Stellaris
Xeno Fauna (2.0)
48 件のコメント
AlphaAsh  [作成者] 2018年5月24日 23時43分 
One harmless bug being generated. So good until I get to it.
saganmaineiac 2018年5月24日 17時24分 
Needs patching for 2.1?
Exende 2018年4月2日 16時51分 
not really since I don't use Cultural Overhaul anymore :)
AlphaAsh  [作成者] 2018年4月2日 16時38分 
You have my permission. Better? :)
Exende 2018年4月2日 16時33分 
I didn't want to have to ask for permission lol. I don't plan on porting the changes over because I don't use it anymore
AlphaAsh  [作成者] 2018年4月1日 11時27分 
Yes. Which is why this mod over-rides the tech file. To change that restriction. The file in the other mod is reverting the changes because it's taking precedence. If you've made a compatibility patch, why not publish it?
Exende 2018年4月1日 7時38分 
Yes I had to juryrig a patch for it when I last used it. Basically with both mods the xeno zoo tech will show up only when you find you colonize a planet with alien pets (vanilla behavior)
AlphaAsh  [作成者] 2018年4月1日 4時51分 
I've no idea. I don't use that mod.
My Grave 2018年4月1日 4時37分 
Since this mod modifie the file in common/technology/00_soc_tech.txt, it is not compatible with Cultural Overhaul [ Ethics - Civics - Traditions ] right ?
AlphaAsh  [作成者] 2018年3月26日 13時45分 
Nope, not this mod.
Wilder 2018年3月26日 10時53分 
Now, just because i'm curious. i keep seeing this 'odd lifeform' planet status showing up periodically, i believe it is from your mod right? Does it indicate anything? increased chance of discovery when clearing blockers or anything?
AlphaAsh  [作成者] 2018年3月26日 10時51分 
Indeed.
Wilder 2018年3月26日 10時51分 
oh well, atleast the universe hasn't lost all its mysteries.
AlphaAsh  [作成者] 2018年3月26日 10時50分 
Ah well.
Wilder 2018年3月26日 10時49分 
It was singleplayer
AlphaAsh  [作成者] 2018年3月26日 10時48分 
No. The relevant event can't operate retroactively. Was this MP? Then I might hazard a guess at an OOS issue, which could explain it.
Wilder 2018年3月26日 10時47分 
not impossible, there was a tile blocker on it when i settled. but i remember clearly clearing the tile blocker on it before building the xeno studies building. Is it possible it counts tiles that previously had tileblockers on it?
AlphaAsh  [作成者] 2018年3月26日 10時47分 
Wild theory - also check if you have another mod that adds tile-blockers, but is missing art. That could mean there was an 'invisible' blocker on the tile. How it would be cleared though - dunno.
AlphaAsh  [作成者] 2018年3月26日 10時43分 
I did a sanity check on my code. It's exactly as I expected.

Other than some very weird interaction, I suspect you've had a brain-fart. There was probably a tile-blocker on the alien pet tile and you've forgotten.
Wilder 2018年3月26日 10時41分 
If i had a screenshot before and after, i'd have shared it with you. But i didn't expect this to happen at all.
AlphaAsh  [作成者] 2018年3月26日 10時40分 
I'm as baffled as you are.
Wilder 2018年3月26日 10時39分 
Good. See, that is a clear and satisfactory answer to my question.
But i still don't understand how this happened.
AlphaAsh  [作成者] 2018年3月26日 10時37分 
And I'm telling you the mod. cannot. change the deposit on a tile. unless. it. has. a tile blocker. cleared. The mod cannot and does not magically change an alien pet deposit into an emerald tiger deposit immediately upon building a xenofauna studies building.
Wilder 2018年3月26日 10時35分 
I understand that is what your mod is supposed to do. but the alien pet tile was not blocked by a tileblocker.
AlphaAsh  [作成者] 2018年3月26日 10時35分 
Try to read the words as I write them. The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 2018年3月26日 10時34分 
i'm not tryign ot tell you what your code says. i only asked you a simple question.
Wilder 2018年3月26日 10時33分 
try to read the words as i write them. in my clarification i clearly detaield that (Sr) stood for Society research in the context of my description of events. Not strategic resources.
AlphaAsh  [作成者] 2018年3月26日 10時33分 
And trying to tell me there's code in a mod I wrote that isn't... yeah, erm... no.
AlphaAsh  [作成者] 2018年3月26日 10時32分 
Strategic Resource <- SR. As in xenofauna. One of the SRs this mod includes.
Wilder 2018年3月26日 10時31分 
SR here is Society Research. so yes, it does.
AlphaAsh  [作成者] 2018年3月26日 10時31分 
I repeat - The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 2018年3月26日 10時30分 
the alien pet was not under a tile blocker when i built the xenofauna building.
AlphaAsh  [作成者] 2018年3月26日 10時30分 
The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 2018年3月26日 10時28分 
OK, to make this exceedingly clear. This is the layout of the planet it occured on.
Tile1: Tile2: Tile3:
Sr+P empty Sr.

