Stellaris

Stellaris

Xeno Fauna (2.0)
48 kommentarer
AlphaAsh  [ophavsmand] 24. maj 2018 kl. 23:43 
One harmless bug being generated. So good until I get to it.
saganmaineiac 24. maj 2018 kl. 17:24 
Needs patching for 2.1?
Exende 2. apr. 2018 kl. 16:51 
not really since I don't use Cultural Overhaul anymore :)
AlphaAsh  [ophavsmand] 2. apr. 2018 kl. 16:38 
You have my permission. Better? :)
Exende 2. apr. 2018 kl. 16:33 
I didn't want to have to ask for permission lol. I don't plan on porting the changes over because I don't use it anymore
AlphaAsh  [ophavsmand] 1. apr. 2018 kl. 11:27 
Yes. Which is why this mod over-rides the tech file. To change that restriction. The file in the other mod is reverting the changes because it's taking precedence. If you've made a compatibility patch, why not publish it?
Exende 1. apr. 2018 kl. 7:38 
Yes I had to juryrig a patch for it when I last used it. Basically with both mods the xeno zoo tech will show up only when you find you colonize a planet with alien pets (vanilla behavior)
AlphaAsh  [ophavsmand] 1. apr. 2018 kl. 4:51 
I've no idea. I don't use that mod.
My Grave 1. apr. 2018 kl. 4:37 
Since this mod modifie the file in common/technology/00_soc_tech.txt, it is not compatible with Cultural Overhaul [ Ethics - Civics - Traditions ] right ?
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 13:45 
Nope, not this mod.
Wilder 26. mar. 2018 kl. 10:53 
Now, just because i'm curious. i keep seeing this 'odd lifeform' planet status showing up periodically, i believe it is from your mod right? Does it indicate anything? increased chance of discovery when clearing blockers or anything?
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:51 
Indeed.
Wilder 26. mar. 2018 kl. 10:51 
oh well, atleast the universe hasn't lost all its mysteries.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:50 
Ah well.
Wilder 26. mar. 2018 kl. 10:49 
It was singleplayer
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:48 
No. The relevant event can't operate retroactively. Was this MP? Then I might hazard a guess at an OOS issue, which could explain it.
Wilder 26. mar. 2018 kl. 10:47 
not impossible, there was a tile blocker on it when i settled. but i remember clearly clearing the tile blocker on it before building the xeno studies building. Is it possible it counts tiles that previously had tileblockers on it?
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:47 
Wild theory - also check if you have another mod that adds tile-blockers, but is missing art. That could mean there was an 'invisible' blocker on the tile. How it would be cleared though - dunno.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:43 
I did a sanity check on my code. It's exactly as I expected.

Other than some very weird interaction, I suspect you've had a brain-fart. There was probably a tile-blocker on the alien pet tile and you've forgotten.
Wilder 26. mar. 2018 kl. 10:41 
If i had a screenshot before and after, i'd have shared it with you. But i didn't expect this to happen at all.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:40 
I'm as baffled as you are.
Wilder 26. mar. 2018 kl. 10:39 
Good. See, that is a clear and satisfactory answer to my question.
But i still don't understand how this happened.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:37 
And I'm telling you the mod. cannot. change the deposit on a tile. unless. it. has. a tile blocker. cleared. The mod cannot and does not magically change an alien pet deposit into an emerald tiger deposit immediately upon building a xenofauna studies building.
Wilder 26. mar. 2018 kl. 10:35 
I understand that is what your mod is supposed to do. but the alien pet tile was not blocked by a tileblocker.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:35 
Try to read the words as I write them. The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 26. mar. 2018 kl. 10:34 
i'm not tryign ot tell you what your code says. i only asked you a simple question.
Wilder 26. mar. 2018 kl. 10:33 
try to read the words as i write them. in my clarification i clearly detaield that (Sr) stood for Society research in the context of my description of events. Not strategic resources.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:33 
And trying to tell me there's code in a mod I wrote that isn't... yeah, erm... no.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:32 
Strategic Resource <- SR. As in xenofauna. One of the SRs this mod includes.
Wilder 26. mar. 2018 kl. 10:31 
SR here is Society Research. so yes, it does.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:31 
I repeat - The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 26. mar. 2018 kl. 10:30 
the alien pet was not under a tile blocker when i built the xenofauna building.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:30 
The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 26. mar. 2018 kl. 10:28 
OK, to make this exceedingly clear. This is the layout of the planet it occured on.
Tile1: Tile2: Tile3:
Sr+P empty Sr.

