Cities: Skylines

Cities: Skylines

Terraforming Network
95 kommentarer
mikmoen 18. apr. 2023 kl. 15:33 
@noobcrafting I think the new Loading Screen mod has a function that "attempts" to recover a save from missing networks, which happened to me recently. It loaded my game just fine by just straight deleting the missing roads.
accassius89 30. nov. 2022 kl. 8:59 
@noobcrafting that applies to any network
computment 24. nov. 2022 kl. 6:49 
still works for me
VNDK8R 16. sep. 2022 kl. 4:44 
An exception occured during NetAI simulation step.
Asset: 1480409620.R69 Terraforming Network_Data
SegmentID: 20367
Type: RoadBridgeAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
noobcrafting 12. aug. 2022 kl. 14:35 
WARNING:
Unsubscribing from this mod, without removing every network placed, breakes your savegame.
The game still loads but the map get broken (Map mesh gets messed up, destroying huge chunks of tiles) and also simulation fails causing other mods to breake as well.

Use this one instead;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034

That one also fixes the issue with flooding notification for underwater placements.
Erke 27. maj 2022 kl. 20:43 
WARNING:
Unsubscribing from this mod, without removing every network placed, breakes your savegame.
The game still loads but the map get broken (Map mesh gets messed up, destroying huge chunks of tiles) and also simulation fails causing other mods to breake as well.

Use this one instead;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034

That one also fixes the issue with flooding notification for underwater placements.
majin_kratos 1. maj 2022 kl. 2:24 
Not works
m4gic 17. feb. 2022 kl. 22:01 
clever :D
KungGustavthe16 25. jan. 2022 kl. 7:50 
is this the one that make every thing super flat in like one second
-ts1 10. nov. 2021 kl. 21:17 
amz!!! thanks
Tun Sri Musa 2. sep. 2021 kl. 6:00 
L O S S
Colbert_Z 31. juli 2021 kl. 7:15 
一种无形的、无功能的、用于地形形成的薄网络。

你可以用翻页的方式把它抬起来,但你不能把它沉下去,所以就用移动它吧!降低它。

但是,您仍然始终受到地形网格分辨率的限制。
simmons 11. juli 2021 kl. 3:52 
Is this still working?
I have it activated but can't find it anywhere on the game, not even the find it search comes up with any results.
Simuscape 6. juni 2021 kl. 2:40 
This has got to be one of the most useful assets ever made for this game... :steamthumbsup:
Splifsend 12. jan. 2021 kl. 6:32 
Can I edit this to make it go underwater ?? - or maybe you can. I don't want to share. I just want to make a river with it.
Sp3ctre18 22. maj 2020 kl. 11:17 
Hey all, Ronyx was cool about my making a new version of this to add more widths and allow it to not complain about water. I've always wanted the same things so I wanted to get it done! Check it out here.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2105051034
rlong9000 14. maj 2020 kl. 20:57 
@Ronyx69 - Great tool! Thanks for all you add to the game. How difficult would it be to add a slider or value box to adjust the width? Then one could lay in rivers to any depth, quays. and roads at once with parallel roads tool!
Centaure_XX 24. apr. 2020 kl. 12:36 
Probably never because you can use it underwater, just use "no notification" mod and disable the specific warning.
Captainklums 6. apr. 2020 kl. 7:56 
Will this be updated for underwater use?
这个名字 6. mar. 2020 kl. 3:14 
素晴
这个名字 6. mar. 2020 kl. 3:14 
防水だったらもっといい
LemonsterOG 4. mar. 2020 kl. 3:03 
@CaptainKlums -- Thanks for the suggestion. I looked at that mod as soon as it was released. Unfortunately, it requires Ploppable Asphalt which, for some reason doesn't work on Mac. All the other mods that didn't work on older versions of Mac work fine on my 2019 model, with the exception of Ploppable Asphalt. Thanks thought. I appreciate it.
Captainklums 4. mar. 2020 kl. 1:59 
@LemonsterOG and others interested:
You can use this mod together with this asset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012295807
Be sure to check it out, it's really useful.
vila浅水荟澄 28. feb. 2020 kl. 18:42 
Does anyone know how this asset been made?
Simuscape 23. feb. 2020 kl. 13:28 
This has got to be one of the most useful mods ever made for this game... it completely changes - or to be more accurate - offers a final solution to those of us that build "complicated cities"...

