Cities: Skylines

Cities: Skylines

Terraforming Network
95 Comments
mikmoen 18 Apr, 2023 @ 3:33pm 
@noobcrafting I think the new Loading Screen mod has a function that "attempts" to recover a save from missing networks, which happened to me recently. It loaded my game just fine by just straight deleting the missing roads.
accassius89 30 Nov, 2022 @ 8:59am 
@noobcrafting that applies to any network
computment 24 Nov, 2022 @ 6:49am 
still works for me
VNDK8R 16 Sep, 2022 @ 4:44am 
An exception occured during NetAI simulation step.
Asset: 1480409620.R69 Terraforming Network_Data
SegmentID: 20367
Type: RoadBridgeAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
noobcrafting 12 Aug, 2022 @ 2:35pm 
WARNING:
Unsubscribing from this mod, without removing every network placed, breakes your savegame.
The game still loads but the map get broken (Map mesh gets messed up, destroying huge chunks of tiles) and also simulation fails causing other mods to breake as well.

Use this one instead;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034

That one also fixes the issue with flooding notification for underwater placements.
Erke 27 May, 2022 @ 8:43pm 
WARNING:
Unsubscribing from this mod, without removing every network placed, breakes your savegame.
The game still loads but the map get broken (Map mesh gets messed up, destroying huge chunks of tiles) and also simulation fails causing other mods to breake as well.

Use this one instead;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034

That one also fixes the issue with flooding notification for underwater placements.
xxxx 1 May, 2022 @ 2:24am 
Not works
m4gic 17 Feb, 2022 @ 10:01pm 
clever :D
KungGustavthe16 25 Jan, 2022 @ 7:50am 
is this the one that make every thing super flat in like one second
-ts1 10 Nov, 2021 @ 9:17pm 
amz!!! thanks
Tun Sri Musa 2 Sep, 2021 @ 6:00am 
L O S S
Colbert_Z 31 Jul, 2021 @ 7:15am 
一种无形的、无功能的、用于地形形成的薄网络。

你可以用翻页的方式把它抬起来,但你不能把它沉下去,所以就用移动它吧!降低它。

但是,您仍然始终受到地形网格分辨率的限制。
simmons 11 Jul, 2021 @ 3:52am 
Is this still working?
I have it activated but can't find it anywhere on the game, not even the find it search comes up with any results.
Simuscape 6 Jun, 2021 @ 2:40am 
This has got to be one of the most useful assets ever made for this game... :steamthumbsup:
Splifsend 12 Jan, 2021 @ 6:32am 
Can I edit this to make it go underwater ?? - or maybe you can. I don't want to share. I just want to make a river with it.
Sp3ctre18 22 May, 2020 @ 11:17am 
Hey all, Ronyx was cool about my making a new version of this to add more widths and allow it to not complain about water. I've always wanted the same things so I wanted to get it done! Check it out here.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034
rlong9000 14 May, 2020 @ 8:57pm 
@Ronyx69 - Great tool! Thanks for all you add to the game. How difficult would it be to add a slider or value box to adjust the width? Then one could lay in rivers to any depth, quays. and roads at once with parallel roads tool!
Wagram 24 Apr, 2020 @ 12:36pm 
Probably never because you can use it underwater, just use "no notification" mod and disable the specific warning.
Captainklums 6 Apr, 2020 @ 7:56am 
Will this be updated for underwater use?
这个名字 6 Mar, 2020 @ 3:14am 
素晴
这个名字 6 Mar, 2020 @ 3:14am 
防水だったらもっといい
LemonsterOG 4 Mar, 2020 @ 3:03am 
@CaptainKlums -- Thanks for the suggestion. I looked at that mod as soon as it was released. Unfortunately, it requires Ploppable Asphalt which, for some reason doesn't work on Mac. All the other mods that didn't work on older versions of Mac work fine on my 2019 model, with the exception of Ploppable Asphalt. Thanks thought. I appreciate it.
Captainklums 4 Mar, 2020 @ 1:59am 
@LemonsterOG and others interested:
You can use this mod together with this asset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012295807
Be sure to check it out, it's really useful.
vila浅水荟澄 28 Feb, 2020 @ 6:42pm 
Does anyone know how this asset been made?
Simuscape 23 Feb, 2020 @ 1:28pm 
This has got to be one of the most useful mods ever made for this game... it completely changes - or to be more accurate - offers a final solution to those of us that build "complicated cities"...

