Stellaris

Stellaris

Xeno Fauna (2.0)
Počet komentářů: 48
AlphaAsh  [autor] 24. kvě. 2018 v 23.43 
One harmless bug being generated. So good until I get to it.
saganmaineiac 24. kvě. 2018 v 17.24 
Needs patching for 2.1?
Exende 2. dub. 2018 v 16.51 
not really since I don't use Cultural Overhaul anymore :)
AlphaAsh  [autor] 2. dub. 2018 v 16.38 
You have my permission. Better? :)
Exende 2. dub. 2018 v 16.33 
I didn't want to have to ask for permission lol. I don't plan on porting the changes over because I don't use it anymore
AlphaAsh  [autor] 1. dub. 2018 v 11.27 
Yes. Which is why this mod over-rides the tech file. To change that restriction. The file in the other mod is reverting the changes because it's taking precedence. If you've made a compatibility patch, why not publish it?
Exende 1. dub. 2018 v 7.38 
Yes I had to juryrig a patch for it when I last used it. Basically with both mods the xeno zoo tech will show up only when you find you colonize a planet with alien pets (vanilla behavior)
AlphaAsh  [autor] 1. dub. 2018 v 4.51 
I've no idea. I don't use that mod.
My Grave 1. dub. 2018 v 4.37 
Since this mod modifie the file in common/technology/00_soc_tech.txt, it is not compatible with Cultural Overhaul [ Ethics - Civics - Traditions ] right ?
AlphaAsh  [autor] 26. bře. 2018 v 13.45 
Nope, not this mod.
Wilder 26. bře. 2018 v 10.53 
Now, just because i'm curious. i keep seeing this 'odd lifeform' planet status showing up periodically, i believe it is from your mod right? Does it indicate anything? increased chance of discovery when clearing blockers or anything?
AlphaAsh  [autor] 26. bře. 2018 v 10.51 
Indeed.
Wilder 26. bře. 2018 v 10.51 
oh well, atleast the universe hasn't lost all its mysteries.
AlphaAsh  [autor] 26. bře. 2018 v 10.50 
Ah well.
Wilder 26. bře. 2018 v 10.49 
It was singleplayer
AlphaAsh  [autor] 26. bře. 2018 v 10.48 
No. The relevant event can't operate retroactively. Was this MP? Then I might hazard a guess at an OOS issue, which could explain it.
Wilder 26. bře. 2018 v 10.47 
not impossible, there was a tile blocker on it when i settled. but i remember clearly clearing the tile blocker on it before building the xeno studies building. Is it possible it counts tiles that previously had tileblockers on it?
AlphaAsh  [autor] 26. bře. 2018 v 10.47 
Wild theory - also check if you have another mod that adds tile-blockers, but is missing art. That could mean there was an 'invisible' blocker on the tile. How it would be cleared though - dunno.
AlphaAsh  [autor] 26. bře. 2018 v 10.43 
I did a sanity check on my code. It's exactly as I expected.

Other than some very weird interaction, I suspect you've had a brain-fart. There was probably a tile-blocker on the alien pet tile and you've forgotten.
Wilder 26. bře. 2018 v 10.41 
If i had a screenshot before and after, i'd have shared it with you. But i didn't expect this to happen at all.
AlphaAsh  [autor] 26. bře. 2018 v 10.40 
I'm as baffled as you are.
Wilder 26. bře. 2018 v 10.39 
Good. See, that is a clear and satisfactory answer to my question.
But i still don't understand how this happened.
AlphaAsh  [autor] 26. bře. 2018 v 10.37 
And I'm telling you the mod. cannot. change the deposit on a tile. unless. it. has. a tile blocker. cleared. The mod cannot and does not magically change an alien pet deposit into an emerald tiger deposit immediately upon building a xenofauna studies building.
Wilder 26. bře. 2018 v 10.35 
I understand that is what your mod is supposed to do. but the alien pet tile was not blocked by a tileblocker.
AlphaAsh  [autor] 26. bře. 2018 v 10.35 
Try to read the words as I write them. The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 26. bře. 2018 v 10.34 
i'm not tryign ot tell you what your code says. i only asked you a simple question.
Wilder 26. bře. 2018 v 10.33 
try to read the words as i write them. in my clarification i clearly detaield that (Sr) stood for Society research in the context of my description of events. Not strategic resources.
AlphaAsh  [autor] 26. bře. 2018 v 10.33 
And trying to tell me there's code in a mod I wrote that isn't... yeah, erm... no.
AlphaAsh  [autor] 26. bře. 2018 v 10.32 
Strategic Resource <- SR. As in xenofauna. One of the SRs this mod includes.
Wilder 26. bře. 2018 v 10.31 
SR here is Society Research. so yes, it does.
AlphaAsh  [autor] 26. bře. 2018 v 10.31 
I repeat - The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 26. bře. 2018 v 10.30 
the alien pet was not under a tile blocker when i built the xenofauna building.
AlphaAsh  [autor] 26. bře. 2018 v 10.30 
The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder 26. bře. 2018 v 10.28 
OK, to make this exceedingly clear. This is the layout of the planet it occured on.
Tile1: Tile2: Tile3:
Sr+P empty Sr.