A BIG THANK YOU Ronyx69 for releasing this... :)
Dolle 19. jan. 2020 kl. 19:36 
this is great to level terrain, for building rivers I us this one https://gtm.steamproxy.vip/workshop/filedetails/?id=1936457096 . Thank you to all content creators !!!!!
LemonsterOG 14. jan. 2020 kl. 12:10 
Ok...I've been playing C:S for some time now and this mod looks like it would be very useful, but I can't figure out when/where I would use this.

I see in the comments that @norlin.martin uses this around buildings to resolve bumpy terrain. I'm extremely interested in that and for the parking lots a place roadside that appear bumpy.

I'm asking subscribers of this mod to give me examples of when/where I would use this and exactly how you're using the tool to accomplish your goals.

Thanks a bunch! :smileyflag:
Darth Modus - God of Richards 10. nov. 2019 kl. 17:32 
@Ronyx69 - Will you update this mod?
olepederhagen 27. okt. 2019 kl. 8:08 
Which ones are these networks exactly, @teddy radko?
norlin.martin 10. sep. 2019 kl. 9:14 
Just discovered this. It makes a huge difference on the overall impression, I've always been troubled by the bumpy terrain, especially around buildings. Thank you VERY much!
NanoGrrl 12. aug. 2019 kl. 10:33 
@Teddy Radko, thanks for the tip! Now I know why I've been seeing castle walls underwater in map reviews.
Teddy Radko 15. juli 2019 kl. 12:14 
As a tip to anyone looking for an alternative that doesnt get flooded, use the vanilla castle walls and trench networks. i suppose these could also be used as a template for a non flooding terraforming network.
Madisonian 4. juni 2019 kl. 20:33 
I wonder if a canal version could solve the flooded road issue? I use the Japanese Canals in such a way but they're twice as wide as this and still visible underwater when close up.
TheWaif 30. apr. 2019 kl. 12:57 
Any way to keep these from popping up flooding alerts when used next to quays?
NanoGrrl 17. apr. 2019 kl. 13:07 
Search on ronyx? You can search for asset authors' names in FindIt, too.
The Kingfish 8. apr. 2019 kl. 10:31 
FUCKING LOSS
joegeske 4. apr. 2019 kl. 7:26 
Is there a chance you could release a set of these in different widths? Would love a really wide one and a super narrow one. Love and use this all the time!
Strategy Nerd 24. mar. 2019 kl. 12:51 
Do you have Find It?
pollen munch 18. mar. 2019 kl. 13:51 
What is it called in-game? I can't find it when I search for it
Justin Credible 16. mar. 2019 kl. 0:26 
Brilliant tool, so amazing useful !
F23 10. jan. 2019 kl. 14:02 
my q still stands
Aladhruin 18. dec. 2018 kl. 13:09 
genius, genius. genius!!!
Trollsama 19. nov. 2018 kl. 19:40 
Im not even using this mod. but it gets a thumbs up anyways.
F23 2. nov. 2018 kl. 8:03 
whats loss? i dont know what to use this for, small rivers or great bridge ramps, plx halp?
rico 6. okt. 2018 kl. 1:23 
IS THIS
lukacdominik 5. okt. 2018 kl. 10:50 
If I use this under water, sometimes it says it's flooded and sometimes it's not. Sometimes it even alternates between flooded and not.
Troy Havok 4. okt. 2018 kl. 14:23 
This is one of the most useful assets on the workshop, but I have one complaint: If they are used underwater to clean up the edge of a quay, the game thinks they are flooded roads.
﷽﷽﷽﷽﷽﷽﷽﷽﷽. 28. sep. 2018 kl. 9:51 
of course.
baronjutter 22. sep. 2018 kl. 13:07 
These work so well. Finally I can have smooth crisp shorelines without cliff-bits leaking through my seawalls and retaining walls.
Darth Modus - God of Richards 15. sep. 2018 kl. 17:13 
@Ronyx69 - I see, so is this a mod, prop or asset?