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Báo cáo lỗi dịch thuật
[CreatureSpawner][ERROR] [Keybindings]
function_call 'mod.handle_spawn_unit': scripts/mods/CreatureSpawner/CreatureSpawner.|ua:1071: attempt to call method'_create_breed_category_lookup' (a nil value)
Do you mind checking whats seems to be the problem?
they don't attack me so i thought they act as my summons and attack enemy's in missions
When you're in a mission, it's the mission's difficulty. When you're in the keep it's Recruit by default but if you open a lobby without entering the portal, it's this difficulty in the keep.
I've just backported the RU and ZH-CN translations from the Darktide version of Creature Spawner to Vermintide 2.
There are still some untranslated settings though, so if you'd like you can make a pull request modifying this file [github.com].
today is a good day
[MOD][CreatureSpawner][ERROR] [Keybindings] function_call 'mod.handle_spawn_unit': scripts/mods/CreatureSpawner/CreatureSpawner.lua:249: bad argument #1 to 'pairs' (table expected, got nil)
additionally it would be really really neat if it was possible to spawn the pet_skeleton among other things... maybe there would be even a way to have them be hostile? But that last part is just wishful thinking... either way... I adore this mod greatly and just hoping that it might get an update after all.....
I don't think I saw them in the list of spawnable entities via this mod