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One way to check this is to remove the mod "Cheap Mortar Shell" from your mod list and load your current game data.
A red error will be recorded when you load due to elements of this mod that remain in your save data, but this is for verification purposes only and you don't need to worry about it.
Next, check to see if the bill list in the "machining table" is displayed. If it is displayed, something about this mod may be the cause. If it remains hidden, this mod is not the cause. In that case, check Player.log (in LocalLow\Ludeon Studios\RimWorld by Ludeon Studios) to see if any errors have been recorded.
My question is, when you say "broken," do you mean things like the bill list not displaying on the workbench?
One possibility is that there are multiple mods that create similar shells in the list, causing a conflict.
This mod should not generally contain any XML elements that would break the mod list. I need more information.
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Thank you for your suggestions. I hope they help you with your gameplay.