Space Engineers

Space Engineers

Spug's Easy Automated Docking [OBSOLETE/See Description]
690 kommentarer
Spug  [skapare] 1 jul, 2020 @ 6:01 
Autodocking 2.0 is complete! The code base has been totally rewritten, and much more reliable. Subscribe to it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2146371052
classicpark 18 jun, 2020 @ 6:44 
@Spug greath to hear from you again i cant waith for you new script
Fvracer_x 16 jun, 2020 @ 17:27 
Eyes peeled! Looking very much forward to 2.0!
Spug  [skapare] 16 jun, 2020 @ 11:22 
I'm afraid this version is currently not being maintained, the bugfixes below may work however I'm working on an Auto-Docking ver 2.0 as we speak. This new version will be so much better so keep an eye out ;)
kalazzerx 4 jun, 2020 @ 12:36 
Warbeast 24 maj, 2020 @ 15:33 
hm so i guess this isnt getting maintained?
ZettDeEff 24 maj, 2020 @ 3:44 
@Aggressor
Regardless of the fact that the script currently does NOT work as intended; due to the use of the possibilities given by Space Engineers with the remote control and its path finding: No.

The pathfinding does its job like a brainless computer. From A to B in a straight line, no matter what lies in between.
Aggressor 23 maj, 2020 @ 23:45 
What about collision detection ? Drone goin back to the base will avoid hills, mountains, trees, builded objects etc ?
ZettDeEff 30 apr, 2020 @ 16:47 
How about using this?! Works fine ;-)

"GruntBlender 13. Feb. at 1:49 AM
I changed a couple lines to make it compile. My upload: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1996010099
Let me know if i'm overstepping and I'll take it down."
☣ ΞIMGΞ Kira0rg™ ☣ 30 apr, 2020 @ 14:36 
Still Broken
Snow 16 apr, 2020 @ 8:45 
script broken
wolf 3 apr, 2020 @ 10:17 
getting "Assembly not found please compile scipt"
ZettDeEff 30 mar, 2020 @ 6:11 
Hello and thanks for this very very useful script.Great work!

I use the script (The Bugfix Version) exactly as described in the guide, sometimes it happens that the docking doesn't work and the ship goes on line over the connector and only maneuvers back and forth and the process is not completed.

The strange thing is that it works quite normally with another ship. (On another connector with the Same Grid/Base)
Roxxers 27 mar, 2020 @ 14:43 
Hi this is also not compiling for me, i copy to the p block and it has loads of errors
funhans 27 mar, 2020 @ 9:33 
@GruntBlender: Thanks for your bugfixing work

