RimWorld

RimWorld

Numbers
1,185 Comments
TheMarshal80 13 Sep @ 6:50am 
Hello, thanks for this wonderful mod. I have a small issue though, when on the world view, pressing "Z" opens up the numbers tab and places me back on tile view, basically making the hotkey for the search function unusable, but just on the world view. The button for the search function is still there and usable. I know it's a small thing, but can we get a fix for this? Thanks again!
Delgore 12 Sep @ 7:48am 
Does someone please know if there is a way to disable view of colonist in prison? (i have tones, so it's hard to have clear information and completly break the interrest of the mod for colonist xD)
Delgore 12 Sep @ 7:03am 
"one tab to rule them all"

Huge, huge thanks ♥
jucardi 10 Sep @ 11:41am 
Hi there, suggestion, in the Equipment column, could you show next to the gear icon one colored letter with the quality of the item followed by the durability?

- red "A" for awful
- white "N" for normal
- green "G" for good
- blue "E" for exceptional
- purple "M" for masterwork
- orange "L"

E.g:

[icon] A (50%)
skiller_ok 6 Sep @ 8:43am 
@Mehni, Hi! Thanks for the mod! He's great. I noticed a strange thing. By opening the numbers window, the processor is heavily loaded. At the same time, the game is paused. I think this is due to some kind of call in the code that the PC is constantly being called and loaded.
juako 2 Sep @ 1:26am 
can you readd entities tab please ? i remember having it in my old saves and it even shows up in my screenshots, however i cant find the setting anymore
Amalek 1 Sep @ 3:07am 
Absolutely brilliant mod, but how can I sort the tabs? When I “hold” a tab with the left mouse button and try to drag it further to the left, for example, it randomly throws another tab somewhere else.
How does it work exactly?
veoba 29 Aug @ 4:11am 
yeah, tempversion dev confirmed it.
arl85 28 Aug @ 10:46pm 
@veoba I looked up in github source code: seems all improvements from 1.6 temp are also included here.
veoba 28 Aug @ 2:20pm 
In case of temp version and its fixes and improvments this update is too late.
Zilentype 17 Aug @ 9:32pm 
o7
SalazarWindriver 16 Aug @ 2:05pm 
I don't know if this is being continued here but is it possible to see how much blood a person has left. is not can it be added?
Amato la Bouteille d'eau 6 Aug @ 1:51pm 
1.6 plz
Eternal Marks 26 Jul @ 4:45pm 
1.6?
mdamn 25 Jul @ 6:08pm 
o7
Sena 23 Jul @ 8:42am 
1.6 plz
MeeLock 22 Jul @ 3:13am 
1.6?
FARDADO07 21 Jul @ 8:32pm 
update pls :D
iNeedOxygen 21 Jul @ 7:03am 
Please update this and my life is yours
DeathKnight. 21 Jul @ 4:08am 
Is there a way to see if a pawn is unwaveringly loyal in the tab?
SIR WILLIAM 13 Jul @ 10:31pm 
can someone tag me when the 1.6 update is done
Desqair 12 Jul @ 2:14am 
numbers mason
Cyber 11 Jul @ 3:34pm 
I have a few suggestions/requests:
When looking at the prisoner's tab, bloodfeed and hemogen farming are still part of the mutually exclusive options for prisoner actions. They were each moved to their own toggles a while back, thus the method Numbers provides to toggle those does not work anymore. The vanilla method is a real chore to check multiple prisoners for that setting. I would love it if Numbers could handle it again.

Also, if possible, a column to see which enemies are Unwaveringly Loyal would be great, too. The column can be added to the prisoner menu, but not for enemies.

