Battlezone: Combat Commander

Battlezone: Combat Commander

Rocket's Recy Var.
53 Comments
GrizzlyOne95 5 Aug, 2023 @ 1:59am 
Thanks Rocket, I'm porting some models to bz1 and would need the source file. Would it be ok if you sent me your heavy scout fbx and tga? Thank you!
Rocket3497  [author] 5 Aug, 2023 @ 1:23am 
Sure go ahead, don't need to ask permission, just use it but put me in your credits thanks.
GrizzlyOne95 25 May, 2023 @ 6:36am 
Hi, is it ok if I use a couple of these models in a mod?
joule_jb 4 Mar, 2023 @ 9:57am 
There seems to be a problem in instant game. I get a choice of only 2 AIs for the computer. Regular AI where it's basically a dummy and Level 5 insane where it's totally cheating (its harveters become gun towers immediately as the settle on a scrap pool). I seem to be missing the other 4 AI settings. What could be wrong ?
Rocket3497  [author] 23 Jul, 2022 @ 6:55pm 
Made an update, check the description for more information
Katherlyn 14 Jan, 2021 @ 11:49am 
Neat, trying to remember if there was source for some of your stuff to see be poly counts and stuff
Rocket3497  [author] 14 Jan, 2021 @ 6:15am 
sorry everyone, been away for a long time, all issues with this mod should be fixed now, please let me know if you find anything that's not fixed, thanks!
Rocket3497  [author] 14 Jan, 2021 @ 6:09am 
>Sc0rpioN yes it's fine if you use any of my stuff, I just like it when people ask first, i don't like it when my stuff magically appears in other people's mods without them giving proper credit.
ForsakenGlow96 21 Nov, 2018 @ 7:09am 
Yo Rocket is it cool if I use some of your assets in my mod Retaliation? I will give credit of course.
Katherlyn 24 Oct, 2018 @ 5:16pm 
When you get a chance, I'd like to talk with you Rocket about your models.
Benmax 14 Oct, 2018 @ 2:32pm 
I don't know how to launch it
Minho23 2 Aug, 2018 @ 2:30pm 
this was a good mod for me until it crash and a yellow screen pop up and says that it'll reboot but then the computer couldn't find any window os installed. I freak out for moment and look into the bios and find out it booted with the wrong hard drive so i changed it back to my ssd and everything came back. If you encounter this crash try what i did
MachoNatchoMan 4 Jul, 2018 @ 6:59am 
also, the modded ai variant is bugged and they do not do anything at all except for defend themselves :/ :q don't know if it's a WIP or broken or what. just thought i'd say so in case you did not know of the issue. love your mod man thanks for all you have done!!
MachoNatchoMan 4 Jul, 2018 @ 6:57am 
any chance on some extra MPI maps seeing as it is not possible to enable more than one mod at a time? <3 xoxo love you forever if so x*
AltaiR807 3 Jul, 2018 @ 3:33am 
yea, insane recyc not deploying and not building anything
Road66 25 Jun, 2018 @ 5:09am 
and the enemy recyc not deploying
Road66 25 Jun, 2018 @ 5:07am 
hello, impossible for me to playerd with "insane" i have this message : ERROR AIPP FILE rrvinsanefi0.aip not found or aip file rrvinsanefi3.aip not found . possible to help me ?
ZalSC 19 Jun, 2018 @ 5:18pm 
Great mod and I especially enjoy zooming around the battlefield in the heavy scout! It's beautifully modelled and very fun to pilot.
Rocket3497  [author] 17 Jun, 2018 @ 2:49pm 
okay aegeis, thanks i'll try what you did, what i just did didn't work.
Aegeis 17 Jun, 2018 @ 2:30pm 
Hey Rocket, I've already fixed. I made a custom bomber bay that called out your custom bomber, and i edited all your AIPs to reflect the custom bomber bay change. Your AIP works now. You can check my changes in my MOD to see what I've done, or do your own changes.
Rocket3497  [author] 17 Jun, 2018 @ 2:23pm 
Updated it so the AI uses normal bomber, maybe this will fix it
Aegeis 9 Jun, 2018 @ 11:44am 
Crash seems to be bomber related. Every game vs ISDF in multiplayer, and the AI uses your bomber the game crashes. Doesn't seem to happen when you play solo or in IA though.
Aegeis 9 Jun, 2018 @ 8:37am 
Hey Rocket, they want more info on Discord to help with the mp crash
Rocket3497  [author] 7 Jun, 2018 @ 2:13pm 
I'm not sure what's causing the crashes in MP, i'll have to look into it.
Aegeis 27 May, 2018 @ 5:11am 
I had got your Insane AIP to work, but in MP everyone complains that it crashes their games. If they go back to using the WUG AIPs the game is fine. Also, I posted a bunch of warnings that come up in the console under the discussions tab.
Aegeis 25 May, 2018 @ 11:47pm 
Maybe its me, but I can't seem to get your Insane stuff to work in MPI. It works in IA all the time, but I've yet to get it to work in MPI.
Aegeis 15 May, 2018 @ 10:55am 
maybe i missed it, the AI was on offensive and I probably didn't notice it? Sorry then!
Rocket3497  [author] 15 May, 2018 @ 10:43am 
@Aegeis Are you sure? it should be there as an "Add Lung" for the constructor.
Aegeis 15 May, 2018 @ 10:34am 
Hey Rocket. I found a bug, the defencive extractor with the ISDF gun tower on it, if the AI destroys the gun tower, there is no option for the player to rebuild the gun tower. So your only option is to recycle the extractor and start from scratch. I didn't check the Scion version, but I'm assuming its similar.
DustRider 13 May, 2018 @ 12:58am 
Awsome update! Looking forwrd to getting pwned by AI!
Rocket3497  [author] 11 May, 2018 @ 3:03am 
New update, added AIP's that use the Recycler variant against you, read the changes in the description and let me know if you encounter any problems.
Aegeis 3 May, 2018 @ 8:01pm 
Hey Rocket, do you think that you can break up your mod into different asset packs so that other config mods can use your files? Look at what ScrapPool did and follow suit. I will also do the same with mine.
CroLien 29 Apr, 2018 @ 1:47pm 
I like those turrets on Extractors and on Recycler as well as new heavy Scout unit.
Very interesting mod!
Rocket3497  [author] 26 Apr, 2018 @ 7:46am 
Just updated the recy variant, go check out the new guntowers and spires!
Rocket3497  [author] 24 Apr, 2018 @ 3:28pm 
@Red Spot Yeah i'm sure it can't be too hard, i'll have to check into it next time I have time.

