RimWorld

RimWorld

2,200 ratings
Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
51.838 MB
25 Aug, 2023 @ 7:38am
8 Jul @ 11:09am
22 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Deserters

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Popular Discussions View All (37)
16
22 Oct @ 9:19am
[EXPLAINED] Can't Accept Second Plot - Bug or Mechanic?
Pyrous Red
29
20 Sep @ 1:48am
Assassination target not spawning
AppleSauceBandit
3
18 Sep @ 2:24am
Intel not appearing in comms
Spindles
1,310 Comments
DeadDragon 19 Oct @ 10:02am 
I can't progress in the quest line after archduke.
deserters line doesn't give me the approachs option to choose.
Alu 18 Oct @ 9:19pm 
theres nothing that can be done without a log or details though sadly
specially when oskar has repeatedly said
bug reports via comments are not used any longer and you need to report it via the link in the desc
Moka 18 Oct @ 5:34pm 
Wow some people here are having hard times with this mod, i came her to ask if anyone else had the supposed techfriars never spawn at the raid but seems they´re having it worse.
Tranzbean_unconqueerable 18 Oct @ 5:20pm 
Genuinely, hopefully they do bugfixes after they finish the next mod if not before.
Sanakara 17 Oct @ 5:46pm 
still get deserter raids, even if I have royal pawns below the knight title - that is not supposed to be. already send a bug report weeks ago, but this problem existed from the very beginning - frustrating.
Poet 13 Oct @ 12:08pm 
Is anyone insta failing quests and losing pawns immediately upon shuttle / pod arrival to a mission?
LifeIsAbxtch 12 Oct @ 2:15pm 
Oskar I got a question can you use espionage on other factions besides the fallen empire? Just asking...
isalcaruz 11 Oct @ 8:07pm 
Does the mod work with Medieval Overhaul?
GoblinEngineer 6 Oct @ 8:46pm 
Ahh, I'm kind of wishing I had looked at the comments before starting to use this. Oh well, I'll get rid of it after this run
onomi1 3 Oct @ 2:46am 
Even when information is present, it isn't recognized. There's no target. Without fixing these issues, gameplay is impossible. Looking at the comments, it seems there are more bugs, but is the fix progressing?:steamsad: