Cities: Skylines

Cities: Skylines

Terraforming Network
95 comentarios
mikmoen 18 ABR 2023 a las 15:33 
@noobcrafting I think the new Loading Screen mod has a function that "attempts" to recover a save from missing networks, which happened to me recently. It loaded my game just fine by just straight deleting the missing roads.
accassius89 30 NOV 2022 a las 8:59 
@noobcrafting that applies to any network
computment 24 NOV 2022 a las 6:49 
still works for me
VNDK8R 16 SEP 2022 a las 4:44 
An exception occured during NetAI simulation step.
Asset: 1480409620.R69 Terraforming Network_Data
SegmentID: 20367
Type: RoadBridgeAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
noobcrafting 12 AGO 2022 a las 14:35 
WARNING:
Unsubscribing from this mod, without removing every network placed, breakes your savegame.
The game still loads but the map get broken (Map mesh gets messed up, destroying huge chunks of tiles) and also simulation fails causing other mods to breake as well.

Use this one instead;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034

That one also fixes the issue with flooding notification for underwater placements.
Erke 27 MAY 2022 a las 20:43 
WARNING:
Unsubscribing from this mod, without removing every network placed, breakes your savegame.
The game still loads but the map get broken (Map mesh gets messed up, destroying huge chunks of tiles) and also simulation fails causing other mods to breake as well.

Use this one instead;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034

That one also fixes the issue with flooding notification for underwater placements.
majin_kratos 1 MAY 2022 a las 2:24 
Not works
m4gic 17 FEB 2022 a las 22:01 
clever :D
KungGustavthe16 25 ENE 2022 a las 7:50 
is this the one that make every thing super flat in like one second
-ts1 10 NOV 2021 a las 21:17 
amz!!! thanks
Tun Sri Musa 2 SEP 2021 a las 6:00 
L O S S
Colbert_Z 31 JUL 2021 a las 7:15 
一种无形的、无功能的、用于地形形成的薄网络。

你可以用翻页的方式把它抬起来,但你不能把它沉下去,所以就用移动它吧!降低它。

但是,您仍然始终受到地形网格分辨率的限制。
simmons 11 JUL 2021 a las 3:52 
Is this still working?
I have it activated but can't find it anywhere on the game, not even the find it search comes up with any results.
Simuscape 6 JUN 2021 a las 2:40 
This has got to be one of the most useful assets ever made for this game... :steamthumbsup:
Splifsend 12 ENE 2021 a las 6:32 
Can I edit this to make it go underwater ?? - or maybe you can. I don't want to share. I just want to make a river with it.
Sp3ctre18 22 MAY 2020 a las 11:17 
Hey all, Ronyx was cool about my making a new version of this to add more widths and allow it to not complain about water. I've always wanted the same things so I wanted to get it done! Check it out here.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034
rlong9000 14 MAY 2020 a las 20:57 
@Ronyx69 - Great tool! Thanks for all you add to the game. How difficult would it be to add a slider or value box to adjust the width? Then one could lay in rivers to any depth, quays. and roads at once with parallel roads tool!
Centaure_XX 24 ABR 2020 a las 12:36 
Probably never because you can use it underwater, just use "no notification" mod and disable the specific warning.
Captainklums 6 ABR 2020 a las 7:56 
Will this be updated for underwater use?
这个名字 6 MAR 2020 a las 3:14 
素晴
这个名字 6 MAR 2020 a las 3:14 
防水だったらもっといい
LemonsterOG 4 MAR 2020 a las 3:03 
@CaptainKlums -- Thanks for the suggestion. I looked at that mod as soon as it was released. Unfortunately, it requires Ploppable Asphalt which, for some reason doesn't work on Mac. All the other mods that didn't work on older versions of Mac work fine on my 2019 model, with the exception of Ploppable Asphalt. Thanks thought. I appreciate it.
Captainklums 4 MAR 2020 a las 1:59 
@LemonsterOG and others interested:
You can use this mod together with this asset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012295807
Be sure to check it out, it's really useful.
vila浅水荟澄 28 FEB 2020 a las 18:42 
Does anyone know how this asset been made?
Simuscape 23 FEB 2020 a las 13:28 
This has got to be one of the most useful mods ever made for this game... it completely changes - or to be more accurate - offers a final solution to those of us that build "complicated cities"...