I wanted to build the zoo on the pet tile (Sr+P). However i first built the xenofauna studies building on the Society research tile two tiles over. (Sr). As The moment this building finished construction my pet tile two tiles to its left suddenly was changed to an emerald tiger deposit.

Seeing as this happened, i then elected to build the taming building on the former pet tile and put a breeding building on the empty tile inbetween. All according with the building descriptions.
However, this changed my original plan of building a xeno zoo on the pet tile.

And my question is simply this; Is this what the xenofauna studies building is supposed to do?
I thought it was only supposed to uncover stuff under tile blockers as i cleared them.
AlphaAsh  [autor] 26. bře. 2018 v 10.25 
Ok I re-read some of your comments. You cleared a blocker that was on an alien pets tile. Emerald Tigers were discovered and replaced the alien pets.

Ok. Still big woop.
Wilder 26. bře. 2018 v 10.21 
not the breeding center, the the xenofauna studies building.
AlphaAsh  [autor] 25. bře. 2018 v 13.27 
"A generic breeding center, that is built adjacent to a second deposit of a Xeno Fauna type already being exploited on another planet, increases that deposit by 1 once complete.
Further, if there's no building on the second deposit, an additional specialised breeding center is immediately added to the deposit's tile.
This allows you to exploit any additional instances of a Xeno Fauna type you are lucky enough to find."

From the blurb.
AlphaAsh  [autor] 25. bře. 2018 v 13.25 
The mod doesn't work like that. The Breeding Center is used adjacent to an existing xenofauna deposit to increase it. An additional breeding center is placed for free on the deposit itself. You can demolish it.
Wilder 25. bře. 2018 v 11.52 
i did not build it on that tile it was built on a tile 2 tiles over from the pet tile. but as soon as it was constructed the alien pet tile was turned into an emerald tiger tile.
Sure not a big woop, unless i wanted to build the zoo. Which i did.
I did learn from that though and started making the zoo first.
AlphaAsh  [autor] 15. bře. 2018 v 12.19 
You decided to build it on that tile. You haven't lost anything except the ability to build a zoo on the tile. Not a big woop.
Wilder 15. bře. 2018 v 11.39 
So, i think the xenofauna studies building overwrote my alien pets tile. Is it supposed to do that?
AlphaAsh  [autor] 4. bře. 2018 v 4.01 
The latter.
Dragon of Desire 4. bře. 2018 v 0.10 
Question, AlphaAsh, does your "Mastery of Nature" edict from "Utopian Dream" trigger the necessary event that gives a chance for a Xeno Pet? Or does the edict forego any chance to find one in exchange for removing all blockers instantly?
The Arrow's Path 3. bře. 2018 v 15.17 
The Society Research you get from this building seems a little OP for what it's priced at. Beyond that, awesome mod.
st030 2. bře. 2018 v 23.06 
Is AI using this building from mod?
G0lgrim 28. úno. 2018 v 8.28 
Me too AUSGrizzly... the problem when you clear all blockers before you build the Xeno Lab. XD
AUSGrizzly 27. úno. 2018 v 18.12 
Just realized that I haven't been using this mod to its full potential.
*facepalm*
Exende 27. úno. 2018 v 12.14 
thanks Ash, I always enjoy this mod