Thank you for an excellent mod! I look forward to a 1.6 update. Cheers!
Slicknic9 29 Jun @ 9:09am 
Needing 1.6
Elikabu 26 Jun @ 12:48am 
I'd love 1.6 update. I miss it so much!
m33n 24 Jun @ 11:55pm 
Can we have 1.6 update please? Thank you.
Big Head Zach 19 Jun @ 7:10pm 
Is there a panel / addon mod that allows current Pawn temperature to be added to the display (presumably between Min and Max comfortable, so a display similar to Moody's thermometer can be shown)?
Koester 13 Jun @ 5:30am 
Or Ma'am* Sorry.
Koester 13 Jun @ 5:27am 
Sir, your mod allows players to bypass the unwaveringly loyal prisoner restriction and recruit them anyway. I would hope that this is an unintended feature. If so, then perhaps a deep dive into that would be necessary.
RAAMPEAK 22 May @ 12:00pm 
this is the mod that's breaking for some reason now even though it didn't before the wildlife tab. It wont open at all and it was a old bug before
Bralic 13 May @ 12:44am 
I might be be crazy, but it seems the strip menu doesnt work on enemies corpses. Exp: You cant click check mark or X on the list nor shift click,
tsboyorz 5 May @ 8:37pm 
在游戏界面添加一个高度自定义的数值仪表盘,集中显示殖民者、动物、机械体等各类关键属性。
支持排序、筛选、分组,比原版信息面板更高效。
属性一览:同时查看多个殖民者的技能等级、健康状态、心情值等。
批量操作:快速调整装备、饮食限制、医疗优先级等。
Mod 兼容:自动集成其他 Mod 添加的属性(如"Psychology"的性格特质)。
管理大规模殖民地时,快速对比殖民者能力。
精准分配工作或医疗资源时减少频繁点击。
CheezbouL™ 5 May @ 4:23pm 
Hey,
I may be stupid, but I can't find the auto-slaughter option when I use numbers for animals.
How do I enable it?
thesoupiest 2 May @ 12:25pm 
I accidentally right-clicked and deleted the name/pawn field in my prisoners view and now the whole window is broken. I can add stats to sort by, but it doesn't show the pawn's name, I have to click on the row and find the highlighted prisoner. Help!
Eddy63 26 Apr @ 5:05am 
For some reason the column melee DPS drains like 20 fps even on a smal list of pawns
Eddy63 26 Apr @ 4:04am 
Can the update ticks for the number window be reduced? I am getting like 5 fps with 30 colonists, just for having the window open. This doesn't need to be realtime, or close to realtime
DondarfSnowbonk 23 Apr @ 1:46am 
@KaosityReign it looks like Mehni might not be maintaining his mods anymore, his only other one updated to 1.5 seems to be maintained by uuugggg.
CtrlAltFunk 3 Apr @ 7:42pm 
Does anyone know why Ghouls don't show up on the Colonist tab for this mod?
Minstaer 27 Mar @ 11:04am 
I can't find how to re-add the Title and Name columns after removing them by mistake...
KaosityReign 15 Mar @ 12:56pm 
Is this mod still being supported by the creator? I only ask because I see that the missing auto-slaughter button was first reported in 2022 and it's still missing today. I had to stop using the mod for the animals tab because it essentially removed auto-slaughter.

Also, I would love a way to remove the presets. Not just the ones I save, but the ones that came with the mod. If there's a way to do that now, someone please let me know because I don't use those presets and they just clog up the drop down.
Alien Xenomorph 8 Mar @ 4:46am 
I have same bug (numbers and wild life windows do not opens, red errors in log). In my case it was a problem with Kyulen - NinetailFox mod. Kyulens are very specific pawns, they are "humans" and "animals" simultaneously and Numbers mod probably "confuse" with them (first error "Error while generating pawn"). Author of Kyulens regularly make some changes in this mod, one of the last was about conflict with VPE and changes probably were "too big" (before this mods were working together perfectly). Then I removed kyuylen from my mod list I have had bunch of errors but Numbers mod start to work.Placing Numbers before Kyulens in mod list didn't help.
True_Gritt 8 Mar @ 3:41am 
First: fantastic, essential mod. Can't play without it! Thank you!

Second, questions: Are there stats for 1) a pawn's Certainty in their ideoligion and 2) the pawn's daily change in certainty due to mood?

I see the stat for Conversion Power and Global Certainty Loss Factor, but not other Ideoligion stats.
SaMaHaJoGu 4 Mar @ 8:02am 
I'm seeing a bug where the mod breaks the "jump-to" function. Instead of actually jumping to this individual (human or animal), whatever tab you're on stays up. Might be a load issue, but I'm using RimSort to sort my mods. If anyone has seen this before, please let me know how I should rule the mod's setting. TY!
stk2008 25 Feb @ 12:14pm 
I cant seem to open the numbers window when I click it and also the wild life tab.
I am running a stupid amount of mods though so it must be a conflict.
Here is my log files any way in case you can take a look :)

https://gist.github.com/HugsLibRecordKeeper/6b1bcd6b4f78d2796df2541bd296b239

Thanks
RockTB 21 Feb @ 1:27pm 
Is it possible to add things to the listing myself? I ask because, for example, I cannot find Diet as something to look at in my listing of colonists.
Hypersapien 8 Feb @ 10:08am 
There's a small bug when removing columns. When you right-click on a column, it's identifying the column by id or header name or something like that, rather than index number. So if you accidentally add two of the same column and delete one, they both get deleted.
Felios 6 Feb @ 10:40am 
Pawn Ideology and current job are available, and queued job as well!

Whose got the best Trade Price Improvement today? Which one of my pawns has Waterskip? Hell, who has their genes regrowing and how long will they take? How about checking the inventory of all animals in a list and being able to reassign zones in the same screen? This mod is amazing and I use it every 10 minutes, really.
Hypersapien 30 Jan @ 9:26pm 
Is there a way to show a pawn's ideology and current job shift (sleep, work, recreation, any)?

If not, I think that would be a good thing to add.