RimWorld

RimWorld

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Cheap Mortar Shell
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
83.444 KB
22 Oct, 2018 @ 7:20pm
9 Jun @ 7:49pm
19 Change Notes ( view )

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Cheap Mortar Shell

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
235 items
Description
[1.5] Cheap Mortar Shell

Description:
This Mod will reduce the manufacturing cost of various mortar shell to 60%. And add a menu that making four various mortar shells collectively in the shell production recipe. To create four various mortar shells, the colonists need more than 4 Crafting skills.

Add Antigrain Warhead that can not be created in vanilla to the creation menu in machining table.

[In vanilla / cost per 1 shell]
Data in parentheses is 1.3 Number in parentheses is 1.2
With v1.4 vanilla, costs have been reduced as much as this mod.

high-explosive shell: 15(25) x Steel, 15(15) x Chemfuel
incendiary shell: 10(20) x Steel, 20(20) x Chemfuel
EMP shell: 15(25) x Steel, 2(2) x Component
smoke shell: 25(35) x Steel
firefoam shell: 25(35) x Steel
antigrain warhead: Impossible to create

Data in parentheses is 1.1/1.2. Number in parentheses is 1.0

high-explosive shell: 25(20) x Steel, 15(10) x Chemfuel
incendiary shell: 20(15) x Steel, 20(15) x Chemfuel
EMP shell: 25(20) x Steel
smoke shell: 35 x Steel
firefoam shell: 35(30) x Steel
antigrain warhead: Impossible to create

[In this mod / cost per 1 shell]
Data in parentheses is 1.3. Number in parentheses is vanilla 1.3

high-explosive shell: 15(no change) x Steel, 9(15) x Chemfuel
incendiary shell: 10(no change) x Steel, 12(20) x Chemfuel
EMP shell: 15(no change) x Steel, 2(no change) x Component
smoke shell: 21(25) x Steel
firefoam shell: 21(25) x Steel
antigrain warhead: Can be created. ( The cost is described below )

Antigrain Warhead production cost:
Data in parentheses is v1.0

Steel x 24 (20)
Component x 3 (2)
AdvancedComponent x 1

Need Skill: Crafting Lv 12
Prerequisites Research : starship reactor

Mod support :
Vanilla Factions Expanded - Deserters

New Recipe :
make shrapnel shell x4
Cost : Steel x100
Worktime : 2600 ticks
Skill Requirement : Crafting Lv7

make armor-piercing shell x4
Cost : Steel x70, Chemfuel x40
Worktime : 2600 ticks
Skill Requirement : Crafting Lv7

make cluster shell x4
Cost : Steel x150, Chemfuel x150
Worktime : 2600 ticks
Skill Requirement : Crafting Lv7

Translations include Simplified Chinese, Traditional Chinese, English, French, German and Japanese.
Note: Only Vanilla Factions Expanded - Deserters translation mods are supported.


No Antigrain Version :
You no need Antigrain Warhead? please use this.

Cheap Mortar Shell - No Antigrain
Steam Workshop Link :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2210881159


Translation currently included:
English, German, Japanese, Korean, Simplified Chinese.

B19 version is here.
[B19] Cheap Mortar Shell
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1414338570

OLD NON-STEAM DOWNLOAD
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1545897249/3052860798157613340/


76 Comments
Proxyer  [author] 4 Oct @ 8:23am 
@Neptune
One way to check this is to remove the mod "Cheap Mortar Shell" from your mod list and load your current game data.

A red error will be recorded when you load due to elements of this mod that remain in your save data, but this is for verification purposes only and you don't need to worry about it.

Next, check to see if the bill list in the "machining table" is displayed. If it is displayed, something about this mod may be the cause. If it remains hidden, this mod is not the cause. In that case, check Player.log (in LocalLow\Ludeon Studios\RimWorld by Ludeon Studios) to see if any errors have been recorded.
Neptune 4 Oct @ 8:13am 
I will check my mods to see if there are duplicate style of bills
Neptune 4 Oct @ 8:12am 
yes the bill list and items no longer showing when access the bench, after researching microelectronics, tailoring benches work fine before that.
Proxyer  [author] 4 Oct @ 8:09am 
Hello Neptune.
My question is, when you say "broken," do you mean things like the bill list not displaying on the workbench?

One possibility is that there are multiple mods that create similar shells in the list, causing a conflict.

This mod should not generally contain any XML elements that would break the mod list. I need more information.
Neptune 4 Oct @ 5:24am 
after researching microelectronics
Neptune 4 Oct @ 5:23am 
not sure why but with my modlist this breaks the taloring benchs
Proxyer  [author] 9 Jun @ 7:50pm 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [author] 3 Jun, 2024 @ 3:36am 
:cupup:
17 3 Jun, 2024 @ 3:32am 
oh hell yeah, I mean I hoped you'd add them sometime in the future, but that was really fast :D
Proxyer  [author] 3 Jun, 2024 @ 3:28am 
@17
Thank you for your suggestions. I hope they help you with your gameplay. :lunar2019wavingpig: