Arma 3
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Ravage - Chernarus Redux Anomalies
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
58.656 KB
28 Jun, 2018 @ 4:28pm
5 Nov, 2018 @ 9:57am
5 Change Notes ( view )

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Ravage - Chernarus Redux Anomalies

Description
This is a ravage scenario that includes S.T.A.L.K.E.R anomalies and the Chernarus Redux terrain.

- You start as an MFV Russian recon soldier.
- You're equipped with a geiger counter, make sure you activate it! (it's on your backpack)
- In the action menu you can activate the anomalies radar, if you have played any S.T.A.L.K.E.R game before you know how it works. (high pitched sounds when you're near one)
- You have bolts that you can throw as granades to activate anomalies
- You have plenty of ammo but as you progress in the game it becomes scarce
- You have some basic survival equipment in your backpack
- Make sure you pay attention to your geiger counter, there are some areas that are full of radiation.

IN THE BRIEFING MAKE SURE YOU ENABLE THE STALKER ANOMALIES IN THE ADDONS SETTINGS

This is an alpha mission, some anomalies like the meatgrinder can affect your FPS.
Make sure you download the required mods, otherwise it would not work.
The JSRS sound mod is optional.
11 Comments
Yauhim 18 Dec, 2022 @ 3:08am 
Maybe the mod is good, but there is no loot from the word at all. Antirad is not to be found.
Dator 27 Dec, 2020 @ 7:33am 
Where to go and what to do?
Unknown.png 5 Jun, 2020 @ 5:27am 
Ninnuam, I'm making a similar type of mission on the Namalsk map, I was wondering how you implemented the Geiger counter. I am currently using the Radiation modules from Ravage but I don't understand how the geiger counter would pair up with it. If there is another method for using radiation that includes geiger counters I'd be really interested to know how you did it. Pls PM me. :)
Jaguar760 19 Dec, 2019 @ 1:41pm 
What should I do with anomalies/ artifacts¿
I now its a noob quest but mayb help op
Stefan 4 Jan, 2019 @ 12:59pm 
Any chance to make this MP playable?
Ninnuam  [author] 5 Nov, 2018 @ 9:59am 
It should be okay now, let me know if you have any problem.
Ninnuam  [author] 30 Oct, 2018 @ 3:27pm 
I will fix it as soon as I can, sorry.
Babyboy 12 Oct, 2018 @ 1:24am 
not showing up, please help
Godis 26 Jul, 2018 @ 6:32pm 
I think it will prevent some people to use it at all.. Just saying. :)
Ninnuam  [author] 1 Jul, 2018 @ 12:25pm 
You're right I should've put them as optional, but as long as it's not bothering the users it shouldn't be a problem.