RimWorld

RimWorld

Cheap Mortar Shell
76 Comments
Proxyer  [author] 4 Oct @ 8:23am 
@Neptune
One way to check this is to remove the mod "Cheap Mortar Shell" from your mod list and load your current game data.

A red error will be recorded when you load due to elements of this mod that remain in your save data, but this is for verification purposes only and you don't need to worry about it.

Next, check to see if the bill list in the "machining table" is displayed. If it is displayed, something about this mod may be the cause. If it remains hidden, this mod is not the cause. In that case, check Player.log (in LocalLow\Ludeon Studios\RimWorld by Ludeon Studios) to see if any errors have been recorded.
Neptune 4 Oct @ 8:13am 
I will check my mods to see if there are duplicate style of bills
Neptune 4 Oct @ 8:12am 
yes the bill list and items no longer showing when access the bench, after researching microelectronics, tailoring benches work fine before that.
Proxyer  [author] 4 Oct @ 8:09am 
Hello Neptune.
My question is, when you say "broken," do you mean things like the bill list not displaying on the workbench?

One possibility is that there are multiple mods that create similar shells in the list, causing a conflict.

This mod should not generally contain any XML elements that would break the mod list. I need more information.
Neptune 4 Oct @ 5:24am 
after researching microelectronics
Neptune 4 Oct @ 5:23am 
not sure why but with my modlist this breaks the taloring benchs
Proxyer  [author] 9 Jun @ 7:50pm 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [author] 3 Jun, 2024 @ 3:36am 
:cupup:
17 3 Jun, 2024 @ 3:32am 
oh hell yeah, I mean I hoped you'd add them sometime in the future, but that was really fast :D
Proxyer  [author] 3 Jun, 2024 @ 3:28am 
@17
Thank you for your suggestions. I hope they help you with your gameplay. :lunar2019wavingpig:
Proxyer  [author] 3 Jun, 2024 @ 3:26am 
Update : 3 Jun, 2024
v1.5.1
- Added support bulk crafting three types of shells for Vanilla Factions Expanded - Deserters .

New Recipe :
make shrapnel shell x4
Cost : Steel x100
Worktime : 2600 ticks
Skill Requirement : Crafting Lv7

make armor-piercing shell x4
Cost : Steel x70, Chemfuel x40
Worktime : 2600 ticks
Skill Requirement : Crafting Lv7

make cluster shell x4
Cost : Steel x150, Chemfuel x150
Worktime : 2600 ticks
Skill Requirement : Crafting Lv7

Translations include Simplified Chinese, Traditional Chinese, English, French, German and Japanese.
Note: Only Vanilla Factions Expanded - Deserters translation mods are supported.
17 3 Jun, 2024 @ 2:43am 
Thank you very much bossman
Proxyer  [author] 3 Jun, 2024 @ 12:24am 
Hello 17, I will check the Vanilla Factions Expanded - Deserters to see if I can add it.
17 3 Jun, 2024 @ 12:17am 
pls add support for VE Deserters, cluster shell, armor piercing shell etc.
Proxyer  [author] 4 May, 2024 @ 8:58pm 
If you do not know the specifications of "LoadFolders.xml", please read the following Ludeon official reference.

Multi-version mods in RimWorld [docs.google.com]
Proxyer  [author] 4 May, 2024 @ 8:53pm 
Done. The following description was found in LoadFolders.xml, and the corresponding description for 1.4 existed in About.xml.

<v1.4>
<li>Common</li>
<li>1.3</li>
</v1.4>

No deficiencies were identified in patches or defs files. Please provide game logs, etc. that you have "bugs" caused by this mod.

Reference:
How to report bugs in mods
Guide created by Fluffy.
Proxyer  [author] 4 May, 2024 @ 8:45pm 
Hello professional ninjaneer.
I'll chek soon.
mageeadam 4 May, 2024 @ 8:41pm 
there's no 1.4 version in files, might cause bugs
Proxyer  [author] 13 Mar, 2024 @ 5:53pm 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
Proxyer  [author] 6 Oct, 2022 @ 10:14pm 
Update : 7 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3509 (unstable).
Proxyer  [author] 2 Sep, 2021 @ 9:57pm 
Don't worry! NP. :lunar2019grinningpig:
Jabroni Pepperoni 2 Sep, 2021 @ 9:47pm 
I have realized I am an idiot and never allowed them in the mortar "shell" tab. Thanks for the mod and all the help! :steamfacepalm:
Proxyer  [author] 2 Sep, 2021 @ 8:51pm 
HelloJabroni Pepperoni.
This mod doesn't create its original shell, so try removing this mod from your mod list and starting a new game. If you can fire it, this mod may be the cause. If it doesn't fire, it's a problem with the mod you're using. please confirm. thank you.
Jabroni Pepperoni 2 Sep, 2021 @ 8:27am 
Thanks for update! I am playing with this mod but the antigrain shells are unusable with some modded mortars. The M2 mortar in Rimmunation and the artillery all cannot use the antigrain shell. Any idea what might be causing this issue?
Proxyer  [author] 12 Aug, 2021 @ 6:03pm 
@Emelio Lizardo
Hope that the development side of RimWorld will handle that, or the mod author of CE will create it. It's impossible with xml. :lunar2019crylaughingpig:
Emelio Lizardo 12 Aug, 2021 @ 5:52pm 
What would be nice is to have a bin like the nutripaste bin adapted to the mortars like an ammo magazine.
Proxyer  [author] 5 Jul, 2021 @ 1:55pm 
Hello Dizzy Ioeuy!
In 1.3, the cost of steel consumed by this mod is close to the same number, and this mod is adjusting the amount of chemfuel.

