Arma 3
Ravage - Chernarus Redux Anomalies
11 Comments
Yauhim 18 Dec, 2022 @ 3:08am 
Maybe the mod is good, but there is no loot from the word at all. Antirad is not to be found.
Dator 27 Dec, 2020 @ 7:33am 
Where to go and what to do?
Unknown.png 5 Jun, 2020 @ 5:27am 
Ninnuam, I'm making a similar type of mission on the Namalsk map, I was wondering how you implemented the Geiger counter. I am currently using the Radiation modules from Ravage but I don't understand how the geiger counter would pair up with it. If there is another method for using radiation that includes geiger counters I'd be really interested to know how you did it. Pls PM me. :)
Jaguar760 19 Dec, 2019 @ 1:41pm 
What should I do with anomalies/ artifacts¿
I now its a noob quest but mayb help op
Stefan 4 Jan, 2019 @ 12:59pm 
Any chance to make this MP playable?
Ninnuam  [author] 5 Nov, 2018 @ 9:59am 
It should be okay now, let me know if you have any problem.
Ninnuam  [author] 30 Oct, 2018 @ 3:27pm 
I will fix it as soon as I can, sorry.
Babyboy 12 Oct, 2018 @ 1:24am 
not showing up, please help
Godis 26 Jul, 2018 @ 6:32pm 
I think it will prevent some people to use it at all.. Just saying. :)
Ninnuam  [author] 1 Jul, 2018 @ 12:25pm 
You're right I should've put them as optional, but as long as it's not bothering the users it shouldn't be a problem.
Gunter Severloh 30 Jun, 2018 @ 11:08pm 
A mission shouldn't require a sound mod unless there are assets from the mod in the mission.