Stellaris

Stellaris

L-Cluster Access
30 Comments
FirePrince 4 Apr, 2020 @ 8:08am 
Lekelokobs 3 Apr, 2020 @ 11:58pm 
Gotta pump those updates up, those are rookie numbers.
JenkoRun 29 Mar, 2020 @ 12:36pm 
I've been changing my mod list around and this version if perfect for my MP session, will you be updating this one anytime soon? Thanks
Zag14 26 Mar, 2020 @ 5:19am 
update plz?
Regius Eques 25 Mar, 2020 @ 8:48pm 
You are my favorite person right now.
Oatmeal 25 Mar, 2020 @ 10:26am 
is this getting an update?
supercid87 20 Mar, 2020 @ 3:27pm 
can we have an update for this?
JenkoRun 17 Feb, 2020 @ 1:33pm 
Just started a new game and the decision to open or close the gates has shown up on my planets decision screen, please fix?
onit 9 Oct, 2019 @ 7:08pm 
please update for 2.4
Lucifer 21 Jun, 2019 @ 1:19am 
Looks to be working, though does kind of bite that you can't keep the L-Gate open only for you. One issue though is it seems to have changed all the L-Cluster icons to the archaelogy dig site icon.
⎛⎝Dentonh⎠⎞ 24 May, 2019 @ 9:11pm 
it was a conflicting mod, however it would be nice if everyone could set their policy as it could allow other empires to go though your territory but not the L-Gate in your empire if you don't control the Terminal System
Spartan878  [author] 24 May, 2019 @ 9:06pm 
I will be changing the policy into a decision to make it easier to open/close the cluster.
JenkoRun 24 May, 2019 @ 4:33am 
"However in order to set the Policy you must be in control of Terminal Egress and Have the Gateway Activation Technology"

Does this mean if I have a game with no normal gateways, I can't use this policy? since you need to encounter normal gateways to get the activation tech.

Or are you referring to L-Gate activation tech?
⎛⎝Dentonh⎠⎞ 21 May, 2019 @ 5:55am 
For some reason I can't get the policy to spawn in for me. I don't know if it is conflicting with another mod, or if the mod itself isn't working.
JenkoRun 18 May, 2019 @ 3:35am 
Could you give us a possible time-frame for the expected update? Then I can make a proper decision on holding off a new play-through, thanks.
Spartan878  [author] 17 May, 2019 @ 8:18pm 
Poke. and Yes I will be updating.
Sargasim 17 May, 2019 @ 8:16pm 
Bump
JenkoRun 5 May, 2019 @ 8:23am 
Bump
JenkoRun 21 Apr, 2019 @ 11:50am 
Can we expect the update for this before the end of the month?
Armok 21 Mar, 2019 @ 3:56pm 
@Spartan878 would be high time to update this mod hm? the alternative appears to be broken :P
JenkoRun 2 Mar, 2019 @ 3:52pm 
Talk about an exploit. I think I'll wait for the update, what are the odds of this being ready for 2.2.6? I'm holding off a serious playthrough until then.
Spartan878  [author] 2 Mar, 2019 @ 3:23pm 
I think that the L-Gates would be free to build.
JenkoRun 2 Mar, 2019 @ 8:55am 
Quick question, what will happen if I try to use this in 2.2?
JenkoRun 28 Feb, 2019 @ 5:35am 
Excellent.
Spartan878  [author] 28 Feb, 2019 @ 12:59am 
Yes I do have plans to update this.
JenkoRun 27 Feb, 2019 @ 3:15pm 
Any plans to update this?
Spartan878  [author] 12 Dec, 2018 @ 12:59pm 
Yes
Nephatrine 12 Dec, 2018 @ 8:49am 
I made my own version of this for 2.2 (though without the construction aspect) for personal use in my multiplayer group. Would you be okay with me uploading that to the workshop and linking to yours?
Spartan878  [author] 9 Dec, 2018 @ 1:56am 
Will update but working on other things.
Vaeringjar 9 Dec, 2018 @ 1:54am 
2.2?