A BIG THANK YOU Ronyx69 for releasing this... :)
Dolle 19 ENE 2020 a las 19:36 
this is great to level terrain, for building rivers I us this one https://gtm.steamproxy.vip/workshop/filedetails/?id=1936457096 . Thank you to all content creators !!!!!
LemonsterOG 14 ENE 2020 a las 12:10 
Ok...I've been playing C:S for some time now and this mod looks like it would be very useful, but I can't figure out when/where I would use this.

I see in the comments that @norlin.martin uses this around buildings to resolve bumpy terrain. I'm extremely interested in that and for the parking lots a place roadside that appear bumpy.

I'm asking subscribers of this mod to give me examples of when/where I would use this and exactly how you're using the tool to accomplish your goals.

Thanks a bunch! :smileyflag:
Darth Modus - God of Richards 10 NOV 2019 a las 17:32 
@Ronyx69 - Will you update this mod?
olepederhagen 27 OCT 2019 a las 8:08 
Which ones are these networks exactly, @teddy radko?
norlin.martin 10 SEP 2019 a las 9:14 
Just discovered this. It makes a huge difference on the overall impression, I've always been troubled by the bumpy terrain, especially around buildings. Thank you VERY much!
NanoGrrl 12 AGO 2019 a las 10:33 
@Teddy Radko, thanks for the tip! Now I know why I've been seeing castle walls underwater in map reviews.
Teddy Radko 15 JUL 2019 a las 12:14 
As a tip to anyone looking for an alternative that doesnt get flooded, use the vanilla castle walls and trench networks. i suppose these could also be used as a template for a non flooding terraforming network.
Madisonian 4 JUN 2019 a las 20:33 
I wonder if a canal version could solve the flooded road issue? I use the Japanese Canals in such a way but they're twice as wide as this and still visible underwater when close up.
TheWaif 30 ABR 2019 a las 12:57 
Any way to keep these from popping up flooding alerts when used next to quays?
NanoGrrl 17 ABR 2019 a las 13:07 
Search on ronyx? You can search for asset authors' names in FindIt, too.
The Kingfish 8 ABR 2019 a las 10:31 
FUCKING LOSS
joegeske 4 ABR 2019 a las 7:26 
Is there a chance you could release a set of these in different widths? Would love a really wide one and a super narrow one. Love and use this all the time!
Strategy Nerd 24 MAR 2019 a las 12:51 
Do you have Find It?
pollen munch 18 MAR 2019 a las 13:51 
What is it called in-game? I can't find it when I search for it
Justin Credible 16 MAR 2019 a las 0:26 
Brilliant tool, so amazing useful !
F23 10 ENE 2019 a las 14:02 
my q still stands
Aladhruin 18 DIC 2018 a las 13:09 
genius, genius. genius!!!
Trollsama 19 NOV 2018 a las 19:40 
Im not even using this mod. but it gets a thumbs up anyways.
F23 2 NOV 2018 a las 8:03 
whats loss? i dont know what to use this for, small rivers or great bridge ramps, plx halp?
rico 6 OCT 2018 a las 1:23 
IS THIS
lukacdominik 5 OCT 2018 a las 10:50 
If I use this under water, sometimes it says it's flooded and sometimes it's not. Sometimes it even alternates between flooded and not.
Troy Havok 4 OCT 2018 a las 14:23 
This is one of the most useful assets on the workshop, but I have one complaint: If they are used underwater to clean up the edge of a quay, the game thinks they are flooded roads.
﷽﷽﷽﷽﷽﷽﷽﷽﷽. 28 SEP 2018 a las 9:51 
of course.
baronjutter 22 SEP 2018 a las 13:07 
These work so well. Finally I can have smooth crisp shorelines without cliff-bits leaking through my seawalls and retaining walls.
Darth Modus - God of Richards 15 SEP 2018 a las 17:13 
@Ronyx69 - I see, so is this a mod, prop or asset?