But, depending on the difficulty of the game, it will return to the previous cost, so i am making adjustments in that case.

P.S.
1.3 have a lot of changes, there are good points, bad points in 1.3. Please enjoy them after they are officially released.
Dizzy Ioeuy 5 Jul, 2021 @ 11:40am 
Thanks for updating. I'm opting out of the beta until mods catch up, but am terribly excited and happy to see you updated!
Proxyer  [author] 5 Jul, 2021 @ 2:18am 
Update : 5 Jul, 2021
v1.3.0
- Update for 1.3 Preview beta
Proxyer  [author] 28 Jan, 2021 @ 1:40am 
@Cream of Botulism Soup
Hello Cream of Botulism Soup.
Conversely, the material cost of the wall may be too low. It has the same thickness as one person. :lunar2019grinningpig:
Cream of Botulism Soup 28 Jan, 2021 @ 12:51am 
Thanks, though I probably would have reduced the cost even more, doesn't make any sense for a single shell to use up 5x more steel than a wall segment...
Dizzy Ioeuy 7 Nov, 2020 @ 7:58pm 
I am using mods to make steel less common and not naturally occurring. Needed to bring the price of shells back into reason. This allowed that.

Now to take on a combat drop base...
Proxyer  [author] 7 Nov, 2020 @ 6:55pm 
@Dizzy Ioeuy
Hello Dizzy Ioeuy.
I hope your colony can maintain a stronger defense. have fun! :cupup:
Dizzy Ioeuy 7 Nov, 2020 @ 6:13pm 
Nice mod. thank you!
Proxyer  [author] 28 Aug, 2020 @ 3:43pm 
Update : 29 Aug, 2020
v1.2.2
New:
- Added Smoke shells x4 bill.
- Added Smoke shell recipe and cost patch.
- Added translations for all supported languages.
Proxyer  [author] 27 Aug, 2020 @ 4:37pm 
Update 28 Aug, 2020
- Add incompatible "[1.2] Cheap Mortar Shell - No Antigrain" in Manifest.xml.
Proxyer  [author] 27 Aug, 2020 @ 4:49am 
@Raccoononi
Here is.

No Antigrain Version :
You no need Antigrain Warhead? please use this.

[1.2] Cheap Mortar Shell - No Antigrain
Steam Workshop Link :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2210881159
Proxyer  [author] 27 Aug, 2020 @ 3:53am 
@Raccoononi
Hello Raccoononi. That's a good suggestion.
What are the solutions that research needs to create a "Antigains shell"? Changed techLevel from the current industrial era to the space age.

I will think about it. Thank you.
RCOI 27 Aug, 2020 @ 2:05am 
Hello. I love the cost reduction on the regular mortar shells but I personally would like to keep antigrain a rare treasure in my playthroughs. Do you think it will be easy for you to add a toggleable option for whether or not Antigrains can be crafted? Thanks.
Proxyer  [author] 5 Aug, 2020 @ 6:32pm 
@8faiNt ı♣ı
Hello. I am happy if this mod makes your play comfortable.:happypug:
8faiNt ı♣ı 5 Aug, 2020 @ 2:24pm 
really cool mod. using mortars are now less tedious
Proxyer  [author] 31 Jul, 2020 @ 1:03am 
Update : 31 Jul, 2020
- Update for 1.2 Unstable build
Proxyer  [author] 7 Jun, 2020 @ 2:31am 
Update : 7 Jun, 2020
v1.0.6
- Fixed japanese translation of shell name.
Proxyer  [author] 4 Apr, 2020 @ 2:46pm 
@kobatochandaisuki
Thank you. have a fun! :)
한쿡외쿡인 4 Apr, 2020 @ 9:51am 
great mod, keep up the work man!
Thanks!
Proxyer  [author] 27 Feb, 2020 @ 11:29pm 
Update : Feb 28, 2020
for RimWorld 1.1.2557 rev484
- Change folder structure and LoadFolders.xml
Proxyer  [author] 18 Feb, 2020 @ 8:57am 
Update : Feb 18, 2020
v1.0.5
Update for RimWorld 1.1.2548 rev623
Proxyer  [author] 18 Feb, 2020 @ 7:45am 
@pingouin rugbyman
Hello, pingouin rugbyman.
Yes. But, in order to actually support 1.1, it was necessary to add tags that were not allowed in 1.0. That causes an error to be logged at the start of the game. However, they do not hurt the game at all, so don't worry. RimWorld v1.0.2408 should continue to work without any problems.

Read v1.1 changes:
https://ludeon.com/blog/#7869455921001629257

I may migrate to 1.1 completely to avoid confusion in the future, so download the 1.0 version from the non-Steam download guide and save it locally (in the Mods folder). It is recommended.
Dave SkylarK 18 Feb, 2020 @ 6:51am 
did it still works with 1.0 ?
Proxyer  [author] 17 Feb, 2020 @ 9:04pm 
Update : Feb 18, 2020
v1.0.4
- Now Antigrain Warhead production need prerequisite research "starship reactor" must be completed.