Starbound

Starbound

Mysterious additions
18 kommentarer
wyvernslayer8682 6. sep. kl. 15:28 
incredible of how in over the past 3 years no one realised the mod was being updated until 14 february
mikypoo  [ophavsmand] 7. mar. 2022 kl. 9:35 
Haha, comes by surprise doesn't it!
Glad to know people are watching!
Lukiwarble 6. mar. 2022 kl. 18:45 
Oh?! wasn't expecting to see an update in this mod
mikypoo  [ophavsmand] 25. aug. 2021 kl. 10:27 
The humanoid body sprites were self edited without looking at other sources, taken straight from /assets/humanoid/human.

However, you are correct that the anime eyes were taken from another source. Primarily because I add patches that assume those eyes are installed to go along with Ren's mod having them added in the first place.

I assume the above is what you mean by Aurora and Cutebound. The head sprites were copied over from either Aurora's original or Ningen Race Mod, or maybe even Cutebound.

However, as I didn't copy from there, and it was in Rumi's mod for ages, then removed, and then added soon after in Ren's mod, it hadn't occurred to me write about the origin of where the sprite came from.

There is likely no way I can tell which mod it came from to start with at this point.
FezzedOne 24. aug. 2021 kl. 17:27 
I'd like to know exactly why this mod has Aurora's (or Cutebound's) humanoid sprites in it. That feature is completely undisclosed, by the way.
OxOOFFOO 13. juli 2020 kl. 3:52 
Interesting use for my test world.
Lukiwarble 4. feb. 2020 kl. 15:22 
I went for the second one just to be sure, i was going to remove it but since it worked i just let it like that
mikypoo  [ophavsmand] 3. feb. 2020 kl. 15:53 
I've now updated the description accordingly, thanks for letting me know that the game wouldn't call the immunity status effect without a direct call "{}".
mikypoo  [ophavsmand] 3. feb. 2020 kl. 15:48 
@Lukiwarble

Yeah, you only needed to specify the same stat once, not twice. I gave two entries to tell you that you can add more to it if you wish to.

/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
Lukiwarble 3. feb. 2020 kl. 14:18 
Now it works, altough i already created my base in MysTonnard i can at least access that world.
The item ended looking like this (did a few changes to remember what it was about) :

/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}, {"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
mikypoo  [ophavsmand] 3. feb. 2020 kl. 3:23 
@Lukiwarble

In that case, assign them with "statusEffects":[{"amount":1000000,"stat":"name"}, {"amount":1000000,"stat":"name"}]

Replace name with the right status effect.

I added two entries to give you an example of adding multiple. The reason this method can sometimes be required, is it calls the status effect directly.
Lukiwarble 2. feb. 2020 kl. 14:33 
the venearia status effect isn't working on the EPPs i'm adding to
Ineffable 22. juni 2019 kl. 14:46 
This is an FBR project file, so don't worry about it.
Goose 2. nov. 2018 kl. 7:56 
ok, what is this?
PrelawGunmir 13. sep. 2018 kl. 13:51 
yeah ummmmm, a picture(s) and descriptions
warmainiac 13. sep. 2018 kl. 13:30 
well, maybe update description?
mikypoo  [ophavsmand] 13. sep. 2018 kl. 13:14 
Read the change notes and you would know I added something as part of it already. :D
warmainiac 13. sep. 2018 kl. 12:39 
but theres already stuff added or there wouldn't be a file size of 0.041 MB