm 
and my mod strangely already has these values altered and set to 2... which if i'm right, means that it costs the ai 200% more than the player at the base value of 0 (which in this case means default values) for them to occupy settlements. which is quite a substantial punishment for the ai at lower levels of difficulty, however wouldn't make much difference for very hard and legendary campaigns as ai are filthy rich with low costs anyhow... but at least it would perhaps give the player a bit more of a fighting chance against progressively aggressive ai, if the player is able to keep pushing them back...

...therefore, i can only conclude that the only values i need to change would be for easy, normal and hard to make it less punishing for the ai. what you have requested is already implemented :WHII_Attack:
shoreasy  [author] 8 Feb, 2021 @ 12:33pm 
i'm gonna update the mod shortly, so will have a look and see what values are altered in the mod linked
Filthy Pollo 🐔 8 Feb, 2021 @ 12:25pm 
You could check out this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1237394748 they removed 0 cost to occupy the ruins for AI
shoreasy  [author] 8 Feb, 2021 @ 11:15am 
Glad you enjoyed it, LelijkeMossel!
LelijkeMossel 24 Jan, 2021 @ 10:00am 
Just finished my first legendary campaign with this, makes the game much more enjoyable. Thx dude!
Filthy Pollo 🐔 17 Jan, 2021 @ 3:33pm 
Yes, not sure what's default value, AI should not use 0 cost to occupy the ruins
shoreasy  [author] 17 Jan, 2021 @ 12:47pm 
@filthy pollo do you mean to add values of cost to ai occupying ruins?
Filthy Pollo 🐔 17 Jan, 2021 @ 7:09am 
Hi, can you remove the 0 cost for the AI to occupy ruins?
shoreasy  [author] 7 Dec, 2020 @ 9:15am 
• Re-added loyalty feature
shoreasy  [author] 7 Dec, 2020 @ 9:11am 
• Updated for The Twisted & The Twilight
shoreasy  [author] 12 Nov, 2020 @ 10:25am 
• Updated for Da Nutz and Boltz
• Reduced base research increase from +100% to +50%
Deygotwingsnow 5 Oct, 2020 @ 7:13pm 
I can't help but feel that 100% base research speed is a little too high. Aside from that I think this is the best difficulty rebalancing mod out there.
Alex 22 Jun, 2020 @ 5:19pm 
Looks like the mod works still in single player, but in multi-players it throws an incompatible version error.
Blade 20 Jun, 2020 @ 11:48pm 
Hello author, could you please update this mod? Thank you!
Grenouille 10 Jun, 2020 @ 12:51pm 
Hi Luke, do you plan to do an update of this mod? Thank you !
IslandTeaService 27 May, 2020 @ 6:06am 
Hi Luke, will this be updated for Warden and Paunch? Thanks
Alex 25 May, 2020 @ 5:45pm 
Hope to see an update for the warden and the paunch, by far one of the best mods
shoreasy  [author] 14 Dec, 2019 @ 2:48am 
• Updated for The Shadow & The Blade
John H. Helldiver 13 Dec, 2019 @ 5:31am 
I take it these mods won't work anymore with the new patch?
shoreasy  [author] 10 Dec, 2019 @ 12:49pm 
@FlippityFloppity

No worries, you're very welcome. There's a lot about the campaign difficulty scaling that feels cheap to me. Raw number inflation doesn't increase the tactical aspect, but instead serves only to hinder the player, in turn making the changes seem more chore than challenge based.

Just be aware that this mod also alters the pace of the game ever so slightly so that it plays out faster than usual. If these pace changes are not to your liking, there's an alternate version without them included available here - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1559039727&tscn=1576009832

Enjoy :WHII_Attack:
HAVOC5150 10 Dec, 2019 @ 12:30pm 
Thank god for this. There are NO other mods doing this. I don't want to have to use a public order cheat on a trainer because legendary is bogged down in ungodly, unmanageable public order penalties. Thank you for this. Difficulty in a war game should be through WAR not nuissance.
shoreasy  [author] 14 Oct, 2019 @ 3:51am 
• Updated for The Hunter & The Beast
shoreasy  [author] 9 Oct, 2019 @ 1:30am 
if you wanted to remove it altogether (which i don't recommend, messes too much with the pacing and faction balance), you'd have to get a separate mod solely for that and have it below this mod in the load order
shoreasy  [author] 9 Oct, 2019 @ 1:22am 
ello peeps! btw, the mod still works despite not being updated, although i will get round to doing it at some point soon. and hey alex, it used to remove the extra army upkeep completely... but after much testing and feedback i instead re-balanced the values per difficulty. these can be found in the description, but i'll post em below as well:

Additional army penalty changes are as followed: (these values are the same for player and AI)

• Easy unchanged
• Normal +2% to +3%
• Hard from +7% to +5%
• Very Hard from +15% to +7%
• Legendary from +15% to +10%
Alex 8 Oct, 2019 @ 4:57pm 
Okay i've gotten most of the mod working, however the upkeep increase is still around. I thought this mod removed the extra upkeep per extra armies or does it just remove the scaling on the difficulties?
Dr. Oz The Great And Powerful 15 Sep, 2019 @ 8:26pm 
update?
dmg 11 Sep, 2019 @ 1:20pm 
does this need an update?