@Cmrd Knightmarez Thanks!
Lord Knightmarez 23 Apr, 2018 @ 10:47am 
This looks friggen awesome.
Red Spot 23 Apr, 2018 @ 12:02am 
Rocket,
Modifying the AIPs to simply add some flavour is not very difficult compared to what you already did. Get the AIPs, open them, look up where it build and orders specific units (sets, 1 will build the unit, the next will give it an order). Change some stuff, in sets, to make the silly humans pay...
Certified Bad Guy 22 Apr, 2018 @ 9:52pm 
I absulutely love everything about this, other than for Scion. I don't know about anyone else, but I think they need a vehicle more like the NDC3 (Which with SP is orgasmic) Personally I'd like to see a quad weapon, more leaning towards gun since quad Arc would probably be pushing it, but would be fun to see like quad guass or even a split, 2 cannon 2 gun.
DustRider 22 Apr, 2018 @ 6:10pm 
That would be intense! Thanks Rocket!
Rocket3497  [author] 22 Apr, 2018 @ 4:05pm 
@DustRider At some point i need to learn how to get the AI to use the units i make, also i hope to incorporate a version of the insane AI setting as well by wug.
DustRider 22 Apr, 2018 @ 4:02pm 
this Rec variant is meant for ST play. Others and I found out that the MPI AI only has default difficulty and uses the stock units
Rocket3497  [author] 22 Apr, 2018 @ 3:17pm 
@flibbertigibbety actually i figured overdrive would be a nice addition to a vehicle that is relatively small and has 6 thrusters, so rather than having it be able to drive mildly fast all the time, i made it so that you can save your full engine potential for when you actually need it.
flibbertigibbety 22 Apr, 2018 @ 2:48pm 
The upgrade defenses are pretty nice. And I loooooove the new commander ship. I'd love to see overdrive in other vehicles... Something I didn't know I needed till I had it!
dano 22 Apr, 2018 @ 1:43pm 
Great job! I've only played the ISDF but having all those options makes it even more fun. I wish this was an addon or mods could be used together.
Bytesmee 21 Apr, 2018 @ 3:27pm 
I was talking about the Scavs turning early before leaving the 'pit'. Happens to the AI a lot, and can screw with players if you give a command a bit too soon before they walk out fully.

Playing as Scions is quite a challenge. Tried some different tactics but really need to lock the pools down as fast as possible. Think it comes down to the ol' cheap ISDF vs expensive Scions problem.
Rocket3497  [author] 21 Apr, 2018 @ 2:55pm 
@Bytesmee I can't see any problems with scavs getting stuck in the matriarch, they seem to come out just fine for me, did you have buildings in front of the matriarch? generally speaking it's a bad idea to put any buildings in front of your recycler because i know they can get stuck there.
Bytesmee 21 Apr, 2018 @ 1:15pm 
I tried 2 quick games of ISDF v Scion and then Scion v ISDF just to have a look at everything. Playing ISDF was a piece of cake, but I struggled as Scions against a flood of Assault Tanks. I'll be playing with your variant some more, I think the Harvesters getting stuck in the Martriarch made the games easier/harder against/as Scions, and that is why I'm unsure still.

Still liking the mod overall though, good luck in the competition!
Rocket3497  [author] 21 Apr, 2018 @ 12:53pm 
@Bytesmee yes the scrap gathers faster, but it technically only gathers faster once you have more than 3 pools, and since people will usually have at least 3 pools thoughout a game, the scrap gathering rate is increased. I thought that it would be a good idea because i see far too many times that games end far too quickly.
Bytesmee 21 Apr, 2018 @ 6:05am 
Loving the self-defence upgrades, and the models you've used are not too shabby either. The Heavy Scout is really long though. The faster scrap speeds games up, but I'm not sure how I feel about that yet. It's certainly a more aggressive game with your variant.
Arif_T 21 Apr, 2018 @ 5:40am 
excellent :steamhappy::steamhappy: