Starbound

Starbound

Mysterious additions
18 Comments
wyvernslayer8682 6 Sep @ 3:28pm 
incredible of how in over the past 3 years no one realised the mod was being updated until 14 february
mikypoo  [author] 7 Mar, 2022 @ 9:35am 
Haha, comes by surprise doesn't it!
Glad to know people are watching!
Lukiwarble 6 Mar, 2022 @ 6:45pm 
Oh?! wasn't expecting to see an update in this mod
mikypoo  [author] 25 Aug, 2021 @ 10:27am 
The humanoid body sprites were self edited without looking at other sources, taken straight from /assets/humanoid/human.

However, you are correct that the anime eyes were taken from another source. Primarily because I add patches that assume those eyes are installed to go along with Ren's mod having them added in the first place.

I assume the above is what you mean by Aurora and Cutebound. The head sprites were copied over from either Aurora's original or Ningen Race Mod, or maybe even Cutebound.

However, as I didn't copy from there, and it was in Rumi's mod for ages, then removed, and then added soon after in Ren's mod, it hadn't occurred to me write about the origin of where the sprite came from.

There is likely no way I can tell which mod it came from to start with at this point.
FezzedOne 24 Aug, 2021 @ 5:27pm 
I'd like to know exactly why this mod has Aurora's (or Cutebound's) humanoid sprites in it. That feature is completely undisclosed, by the way.
OxOOFFOO 13 Jul, 2020 @ 3:52am 
Interesting use for my test world.
Lukiwarble 4 Feb, 2020 @ 3:22pm 
I went for the second one just to be sure, i was going to remove it but since it worked i just let it like that
mikypoo  [author] 3 Feb, 2020 @ 3:53pm 
I've now updated the description accordingly, thanks for letting me know that the game wouldn't call the immunity status effect without a direct call "{}".
mikypoo  [author] 3 Feb, 2020 @ 3:48pm 
@Lukiwarble

Yeah, you only needed to specify the same stat once, not twice. I gave two entries to tell you that you can add more to it if you wish to.

/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
Lukiwarble 3 Feb, 2020 @ 2:18pm 
Now it works, altough i already created my base in MysTonnard i can at least access that world.
The item ended looking like this (did a few changes to remember what it was about) :

/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}, {"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
mikypoo  [author] 3 Feb, 2020 @ 3:23am 
@Lukiwarble

In that case, assign them with "statusEffects":[{"amount":1000000,"stat":"name"}, {"amount":1000000,"stat":"name"}]

Replace name with the right status effect.

I added two entries to give you an example of adding multiple. The reason this method can sometimes be required, is it calls the status effect directly.
Lukiwarble 2 Feb, 2020 @ 2:33pm 
the venearia status effect isn't working on the EPPs i'm adding to
Ineffable 22 Jun, 2019 @ 2:46pm 
This is an FBR project file, so don't worry about it.
Goose 2 Nov, 2018 @ 7:56am 
ok, what is this?
PrelawGunmir 13 Sep, 2018 @ 1:51pm 
yeah ummmmm, a picture(s) and descriptions
warmainiac 13 Sep, 2018 @ 1:30pm 
well, maybe update description?
mikypoo  [author] 13 Sep, 2018 @ 1:14pm 
Read the change notes and you would know I added something as part of it already. :D
warmainiac 13 Sep, 2018 @ 12:39pm 
but theres already stuff added or there wouldn't be a file size of 0.041 MB