Stellaris

Stellaris

L-Cluster Access
30 則留言
FirePrince 2020 年 4 月 4 日 上午 8:08 
Lekelokobs 2020 年 4 月 3 日 下午 11:58 
Gotta pump those updates up, those are rookie numbers.
JenkoRun 2020 年 3 月 29 日 下午 12:36 
I've been changing my mod list around and this version if perfect for my MP session, will you be updating this one anytime soon? Thanks
Zag14 2020 年 3 月 26 日 上午 5:19 
update plz?
Regius Eques 2020 年 3 月 25 日 下午 8:48 
You are my favorite person right now.
Oatmeal 2020 年 3 月 25 日 上午 10:26 
is this getting an update?
supercid87 2020 年 3 月 20 日 下午 3:27 
can we have an update for this?
JenkoRun 2020 年 2 月 17 日 下午 1:33 
Just started a new game and the decision to open or close the gates has shown up on my planets decision screen, please fix?
onit 2019 年 10 月 9 日 下午 7:08 
please update for 2.4
Lucifer 2019 年 6 月 21 日 上午 1:19 
Looks to be working, though does kind of bite that you can't keep the L-Gate open only for you. One issue though is it seems to have changed all the L-Cluster icons to the archaelogy dig site icon.
⎛⎝Dentonh⎠⎞ 2019 年 5 月 24 日 下午 9:11 
it was a conflicting mod, however it would be nice if everyone could set their policy as it could allow other empires to go though your territory but not the L-Gate in your empire if you don't control the Terminal System
Spartan878  [作者] 2019 年 5 月 24 日 下午 9:06 
I will be changing the policy into a decision to make it easier to open/close the cluster.
JenkoRun 2019 年 5 月 24 日 上午 4:33 
"However in order to set the Policy you must be in control of Terminal Egress and Have the Gateway Activation Technology"

Does this mean if I have a game with no normal gateways, I can't use this policy? since you need to encounter normal gateways to get the activation tech.

Or are you referring to L-Gate activation tech?
⎛⎝Dentonh⎠⎞ 2019 年 5 月 21 日 上午 5:55 
For some reason I can't get the policy to spawn in for me. I don't know if it is conflicting with another mod, or if the mod itself isn't working.
JenkoRun 2019 年 5 月 18 日 上午 3:35 
Could you give us a possible time-frame for the expected update? Then I can make a proper decision on holding off a new play-through, thanks.
Spartan878  [作者] 2019 年 5 月 17 日 下午 8:18 
Poke. and Yes I will be updating.
Sargasim 2019 年 5 月 17 日 下午 8:16 
Bump
JenkoRun 2019 年 5 月 5 日 上午 8:23 
Bump
JenkoRun 2019 年 4 月 21 日 上午 11:50 
Can we expect the update for this before the end of the month?
Armok 2019 年 3 月 21 日 下午 3:56 
@Spartan878 would be high time to update this mod hm? the alternative appears to be broken :P
JenkoRun 2019 年 3 月 2 日 下午 3:52 
Talk about an exploit. I think I'll wait for the update, what are the odds of this being ready for 2.2.6? I'm holding off a serious playthrough until then.
Spartan878  [作者] 2019 年 3 月 2 日 下午 3:23 
I think that the L-Gates would be free to build.
JenkoRun 2019 年 3 月 2 日 上午 8:55 
Quick question, what will happen if I try to use this in 2.2?
JenkoRun 2019 年 2 月 28 日 上午 5:35 
Excellent.
Spartan878  [作者] 2019 年 2 月 28 日 上午 12:59 
Yes I do have plans to update this.
JenkoRun 2019 年 2 月 27 日 下午 3:15 
Any plans to update this?
Spartan878  [作者] 2018 年 12 月 12 日 下午 12:59 
Yes
Nephatrine 2018 年 12 月 12 日 上午 8:49 
I made my own version of this for 2.2 (though without the construction aspect) for personal use in my multiplayer group. Would you be okay with me uploading that to the workshop and linking to yours?
Spartan878  [作者] 2018 年 12 月 9 日 上午 1:56 
Will update but working on other things.
Vaeringjar 2018 年 12 月 9 日 上午 1:54 
2.2?