I wanted to build the zoo on the pet tile (Sr+P). However i first built the xenofauna studies building on the Society research tile two tiles over. (Sr). As The moment this building finished construction my pet tile two tiles to its left suddenly was changed to an emerald tiger deposit.

Seeing as this happened, i then elected to build the taming building on the former pet tile and put a breeding building on the empty tile inbetween. All according with the building descriptions.
However, this changed my original plan of building a xeno zoo on the pet tile.

And my question is simply this; Is this what the xenofauna studies building is supposed to do?
I thought it was only supposed to uncover stuff under tile blockers as i cleared them.
AlphaAsh  [ophavsmand] 26. mar. 2018 kl. 10:25 
Ok I re-read some of your comments. You cleared a blocker that was on an alien pets tile. Emerald Tigers were discovered and replaced the alien pets.

Ok. Still big woop.
Wilder 26. mar. 2018 kl. 10:21 
not the breeding center, the the xenofauna studies building.
AlphaAsh  [ophavsmand] 25. mar. 2018 kl. 13:27 
"A generic breeding center, that is built adjacent to a second deposit of a Xeno Fauna type already being exploited on another planet, increases that deposit by 1 once complete.
Further, if there's no building on the second deposit, an additional specialised breeding center is immediately added to the deposit's tile.
This allows you to exploit any additional instances of a Xeno Fauna type you are lucky enough to find."

From the blurb.
AlphaAsh  [ophavsmand] 25. mar. 2018 kl. 13:25 
The mod doesn't work like that. The Breeding Center is used adjacent to an existing xenofauna deposit to increase it. An additional breeding center is placed for free on the deposit itself. You can demolish it.
Wilder 25. mar. 2018 kl. 11:52 
i did not build it on that tile it was built on a tile 2 tiles over from the pet tile. but as soon as it was constructed the alien pet tile was turned into an emerald tiger tile.
Sure not a big woop, unless i wanted to build the zoo. Which i did.
I did learn from that though and started making the zoo first.
AlphaAsh  [ophavsmand] 15. mar. 2018 kl. 12:19 
You decided to build it on that tile. You haven't lost anything except the ability to build a zoo on the tile. Not a big woop.
Wilder 15. mar. 2018 kl. 11:39 
So, i think the xenofauna studies building overwrote my alien pets tile. Is it supposed to do that?
AlphaAsh  [ophavsmand] 4. mar. 2018 kl. 4:01 
The latter.
Dragon of Desire 4. mar. 2018 kl. 0:10 
Question, AlphaAsh, does your "Mastery of Nature" edict from "Utopian Dream" trigger the necessary event that gives a chance for a Xeno Pet? Or does the edict forego any chance to find one in exchange for removing all blockers instantly?
The Arrow's Path 3. mar. 2018 kl. 15:17 
The Society Research you get from this building seems a little OP for what it's priced at. Beyond that, awesome mod.
st030 2. mar. 2018 kl. 23:06 
Is AI using this building from mod?
G0lgrim 28. feb. 2018 kl. 8:28 
Me too AUSGrizzly... the problem when you clear all blockers before you build the Xeno Lab. XD
AUSGrizzly 27. feb. 2018 kl. 18:12 
Just realized that I haven't been using this mod to its full potential.
*facepalm*
Exende 27. feb. 2018 kl. 12:14 
thanks Ash, I always enjoy this mod