Battlezone: Combat Commander

Battlezone: Combat Commander

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Rocket's Recy Var.
   
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168.360 MB
20 Apr, 2018 @ 5:03pm
23 Jul, 2022 @ 6:19pm
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Rocket's Recy Var.

Description
Rocket's Recycler Variant

Basic Features:

Upgradable Buildings (increased functionality)
Upgradable Production Buildings (adds defense or functionality)
Scrap is now gathered in parallel (scrap is gathered constantly by each pool individually)
Upgradable Scrap Pools (Extractors) (adds defense)
New Vehicles

More Specifically:
ISDF Recycler has AA Defensive Turrets when upgraded.
ISDF Factory gains a power generator when upgraded, making it self-sufficient during power outages.
ISDF now has a scrap silo with defensive AA turrets.
When scrap pools are fully upgraded they will provide a defensive AA tower or spire to defend the pool, as well as provide a mild amount of health & ammo to vehicles that go near the biometal steam at the base of the pool.
Service bay or Dower will provide service to up to 6 units at a time when upgraded.
ISDF Power generators are upgradable.
Scion Recycler gains a powerful AA spire when upgraded.
Furies (Tank and Flier) are now buildable by ISDF Factory and Scion Forge.
ISDF have a Heavy Scout (Lightning Bolt) which I got the design from the original concept art for Battlezone II, but the unit was never made, so I took the opportunity to create this amazing unit. (hard hitter, hit'n run unit. Ultimate on-site command vehicle)
ISDF now have a hit-n walk unit, the ISDF Rover Prototype NDC3 Which is a driving guntower, but runs out of ammo quickly because of it's high firepower.
Scions have their own designated hover assault AA unit, which expends ammo quickly but is very effective against oncoming airwaves.

All of the new models were created or modified (the stock stuff) by me, the basic design of the ISDF silo isn't mine.

//- Rocket3497 A.K.A. Rocket456bz

If you wish to use any of my models for your own use or mod, please ask for permission first and be sure to include my username in the credits for your mod & mod description when you release it. Thanks.

To install the mod and use it, hit the green subscribe button and get into bz (you may have to get in and out of bz a few times in order for it to download the mod) then go to the main menu and go to "Mods > Mods" and select "Rocket's Recy Var." and hit activate, now you can select "Rocket's Recy Var." from the list of recycler variants in the extended options menu before you start an Instant Action game, or Multiplayer game.

Please enjoy and comment below!


UPDATE: April 26, 2018.

Added extended guntowers for Scion and ISDF races: an assault tower and an anti-air tower, both limited to a build limit of 4 each.

Apr26 edit: also added color changing skins for heavy scout and rover for multiplayer colors.

UPDATE May 11, 2018.

Added Artificial Intelligence Plans (AIP's) so now the enemies will be able to use the Rocket's Recycler Variant against you!

You must be using RRV and the AI must also be using RRV for the AIP to work.

For Instant Action (IA) select your race and the AI's race and then hit "Extra Options" and select Rocket's Recycler variant for your recycler and for the AI's recycler as well, also select Wug's Insane AIP Modified for RRV.

for Multiplayer (MP) when you have an MPI map selected, select the race you wish to be and select the race you wish the AI to be. Go to Map Options and go to page 2, select Rocket's Recy Var. from the list of starting recyclers, and go to page 3 and select "Wug's Insane modified for RRV" from the list.

Then click on the appropriate "AI Recycler" button (USE RRV SCION or USE RRV ISDF) (click on the one you've already chosen for the AI.) (I added these buttons to change the AI recycler but i'm not sure why they don't seem to be working correctly quite yet.)

there is currently only one difficulty, insane, i hope it's hard enough that you have fun fighting it, but not so hard that you can't win, it wasn't easy to get it balanced out so let me know what you think.