A BIG THANK YOU Ronyx69 for releasing this... :)
Dolle 19 Jan, 2020 @ 7:36pm 
this is great to level terrain, for building rivers I us this one https://gtm.steamproxy.vip/workshop/filedetails/?id=1936457096 . Thank you to all content creators !!!!!
LemonsterOG 14 Jan, 2020 @ 12:10pm 
Ok...I've been playing C:S for some time now and this mod looks like it would be very useful, but I can't figure out when/where I would use this.

I see in the comments that @norlin.martin uses this around buildings to resolve bumpy terrain. I'm extremely interested in that and for the parking lots a place roadside that appear bumpy.

I'm asking subscribers of this mod to give me examples of when/where I would use this and exactly how you're using the tool to accomplish your goals.

Thanks a bunch! :smileyflag:
Darth Modus - God of Richards 10 Nov, 2019 @ 5:32pm 
@Ronyx69 - Will you update this mod?
olepederhagen 27 Oct, 2019 @ 8:08am 
Which ones are these networks exactly, @teddy radko?
norlin.martin 10 Sep, 2019 @ 9:14am 
Just discovered this. It makes a huge difference on the overall impression, I've always been troubled by the bumpy terrain, especially around buildings. Thank you VERY much!
NanoGrrl 12 Aug, 2019 @ 10:33am 
@Teddy Radko, thanks for the tip! Now I know why I've been seeing castle walls underwater in map reviews.
Teddy Radko 15 Jul, 2019 @ 12:14pm 
As a tip to anyone looking for an alternative that doesnt get flooded, use the vanilla castle walls and trench networks. i suppose these could also be used as a template for a non flooding terraforming network.
Madisonian 4 Jun, 2019 @ 8:33pm 
I wonder if a canal version could solve the flooded road issue? I use the Japanese Canals in such a way but they're twice as wide as this and still visible underwater when close up.
TheWaif 30 Apr, 2019 @ 12:57pm 
Any way to keep these from popping up flooding alerts when used next to quays?
NanoGrrl 17 Apr, 2019 @ 1:07pm 
Search on ronyx? You can search for asset authors' names in FindIt, too.
The Kingfish 8 Apr, 2019 @ 10:31am 
FUCKING LOSS
joegeske 4 Apr, 2019 @ 7:26am 
Is there a chance you could release a set of these in different widths? Would love a really wide one and a super narrow one. Love and use this all the time!
Strategy Nerd 24 Mar, 2019 @ 12:51pm 
Do you have Find It?
pollen munch 18 Mar, 2019 @ 1:51pm 
What is it called in-game? I can't find it when I search for it
Justin Credible 16 Mar, 2019 @ 12:26am 
Brilliant tool, so amazing useful !
F23 10 Jan, 2019 @ 2:02pm 
my q still stands
Aladhruin 18 Dec, 2018 @ 1:09pm 
genius, genius. genius!!!
Trollsama 19 Nov, 2018 @ 7:40pm 
Im not even using this mod. but it gets a thumbs up anyways.
F23 2 Nov, 2018 @ 8:03am 
whats loss? i dont know what to use this for, small rivers or great bridge ramps, plx halp?
rico 6 Oct, 2018 @ 1:23am 
IS THIS
lukacdominik 5 Oct, 2018 @ 10:50am 
If I use this under water, sometimes it says it's flooded and sometimes it's not. Sometimes it even alternates between flooded and not.
Troy Havok 4 Oct, 2018 @ 2:23pm 
This is one of the most useful assets on the workshop, but I have one complaint: If they are used underwater to clean up the edge of a quay, the game thinks they are flooded roads.
﷽﷽﷽﷽﷽﷽﷽﷽﷽. 28 Sep, 2018 @ 9:51am 
of course.
baronjutter 22 Sep, 2018 @ 1:07pm 
These work so well. Finally I can have smooth crisp shorelines without cliff-bits leaking through my seawalls and retaining walls.
Darth Modus - God of Richards 15 Sep, 2018 @ 5:13pm 
@Ronyx69 - I see, so is this a mod, prop or asset?