Great script cheers to the author and to the bughunter as well ;)
praedari 26 mar, 2020 @ 23:15 
having issues with the antenna in my drone - script is kicking back " 'UpdateType' does not contain a definition for 'Antenna' " several times
Trylat 23 mar, 2020 @ 12:24 
the scritp do not work for me, I can't compile it on my newest build. please help
xerozohar 27 feb, 2020 @ 22:56 
Very useful, very easy. Thank you.
Dj 24 feb, 2020 @ 8:24 
I love u spug! This is awesome
GruntBlender 12 feb, 2020 @ 16:49 
I changed a couple lines to make it compile. My upload: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1996010099
Let me know if i'm overstepping and I'll take it down.
Judge Kronos 11 feb, 2020 @ 7:26 
Getting error on Check Code. Is this being maintained?
Fvracer_x 6 feb, 2020 @ 7:00 
From what I remember the connectors could be anywhere on the ship.
کhurikeŋ 6 feb, 2020 @ 4:58 
I know it´s broken atm but a quick question:
Would it only work with connectors at the bottom of the ship or can they be at the top aswell ?
IIGh0stf4ceII 31 jan, 2020 @ 19:18 
tried to build an elevator like in the second video, but the script won't work, i get an error code.....
Vey-Di 21 jan, 2020 @ 9:29 
Don't work now (:lunar2019piginablanket:
Black.icE 18 jan, 2020 @ 5:08 
@paal.sletner Hello, I don't understand script editing at all, but there's a very desire to use an optional script, i don't know if you can give help group thank you
paal.sletner 16 jan, 2020 @ 5:44 
@Black.icE The current workaround that @ChaosCrow has implemented is to remove the "antenna-stuff" from the script. Usage of the optional script is based on the antenna to communicate between grids.
This weans a complete rewrite of the intergrid communication in the script. not a "quick fix".
sorry
Black.icE 10 jan, 2020 @ 7:27 
@ChaosCrow Hello, could you fix this script, please? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1331869874
Auto-Docking Optional Home Script
Fvracer_x 2 jan, 2020 @ 0:38 
I've been using the following script until the docking script is functional again.- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507646929
Kalash is fine 1 jan, 2020 @ 18:07 
@ChaosCrow, when i implement your fix all the ship will do is spin above the connector...
Wizard 30 dec, 2019 @ 18:39 
yay its not just me, just redownloaded the game thought i was doing something wrong
Supra_Stang 30 dec, 2019 @ 15:09 
Confirmed, not working lol
e4foxtrot 29 dec, 2019 @ 10:17 
No longer working
Broken / / Crow's is also Broken
Other script is broken as well.
Fvracer_x 27 dec, 2019 @ 12:41 
Thanks all, can't wait to try it out again.
Sir Borks-a-Lot 24 dec, 2019 @ 11:19 
@ChaosCrow Thank you so much! And thank you @Spug for your professionalism!
FlareFox 24 dec, 2019 @ 0:53 
One thing more to highlite:

This was so easy to workaround, just because SPUG used a consequent an clean nomenclature in his script, very professional!
Thank you very much for your hard work SPUG
FlareFox 24 dec, 2019 @ 0:49 
I've done a quick and dirty workaround by commenting out (with //) all lines with antenna AND SendMessage methods... or just deleted them, when they are part of a && condition.

If you're not able to do these step for whatever reason, just CTRL+C; CTRL+V "my" script into your programmable block and recompile:
NOTE: If you do so, you have to set all of your connectors again! but its working.
.
I heavily recommend to run the programmable block with "reset" once.... AFTER recompiling with "my" text and BEFORE setting your connector points

PS: Of course its not my script, its the great work of SPUG and i just covered some of its resent wounds with dirt. No effort at all.

https://pastebin.com/ScGUXkNn
DevilDeagle 21 dec, 2019 @ 14:58 
did anyone has a bugfix?
EyeMCarson 20 dec, 2019 @ 22:41 
script needs update to fix compile errors
Sir Borks-a-Lot 20 dec, 2019 @ 9:15 
@Spug Have you stopped updating the script?
kikkly 20 dec, 2019 @ 4:31 
i dude
can you update youre script please
Black.icE 19 dec, 2019 @ 23:51 
I like this script very much, but I can't use it now. Looking forward to updates
Kalash is fine 19 dec, 2019 @ 20:35 
ok, the latest patch *does* cause it to nolonger compile correctly
Krab 19 dec, 2019 @ 20:17 
Any word on this getting updated? getting a bunch of errors, and there doesn't seem to be any decent similar docking scripts.
ShadedMJ 19 dec, 2019 @ 18:43 
@ariecos : Those are warnings not errors. Code will still compile with warnings. Those WILL be errors in a future update though.
Fvracer_x 9 dec, 2019 @ 3:11 
As of the last upgrade I'm getting the error(s) also. I would love it if someone with much better scripting ability than myself could take this on. I love this script.
Papi62 8 dec, 2019 @ 15:34 
The same error here. Pls update this wonderfull script.
ariecos 7 dec, 2019 @ 22:43 
Code needs to be updated. Below is a picture of the error.
https://i.gyazo.com/7495ef716e7158a77428ef049846dec0.jpg
Quickshadow10m 2 okt, 2019 @ 8:15 
Can someoen make a new script that U don't need to have it set up on the 'base' ship and it will auto dock?