I wanted to build the zoo on the pet tile (Sr+P). However i first built the xenofauna studies building on the Society research tile two tiles over. (Sr). As The moment this building finished construction my pet tile two tiles to its left suddenly was changed to an emerald tiger deposit.

Seeing as this happened, i then elected to build the taming building on the former pet tile and put a breeding building on the empty tile inbetween. All according with the building descriptions.
However, this changed my original plan of building a xeno zoo on the pet tile.

And my question is simply this; Is this what the xenofauna studies building is supposed to do?
I thought it was only supposed to uncover stuff under tile blockers as i cleared them.
AlphaAsh  [作成者] 2018年3月26日 10時25分 
Ok I re-read some of your comments. You cleared a blocker that was on an alien pets tile. Emerald Tigers were discovered and replaced the alien pets.

Ok. Still big woop.
Wilder 2018年3月26日 10時21分 
not the breeding center, the the xenofauna studies building.
AlphaAsh  [作成者] 2018年3月25日 13時27分 
"A generic breeding center, that is built adjacent to a second deposit of a Xeno Fauna type already being exploited on another planet, increases that deposit by 1 once complete.
Further, if there's no building on the second deposit, an additional specialised breeding center is immediately added to the deposit's tile.
This allows you to exploit any additional instances of a Xeno Fauna type you are lucky enough to find."

From the blurb.
AlphaAsh  [作成者] 2018年3月25日 13時25分 
The mod doesn't work like that. The Breeding Center is used adjacent to an existing xenofauna deposit to increase it. An additional breeding center is placed for free on the deposit itself. You can demolish it.
Wilder 2018年3月25日 11時52分 
i did not build it on that tile it was built on a tile 2 tiles over from the pet tile. but as soon as it was constructed the alien pet tile was turned into an emerald tiger tile.
Sure not a big woop, unless i wanted to build the zoo. Which i did.
I did learn from that though and started making the zoo first.
AlphaAsh  [作成者] 2018年3月15日 12時19分 
You decided to build it on that tile. You haven't lost anything except the ability to build a zoo on the tile. Not a big woop.
Wilder 2018年3月15日 11時39分 
So, i think the xenofauna studies building overwrote my alien pets tile. Is it supposed to do that?
AlphaAsh  [作成者] 2018年3月4日 4時01分 
The latter.
Dragon of Desire 2018年3月4日 0時10分 
Question, AlphaAsh, does your "Mastery of Nature" edict from "Utopian Dream" trigger the necessary event that gives a chance for a Xeno Pet? Or does the edict forego any chance to find one in exchange for removing all blockers instantly?
The Arrow's Path 2018年3月3日 15時17分 
The Society Research you get from this building seems a little OP for what it's priced at. Beyond that, awesome mod.
st030 2018年3月2日 23時06分 
Is AI using this building from mod?
G0lgrim 2018年2月28日 8時28分 
Me too AUSGrizzly... the problem when you clear all blockers before you build the Xeno Lab. XD
AUSGrizzly 2018年2月27日 18時12分 
Just realized that I haven't been using this mod to its full potential.
*facepalm*
Exende 2018年2月27日 12時14分 
thanks Ash, I always enjoy this mod