The RRV AI now has red lights (for an intimidating appearance and to help you tell the difference between your units and AI's units in IA) (on ISDF only, scions have no headlights) and all their units should now be NON SNIPEABLE (just to annoy YOU) and they build their base faster than you, they don't upgrade ANYTHING (everything is already upgraded when they build it), and they can pound out units faster than you, they are basically cheating, so you may have to step up your game to beat them, be ready for a fight!

Also added/changed the ISDF Heavy Scout, the normal version of it can be built by the recycler and is a similar size to the ISDF Sabre and is called the Lightning Bolt Scout, the factory builds the larger, tougher more powerful version of the vehicle with a different name and description, also a variation of the texture is on it to help you to differentiate between the two versions, go check it out!

Note: for some reason it wasn't updating for me, if you are failing to see the new content, unsubscribe and wait for the mod to be deleted from your computer (just wait 30 seconds) and subscribe again to download it again, this should fix it if you aren't seeing the new content.

Update June 7, 2018

fixed repeating code lines in some ODF files.

Update June 17, 2018

Possibly fixed MP crash problem, thanks to Aegeis for messaging me, I've been unavailable past couple weeks, hopefully the bomber was the only problem (for the crashes.)

Update January 14, 2021

Fixed AI plan bugs, (finally) thanks everyone!

Update Feb 6, 2021

Updated the Fury Fighter rocket hardpoint location so that it doesn't interfere with the craft when you fire a Wasp missile, and gave the Fury Fighter a version of bolt buddy as opposed to the scion arc cannon, the Fury Fighter should now operate more like it's supposed to.

Update July 23, 2022

Adjusted the AA units and buildings and made it so you can build two scrap silos, each silo contains 100 scrap and only costs 100 scrap to build. Made it so the furies are no longer limited, you can now destroy your enemies with hordes of merciless Furies!
Popular Discussions View All (5)
10
19 Jun, 2018 @ 7:42am
Warnings in MPI
Aegeis
3
26 Apr, 2018 @ 6:39pm
Feedback
23-Down
1
14 Jan, 2021 @ 5:23am
More MPI warnings 7/20/2018
Aegeis
53 Comments
GrizzlyOne95 5 Aug, 2023 @ 1:59am 
Thanks Rocket, I'm porting some models to bz1 and would need the source file. Would it be ok if you sent me your heavy scout fbx and tga? Thank you!
Rocket3497  [author] 5 Aug, 2023 @ 1:23am 
Sure go ahead, don't need to ask permission, just use it but put me in your credits thanks.
GrizzlyOne95 25 May, 2023 @ 6:36am 
Hi, is it ok if I use a couple of these models in a mod?
joule_jb 4 Mar, 2023 @ 9:57am 
There seems to be a problem in instant game. I get a choice of only 2 AIs for the computer. Regular AI where it's basically a dummy and Level 5 insane where it's totally cheating (its harveters become gun towers immediately as the settle on a scrap pool). I seem to be missing the other 4 AI settings. What could be wrong ?
Rocket3497  [author] 23 Jul, 2022 @ 6:55pm 
Made an update, check the description for more information
Katherlyn 14 Jan, 2021 @ 11:49am 
Neat, trying to remember if there was source for some of your stuff to see be poly counts and stuff
Rocket3497  [author] 14 Jan, 2021 @ 6:15am 
sorry everyone, been away for a long time, all issues with this mod should be fixed now, please let me know if you find anything that's not fixed, thanks!
Rocket3497  [author] 14 Jan, 2021 @ 6:09am 
>Sc0rpioN yes it's fine if you use any of my stuff, I just like it when people ask first, i don't like it when my stuff magically appears in other people's mods without them giving proper credit.
ForsakenGlow96 21 Nov, 2018 @ 7:09am 
Yo Rocket is it cool if I use some of your assets in my mod Retaliation? I will give credit of course.
Katherlyn 24 Oct, 2018 @ 5:16pm 
When you get a chance, I'd like to talk with you Rocket about your models.